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Cultural Tech Tree Progression

1
Hello. I was brainstorming with myself a bit about the races presented in the game and the overall impact of their presence in it. What occurred to me is that when you start playing your character or group really resembles a more tribal society than a full fledged feudal system. So I had the idea that would be more interesting and RP friendly if your culture progressed along with the technologies you unlock in your skill tree and so on.

My ideas are basicly a transition from a more tribal society and evolving to a ancient culture or early medieval culture, and then finally advancing to a more feudal and advanced culture and tech tree. The cultural impact would involve the architecture, armors and weapons, tools and several other things. Of course the game is about the feudal age, but the sudden transition between tribal to feudal is rather awkward. Going from stone tools to iron ones in matter of days or hours is practical but not very nice immersion wise. Even if you pass through these ancient/early medieval cultures, your ultimate goal is to reach the feudal system, so it stays loyal to the game premise.

Here are a small examples of the idea I had of the 3 basic culture trees, of course the game has its own lore and races, but they are obviously based on real world cultures, so all of those names can be adapted to fit the game's lore. I think it would be a great addition to the game and make it even more enjoyable and RP friendly for those who like immersion.


European

Tier I:
- Tribal Euro
Tier II:
- Celts/Britons, Germanic/Goths/Franks, Greek/Roman, Saxon/Norse
Tier III:
- British, Teutons, Frankish/Charlemagne, Spanish/Italians/Latin, Normans/Vikings

Eastern

Tier I:
- Tribal Eastern
Tier II:
- Slavs, Huns, Hindu
Tier III:
- Rus, Carpathians, Magyars, Mongols, Indian

Middle-Eastern

Tier I:
-Tribal Middle-Eastern/African
Tier II:
- Babylonic/Egyptian, Persians, Eastern Roman
Tier III:
- Arabic, Moorish, Turks, Byzantines


Give your opinions and comments here, I'm sure there is much more to adapt and change on these trees I placed here. I'm not an history expert, so I'm sure people can bring much more to it. And I also don't know if anybody had that idea before, so feel free to leave your message here, you are not alone. And I hope the developers see this and consider it and have their own thoughts about it.
Comments (20)
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    Wednesday, September 27 2023, 10:21 AM - #Permalink
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  • Accepted Answer

    Saturday, May 20 2023, 08:04 AM - #Permalink
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    Hello! Your idea of having cultures in the game progress along with the technologies and skills unlocked in the skill tree sounds fascinating. It would indeed add depth and immersion to the gameplay, allowing players to witness and experience the evolution of their society from a tribal stage to an ancient or early medieval culture, and finally to a feudal and advanced civilization and here you can go to resource and do Implementing such cultural progressions could have a significant impact on various aspects of the game, including architecture, armors and weapons, tools, and more. This would create a sense of continuity and authenticity in the game world. Gradually transitioning from stone tools to iron ones, for example, would make the progression feel more natural and realistic, enhancing the overall immersion.
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    Monday, January 24 2022, 08:41 AM - #Permalink
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    Hello guys, culture and technological progress are some of the main factors in the development of society. I think it would be great if music education was added to the program. This will introduce students to cultural life. I'm sure it would be more useful than the endless writing of essays, from which students get tired and very often just buy them. I did it too. I bought my writing works here capstone help When I found out about this service, I immediately decided to give it my unloved homework, and I myself learned to play the guitar in the yard with friends.
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  • Accepted Answer

    Sunday, December 06 2015, 05:23 AM - #Permalink
    0
    And you advance to more complex era obviously by advancing on the skill tree just like the game already is. What I'm suggesting here is having specific features for each race/culture. For example, instead of unlocking just the single type of small-sized house (which currently looks pretty much the average architecture of catholic european cities), you could be able to build the houses which are assigned to your culture. Like a clay based and arabic looking house for middle-eastern cultures for examples, or a yurt-looking house for mongol tribes, or a wooden long house for nordic people, etc.
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  • Accepted Answer

    Sunday, November 08 2015, 12:31 PM - #Permalink
    1
    I don't like the sense of progression, but on another note, I would like to see more races in the game that resemble them. To be honest I don't see why they didn't just base it in Early Medieval Europe, seeing as it's a realism game.
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  • Accepted Answer

    Friday, November 06 2015, 05:29 PM - #Permalink
    0
    Of course there is no european, eastern and middle eastern cultures in the game. But there are cultures based on our own medieval times. I have mentioned that on the first post. The idea is to adapt these cultures to the game's own lore and universe.
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  • Accepted Answer

    Wednesday, October 28 2015, 11:41 AM - #Permalink
    -1
    also how would you to advance to next era ? There is no "800 food +2 dark age buildings to advance feudal age" option in the game.

    Also there is no european, eastern and middle eastern cultures in the game.
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  • Accepted Answer

    Wednesday, October 28 2015, 11:39 AM - #Permalink
    -1
    Its a roleplay based fantasy world based on medieval age. You can use tiny houses and only copper or flint tools and palisades if you want to play ancient times
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  • Accepted Answer

    Wednesday, October 28 2015, 03:31 AM - #Permalink
    0
    Hope people state their opinion about this.
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    Wednesday, August 19 2015, 09:21 PM - #Permalink
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