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Currently, when you log out from the game your character vanishes.

Instead, your character should be replaced by a sleeping model that can still be killed/looted/etc.

I know this won't be popular with a lot of the PVP-averse crowd, but think about this:
- gankers can't log off in your base, only to reappear an hour later and kill you while you're crafting. Currently there's no defense against someone who occupies your base in this manner.
- gankers will be significantly more vulnerable because they don't have a house. There's much more of a motivation to actually get set up and build something, rather than making an axe and moving from kill to kill until you die.

This would combat-logging as well, and obviously it's more realistic.

While sleeping you should REGENERATE HEALTH AND STAMINA. It feels absurd that I log out for a day and come back to a character super tired from terraforming the night before.
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Comments (21)
  • Accepted Answer

    Friday, May 27 2016, 03:23 PM - #Permalink
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    Maybe in your own hose/claim you can log off safely, but outside or in other claims your body ragdolls.
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    Tuesday, May 31 2016, 05:13 PM - #Permalink
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    I see a lot of downvotes with no comments. Please, if you're going to downvote, take the time to explain your reasoning.
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    Tuesday, May 31 2016, 07:54 PM - #Permalink
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    I haven't voted yet because I don't fully understand what you're saying. It's not clear enough, at least to me.

    What do you mean by the following?
    This would combat-logging as well, and obviously it's more realistic.


    I might be wrong, but I thought people couldn't kill you or loot while in your claim. Your idea would then apply only to unclaimed territory. Am I right?
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    Wednesday, June 01 2016, 06:11 AM - #Permalink
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    Ayam_Sereus wrote:
    What do you mean by the following?
    This would combat-logging as well, and obviously it's more realistic.

    That was an unfortunate typo, which I couldn't correct since there's no way to edit the original post. What I meant to say was "This would stop combat-logging," meaning it would end the practice of someone logging out of the game to escape a combat loss.

    Ayam_Sereus wrote:
    I might be wrong, but I thought people couldn't kill you or loot while in your claim. Your idea would then apply only to unclaimed territory. Am I right?

    Currently, you can be killed and looted anywhere, on your claim or otherwise, as long as you're logged into the game. However, if you're logged out of the game, you and anything in your inventory is completely untouchable.

    In my evaluation, this seems to be a missing feature rather than a game design decision. The development team has a strong inclination towards making the game as realistic and challenging as possible, and this is the only remaining "easy mode" option I've seen in the game. It seems to be here because they haven't had the time to implement sleepers yet, to fix how easy walls are to jump over, or to stop people from penetrating buildings with long pikes. Sleepers will be here eventually, whether we like it or not. I simply created this thread as a rallying point for people frustrated by the fact they're not yet introduced and to suggest good ways to implement this.

    That said, @Ginwhiskey did suggest only creating sleepers when someone logs off outside of their own claim, which seems like a reasonable compromise given the above existing issues with wall-jumping and weapons penetrating buildings.
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  • Accepted Answer

    Thursday, June 02 2016, 02:35 AM - #Permalink
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    Well, I think it's a good idea.
    Ok ok, the game is already a big time consumer and this demands you to build a safe house very early.
    If you have a cheaper house, this system could be awesome
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    Thursday, June 02 2016, 12:33 PM - #Permalink
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    Alright, so if you can kill and loot players in their claim, what's the point of "Judgment Hour"?

    And ultimately, what's the point in investing your time and energy in building and maintaining a claim, if people are gonna stroll in and do whatever they wish? Assuming that what was said in this post is true, why would people even bother claiming territory? They could just randomly gather together, build a small village anywhere, and enjoy their lives :) , right?

    It's so expensive to build those monuments that I would expect some advantages in doing so. If the developers want to make this game hardcore, I don't mind, but then I would expect the whole concept of "claim" to be revised if not scrapped, because it doesn't make sense, if you push realism to the extreme. Just build walls around your village and your community, aaaand, there you go, you got a claim for 100 times cheaper then building a monument !

    Sorry for drifting into another topic, but to me, it seems related to the whole "sleeper" concept. And thanks for explaining what you meant in your original post.

    EDIT: by the way, I think that indeed "sleepers" would help players become more responsible.
    EDIT2: I have upvoted your idea. ;)
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    Wednesday, June 08 2016, 03:29 PM - #Permalink
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    @Ayam_Sereus No worries at all, discussion is great and is totally the point of these suggestion threads.

    I'm not sure how the points you made relate though. It seems like you're saying that claims aren't valuable enough, but this change would make them more valuable by providing a place where you can safely sleep without a sleeper being left in game.

    That said, I do think that claims are significantly cheaper and more effective than walls. Both palisades and stone walls can be jumped over by a single person, especially if they have a horse. They also take significantly more time to construct than the piddly 100 bones and 40 prepared herbs required for a tier 1 monument. And the monument actually keeps people from accessing your stuff, which all walls besides castle fail to do. In fact, the most effective and easily constructed wall is one made of trees backed by a monument.
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  • Accepted Answer

    Thursday, June 09 2016, 04:37 PM - #Permalink
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    This.
    This is actually the way they do things in many of the newer hardcore MMOs (ARK, Rust). The only issue is, as was stated in a post above, how to deal with newbies getting killed. Maybe give a bigger reputation hit for people who attack/steal from sleeping players, on the grounds that it is more dishonorable to attack someone who is sleeping or any other RP justification you can think of.
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    Thursday, June 09 2016, 04:57 PM - #Permalink
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    Bleiz wrote:

    This.
    This is actually the way they do things in many of the newer hardcore MMOs (ARK, Rust). The only issue is, as was stated in a post above, how to deal with newbies getting killed. Maybe give a bigger reputation hit for people who attack/steal from sleeping players, on the grounds that it is more dishonorable to attack someone who is sleeping or any other RP justification you can think of.


    Maybe twice the reputation loss.
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  • Accepted Answer

    Thursday, June 09 2016, 05:50 PM - #Permalink
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    Love this idea!!! 10/10 Rating!

    In Ultima Online your character will stand there for 2 min if you disconnect, to avoid combat logging.

    Simple Fix to a Huge issue :)
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  • Accepted Answer

    Tuesday, June 28 2016, 09:50 AM - #Permalink
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    I am starting to like basics of this more and more. Claim with proper house could easily defend you from killing outside the jh (or war or something similar at mmo) while when there is jh you couldnĀ“t just hide more valuables to your inventory and log off. There is often option to burry your stuff, but it could be solved too somewhat and this would be actually good first step to make people really protect their stuff not "hide outside the game".
    Regenerating stamina and health while sleeping? Hell yes! And quality of house, bed and furniture should affect healing speed. (like you are healing slower in a shack with sleeping bag then stone house with nice comfy bed and kitchen module - maybe in the future)
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  • Accepted Answer

    Thursday, June 30 2016, 07:41 AM - #Permalink
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    I didn't really read all of the other comments tbh. However I do feel that sleepers would be a good thing however I think they should only appear say 5 min after you log out. This way if your game crashes you do not get completely looted or killed in the min or 2 it takes to get back on. There are a lot of things that can be added to this game and I would not mind sleepers at all. However if it is your first 2 days playing (48hours) then I think you should not have a sleeper.
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    Tuesday, July 12 2016, 08:45 AM - #Permalink
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    combat-log shouldn't be discussed and be ban long time ago ... so many times some one attack me out and in my claim and when see i wining he just log off to avoid skill losses. Stupid exploit of game if you ask me
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  • Accepted Answer

    Wednesday, July 13 2016, 04:16 PM - #Permalink
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    Your idea looks like what is currently done in EVE Online. If you log off or disconnect or crashes, your ships warps away in a random location and stays there for I think 5 minutes and then vanishes.

    Obviously this can't be implemented the same way in LIF but I get what you are referring to. I would say:

    If you are in a friendly claim AND have no aggro or war stance = character vanishes
    If you are in a friendly claim AND have aggro or war stance = character stays
    If you are in a neutral or ennemy claim AND have no aggro or war stance = character stays
    If you are in a neutral or ennemy claim AND have aggro or war stance = character stays

    This might not be perfect and should most likely be thinking further but I think the general idea is legit.
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  • Accepted Answer

    Friday, June 03 2022, 06:42 AM - #Permalink
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    I see a ton of downvotes without any remarks. Please, assuming that you're going to downvote, carve out an opportunity to make sense of your thinking.omegle bazoocam chatrandom
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    Sunday, July 31 2022, 09:18 AM - #Permalink
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    There are a ton of downvotes that are left blank. Please take the time to explain your reasoning before downvoting if you're going to do so. geometry dash
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    Thursday, December 22 2022, 03:32 AM - #Permalink
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    If you are in a neutral or ennemy claim AND have no aggro or war stance = character stays
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  • Accepted Answer

    Thursday, April 27 2023, 02:04 PM - #Permalink
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    This appears to be a feature that is lacking rather than a choice made during game design, in my opinion. This is the only "easy mode" option I've seen in the game because the production team has a strong preference for making the game as realistic and difficult as possible. They don't appear to have had enough time to add sleepers, fix how simple it is to scale walls, or prohibit people from penetrating buildings with long pikes, thus it appears to be here for that reason. Whether we like it or not, sleepers will inevitably arrive. I only started this thread to serve as a focal point for anyone upset that they haven't been introduced yet and to offer helpful suggestions for how to do so. :D
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    Thursday, April 27 2023, 02:06 PM - #Permalink
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    mrricocarter wrote:

    This appears to be a feature that is lacking rather than a choice made during game design, in my opinion. This is the only "easy mode" option I've seen in the game because the production team has a strong preference for making the game as realistic and difficult as possible. They don't appear to have had enough time to add sleepers, fix how simple it is to scale walls, or prohibit people from penetrating buildings with long pikes, thus it appears to be here for that reason. Whether we like it or not, sleepers will inevitably arrive. All my favourite games online casino echt geld app I only started this thread to serve as a focal point for anyone upset that they haven't been introduced yet and to offer helpful suggestions for how to do so. :D


    I do believe that claims are much less expensive and more productive than barriers. One person can easily scale stone walls and palisades, especially if they have a horse.
    :(
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    Friday, May 19 2023, 09:04 AM - #Permalink
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    I can not wait to see how such a feature could be implemented and how it would shape the overall dynamics and strategies within the io games.
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