- Life is Feudal - Randomized animal spawns and no underwater animals
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34
One thing that has bugged me to no end is the fact that there are several animal spawn points under water.... It does not make sense, its easy to fix and it ruins the game when 1 type of animal only spawns (with the current server settings) under water.

Another thing is that all animal types have a fixed spawn location, no matter what server your on, there is 2 pigs in the north west near the tip, a wolf beyond it and 2 sheep (or rather 2 rams) just before it. (depending ofc on how many animals are in the game)
And if the animal count of the game is low enough, some animal types will not get spawned altogether.
Randomize the spawns more across the map, add spawn points, and let it randomly pick where animals will spawn, and let the type of animal spawned be random as well.

And if animals could roam some more, instead of moving left and right only about 10 blocks, free range animals roaming the lands would be a huge improvement.
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Comments (3)
  • Accepted Answer

    Wednesday, April 29 2015, 04:57 PM - #Permalink
    4
    And let them have young also, when at least one female and male are near eachother for x minutes/hours.
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  • Accepted Answer

    Thursday, May 28 2015, 04:33 AM - #Permalink
    0
    Great Ideas man love them!
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  • Accepted Answer

    Monday, June 22 2015, 06:21 PM - #Permalink
    0
    Yes! like both suggestions, let them roam the entire map, let aggressive animals attack when they get within x distance of someone then flee if hurt bad have them wander into camps, passives should flee unless cornered then fight. FYI Moose/bore are passive but should attack most of the time.
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