Increasing luck with appropriate apparel. (I.E. blacksmith clothing should increase luck/crafting speed with smithy/mining.) Cloths wear out after using them for a time. Also jewelry should age from "in style" to "out of style" lowering the luck it brings. GM crafted jewelry there could be a chance of becoming "antique", greatly increasing luck bonus. Fancy cloths could add a bonus in hunting, when killing an animal chances of finding partially digested herbs that will combine with ANY herb to create flux. I feel this would add some usefulness to the tailoring tree.