A note how productive a building is would be great.
I mean for example when you build a fisherman you don't see anything.
It would nice if you see while construction of a fisherman house how productive it is, or how much fish to catch there....
I'm about 40h in game (day 7 at speed 1) and have again a collection of observed short-commings or weird behaviour:
When without cloths, poeple could be rendered half-naked (for pittiness's sake) and could be more sensible to the cold (especiall...
Game crashed when I pressed this option (@resclay_powder@) in Mill. I assume it's not finished.
Screenshow attached:
http://exis.ovh.org/game-crash.png
Regards....
Especially warehouses and barns. Often the only way to move goods as it currently stands is to destroy where they are being held moving them to a nearby place of storage that is closer to where I actually want them. Having one person emptying a full...
I am sure this has been mentioned before, but what would be more enjoyable than playing this great game with a friend or random. Building a village together communicating about strategy and multi tasking between 2-4 people. I am not sure the logist...
As for now late game is about: Survival, Expansion on the Island, and getting new stuff by Expeditions.
The Survival and Expansion part on the Island is already quit good (of course there is always room for improvements and balancing), but i see m...
A display how many units per resource is currently being produced, and
a resource consumption display would be nice.
So for example:
How much food is produced and how much is consumed? So that you always keep an overview about problems....
Please do something about families splitting up. And woman "magically" becomes pregnant when no husband.
This ruins a bit for me, as i went from "Banished" to this.
And yesterday a 9 year old grown up MAN, was working. Weird....
Would be nice to have an overview about food production and (assumed) consumption, etc. So, it can be better estimated if population can grow and so on....
Islands are fine (though nonsensical in that those varieties of trees don't grow next to shorelines) but they really, really do not fit with a Medieval aesthetic. Please add a map type selector and allow map seeds of landlocked countryside maps with ...
First, great game, having a lot of fun with it making a beautiful working settlement. As an aesthetic minded person I have two point of contention so far:
- The clay pit, it looks awful due to the unnatural red square on the ground amongst the nat...
Just checked my Achievements and I see 1 decoration counted toward the Designer Achievement. I've built 1 lamp post and 2 Scarecrows.
If Scarecrows are under the Decorations tab they should be counted as such for the Achievement....
I'm a fan of the Cities Skylines game and they have a GREAT feature that allows one to import real world maps into their game as a terrain map. A similar feature here would make this game even that much better. The map import feature works with the ...
I've seen alot of people request combat, but something like RAIDS would be a great and fun mechanic to this game.
Raiders come to attack/destory/burn your village while your villagers can be assigned as soldiers. The keep could make a temporary sa...
This came up when the game started to lag slightly. With too many buildings in progress, speeding up time lags a little, and I was trying to figure out what is the problem.
That is when I noticed that 1x1 road piece is seen as one building, and is...
It would be great to be able to hover over an ill citizen and see what KIND of illness they have. Do I need to start building pyres or do I just need to go gather some fruit?