a better implementation and integration of mini games! for example, to create an item with qualtity 100, you have to strive for a corresponding performance in the minigames. In addition, the minigames should be a simplified representation of the actual work.
that would show who is a true master of his field
how these games should look like should be discussed with the players, so if you have any suggestions, always come here with them.
my presentation is a representation of the workplace, for example at a forge, where the individual tools and materials are presented. to make a sword you have to put a blank into the fire, heat it, remove it with a pair of pliers, place it on the ambus, work it with a hammer and cool it in a water basin (normally). The art is how long and how much you heat the blank and how strong and where you work it with the hammer and when you cool it down.
thanks to google translator