- Life is Feudal - Bleeding rates and death from bleeding
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Bleeding rates and death from bleeding

3
Different bleeding rates while sitting(x0.5)/standing(x1)/walking(x1.5)/running(x2).
Bleeding reduces SoftHP and when it reaches 0, you start loosing HardHP (at x0.5 rate, because knocked out).
This adds more realism to the game and healing/first aid skill will be more demanded.
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Comments (2)
  • Accepted Answer

    Friday, April 22 2016, 12:54 PM - #Permalink
    0
    Bleeding reduces SoftHP and when it reaches 0, you start loosing HardHP.
    This adds more realism to the game and healing/first aid skill will be more demanded.


    Yes i had similar idea!

    I would also add that you just dont stop suddenly bleeding. You bleed until you(or someone) patch you up.
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  • Accepted Answer

    Monday, June 06 2016, 03:33 PM - #Permalink
    0
    The faster you move, the faster you bleed. Seems like nobody cares about bleeding now since magnitude is barely noticeable. :( But bleeding is the main cause of death on the battlefield.
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