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Bleeding rates and death from bleeding

3
Different bleeding rates while sitting(x0.5)/standing(x1)/walking(x1.5)/running(x2).
Bleeding reduces SoftHP and when it reaches 0, you start loosing HardHP (at x0.5 rate, because knocked out).
This adds more realism to the game and healing/first aid skill will be more demanded.
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Comments (3)
  • Accepted Answer

    Thursday, January 13 2022, 07:19 AM - #Permalink
    0
    A soft wound heals faster than a hard one. This is because blood clots more readily in soft tissue and has the ability to seal off smaller wounds than it does larger ones. Most of the people like to read boost my grade reviews before helping in the essay. A doctor can stitch a small, bleeding wound closed with stitches that dissolve over time while a large, open wound must be stitched shut without dissolving sutures or sterile strips.
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  • Accepted Answer

    Monday, June 06 2016, 03:33 PM - #Permalink
    0
    The faster you move, the faster you bleed. Seems like nobody cares about bleeding now since magnitude is barely noticeable. :( But bleeding is the main cause of death on the battlefield.
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  • Accepted Answer

    Friday, April 22 2016, 12:54 PM - #Permalink
    0
    Bleeding reduces SoftHP and when it reaches 0, you start loosing HardHP.
    This adds more realism to the game and healing/first aid skill will be more demanded.


    Yes i had similar idea!

    I would also add that you just dont stop suddenly bleeding. You bleed until you(or someone) patch you up.
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