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Character Personality,

2
So I had a though on making a Character a bit more personalizable, by for instance, adding things such as vices, preferences, ect
So you for instance drank wine quite allot, you character would become a Drunk, and need regular consumption.
For preferences you could maybe choose which food you prefer at each tier (ingredient level) so basically you would rather eat boiled chicken rather than meat steak, or a stuffed rabbit rather than venison stew.

I can't think of many more things right now, but I think the general idea is here.
Comments (2)
  • Accepted Answer

    Friday, April 17 2015, 05:07 PM - #Permalink
    1
    Well, I'm making my own universe in my head while playing all these games, and for a complex system vices and other personality traits can be important. For instance vices can give you good motivation, like if you are greedy that can give you motivation and thus the willpower to work more. THe thing is that willpower is in a quantity so you can run out of it. I'm not going deeply into my modell for motivation, willpower and actions but if you look at the real world, your feelings give you your willpower to move and act almost al the time.

    However I don't know how this could bep layed out with LiF... but I think it would be a nice idea to give players points they have to spend on vices that would part with some extra gameplay elements. Like if you are a glutton, then you would need to eat more. And your character would probably be fat. But you might be able to gain better bonuses from food or something. OR if your pride is great then you would be able to do better against players who killed you or did herm to you before but you would have problems elsewhere.
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  • Accepted Answer

    Friday, April 17 2015, 10:11 PM - #Permalink
    1
    This sounds like a rp thing to me. Can't you just roleplay this? How do you expect to implement something like this into game mechanics?
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