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Combat Exhaustion Features

3
Recently my Guild leader was jumped on by a random guildless that knock him out with 4 hits of a sling even while my Guild Leader was wearing a full set of armor and right after he knocked him out cold he quickly looted my G. Leader he logged off like a filthy coward, so here's my request:

Combat Exhaustion Features:

Soon after leaving combat if the player log off the character remain in game for the next 10 minutes.

I think its fair feature considering the issues at hand.
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Comments (6)
  • Accepted Answer

    Tuesday, November 28 2017, 10:38 PM - #Permalink
    2
    Maybe not 10 minutes, but at the very least 5 minutes. Being able to log out within 30 seconds of a combat activity is really cheap. It has been exploited a lot where people would do banditry activities and logged off right in front of the rest of the group coming to deal with them. Then they wait til no one's around again, because they are scoping things out with another character, then logs back in when it's safe.
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  • Accepted Answer

    Tuesday, November 28 2017, 10:40 PM - #Permalink
    3
    5 Minutes if your good aligned, 10 minutes when your evil aligned.
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  • Accepted Answer

    Tuesday, December 26 2017, 02:35 PM - #Permalink
    0
    I agree completely. I believe EVE Online has a similar feature, after any form of combat, it places a timer on when your character actually disappears after log out.

    I think that's an excellent idea, and will make things more realistic and make someone who chooses banditry have to earn it. I also like that Alignment could potentially play a role in the length of time, so the more of a criminal you are, the more you need to plan out an actual hiding place to avoid retribution.
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    Monday, August 24 2020, 11:51 AM - #Permalink
    0
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    0
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    Saturday, August 14 2021, 08:56 AM - #Permalink
    0
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