Execution, Restraints and Torture

6
Okay, I'll try and make this as easy to understand as possible. Especially for our non-english speaking friends out there.

1) Execution - Just like it sounds, I think that this game is seriously lacking in ways of player to player execution. It would be a great tool for landowners, lords and any of the noble class to use on the subjects of their realm. Some ideas would be a simple animation of someone leaning over on their knees and you are free to swing your sword at their head. Others could include actual execution style equipment. Things like hanging people with rope, or cutting off their head.

2) Restraints - Before you can execute anyone, you need to be able to capture and restrain them. I will be honest, I've thought long and hard about this feature and I think the only fair way to implement it into Life is Feudal is if you can only capture trespassers or people you have declared war on, script wise. You'd also need a specific item to tie their hands, something like rope or chain links. This would allow you to arrest people, search their inventory and finally execute them.

3) Torture - My final suggestion, torture could be used a tool of punishment for players who are caught by the law or enemy. My vision for this feature would be that torturing people, using various medieval methods, would destroy their skills in the same way dying does. This would be something you could only do to trespassers and enemies. It could be even be used in role-play clans(like my own) and many others around the server.

Some food for thought, please feel free to criticize and add your own ideas!
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Comments (8)
  • Accepted Answer

    Sunday, July 23 2017, 04:06 PM - #Permalink
    0
    Will it have what negative effects? After all, this is a evil thing.
    And to the victim, what will be the consequences?
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  • Accepted Answer

    Sunday, July 23 2017, 07:50 PM - #Permalink
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    My vision for this feature would be that torturing people, using various medieval methods, would destroy their skills in the same way dying does. This would be something you could only do to trespassers and enemies. It could be even be used in role-play clans(like my own) and many others around the server.


    Like I said, torture would be used to take skill points from enemies just like killing them does. Making torture worse then death in a sense. And sure it could have a negative alignment effect for the user, that's actually a great idea.
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  • Accepted Answer

    Friday, July 28 2017, 01:04 AM - #Permalink
    0
    In the stronghold series there were a few games with justice oriented objects, one of the games if was big in maintaining the happiness levels by cracking down on crime and it was a good system that helped a lot with immersion.


    Davis105 wrote:
    1) Execution - Just like it sounds, I think that this game is seriously lacking in ways of player to player execution. It would be a great tool for landowners, lords and any of the noble class to use on the subjects of their realm. Some ideas would be a simple animation of someone leaning over on their knees and you are free to swing your sword at their head. Others could include actual execution style equipment. Things like hanging people with rope, or cutting off their head.


    Weighing fun for the community vs the view and perception of the game to the public will be the hard part here, trying to keep it low key but still effective would be good, something like a headmen's block or something, with the animation being what ever the developers feel like.

    Davis105 wrote:
    2) Restraints - Before you can execute anyone, you need to be able to capture and restrain them. I will be honest, I've thought long and hard about this feature and I think the only fair way to implement it into Life is Feudal is if you can only capture trespassers or people you have declared war on, script wise. You'd also need a specific item to tie their hands, something like rope or chain links. This would allow you to arrest people, search their inventory and finally execute them.


    Pretty solid

    Davis105 wrote:
    3) Torture - My final suggestion, torture could be used a tool of punishment for players who are caught by the law or enemy. My vision for this feature would be that torturing people, using various medieval methods, would destroy their skills in the same way dying does. This would be something you could only do to trespassers and enemies. It could be even be used in role-play clans(like my own) and many others around the server.


    Same as #1
    Overall could be a good thing for both casual players and RPers
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  • Accepted Answer

    Tuesday, August 01 2017, 12:28 PM - #Permalink
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    Appreciate the insight Royal, I think me and you are definitely on the same page. Just adds to the immersion of the game and let's be honest, who doesn't want to lop a criminals head off in Medieval times?
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  • Accepted Answer

    Tuesday, January 02 2018, 01:53 AM - #Permalink
    0
    I thing capture and put them on jail after the execution would be good, if the player log off the game when he is in prison his body still there, dont desapear, and the maximum time to be in prison should be one day (in game time), to make the player understand the consecuences and enjoy the game just a couple of hours later he could continue playing.
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  • Accepted Answer

    Wednesday, January 03 2018, 12:14 AM - #Permalink
    0
    These are some pretty cool ideas. I like many of the ideas related to 'criminals', longer log out times, the ability to capture and punish, and so forth to allow for a cool RP and practical effect of being a brigand. Easy money, with great risk if caught.

    Perhaps to add to that, any torture, imprisonment, or execution should have a dramatic recovery in alignment. Thus making the person 'atone' for their misdeeds. That would also kind of put a flower on the whole getting tortured and killed thing, haha, at least you get a clean slate in the next life.

    Another possibility, rather than a prison prison... maybe stocks? and the player is 'stuck' there for however long the captured player chooses (length of time determined by negative alignment?) and recovers that much alignment when the time is up? That would also allow the capturing player to only give a brief sentence that only recovers a little alignment for the guilty but makes the point without locking the player up for a long time and hurting his own alignment too much.

    Any rate, cool ideas, seem very doable if the devs decide to implement, and also very fun addition to the game itself. Hope it happens
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  • Accepted Answer

    Thursday, January 04 2018, 11:45 PM - #Permalink
    1
    bad idea. go play ark to cage and torture people
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  • Accepted Answer

    Thursday, January 11 2018, 05:22 PM - #Permalink
    0
    It will be a cool and realisti feature it will be awesome to add a ``cepo´´https://www.google.es/search?tbs=sbi:AMhZZiuwENhzvCuJtZSRyUTtINw009Wc2BQ9kXoHeIxguJ5G6SCiTavLaUKLikhRaFRwnNIjDHjSRw6E_1IXeyb0RsMBC9uC7pzlEP3NhAQWFrRVb3M00xYblJhPv_1drXAicIf3NSZIEuiduTc4e9QVMgQzWzMAuBQuVIuxfKtlpy5HNvH99Ldcok5yDu-K1TlJBZcQtylIrw5U3QjE7GtgRjJCr7JItRQSIcuse5cxAarFflqCaW-INj5OGW_1MbGCCnJ-b2HwdV7v3FpnsV0x86dUPVqmHJOeq6wa2wqIysgeFAi-SVkynneFNa981s3eva6DMHgUimHB-m5yNlhFh1pKtggca2MWQ&btnG=Buscar%20por%20imagen&hl=es#
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