Impressions of the game.
I personally in this social game do not like its social binding. After the release of the winter update, I, like many who tried this game, having abandoned it after the first month of the premium, decided to continue. I like the basic component, namely realism, terraforming, and building (can be supplemented and diversified).
But the lack of gaming content pretty annoying (habit of second nature). Recently, in a game chat, I watched as one disgruntled player complained that he didn’t really want to work on the clime while receiving only food and equipment. He was told that, say, Clay gives him not only the roof, food and equipment, but also the content, and this is the basis of this game.
Having been a short time with several clips (before the map was updated), I have not very positive experience. In the first clime, the hierarchy was not quite clear to me, and the economy, and the boiling point was the Trading Post, which was fenced off from the co-guards. The second big, well-known ru Klaime accepted me, and safely forgot about me, treating all newcomers with suspicion. The only thing they needed was the presence of not daily battles 50/50, at other times they sat on tinkies and went about their business this is the problem of this project).
Having started anew, on a new map I settled in the green zone and, after creating four charms, I took up the wagering of the small owner.
What had to face:
Four characters is not enough, you need one for each profession, but something can be done to make ends meet.
A shop is a sadness, not convenient, not informative. There is no delivery of goods, therefore there is no economy as a whole, so local trade and barter.
Think up some shoulder bags for lighter weight, saddles with saddle bags, this is just a wish.
The content about which was written in the chat, and which gives all those who suffer fun and adventure, as for me there will be no big battles, as it is in other projects where several hundred or even more come to the siege. Soon everyone will build big walls and forgive sallies and grabs.
Yes, I play alone, and do not want to dig, plant, melt for soldering and clothes, hurrying from work to a clan event and getting a beating in Discord. I wanted to become a small owner, but self-sufficient, and able to buy for silver or gold what the barons sell me from behind the walls, and in return I can participate in their small border rides as a mercenary, but again as a self-sufficient character (which is not possible in the melee of a game contaminated with twinkles). I will of course be objected, anything is possible, and many act out, but I do not believe that it is comfortable.
Online after the first month on the new map, about half a thousand people have fallen, and I see that private monuments are burning in the peace zone and disappearing. Someone goes into the climes, someone playing in the climes has a spare garden, but I think the outflow is more than we would like. Singles go, it is inevitable, but online does not grow. premium and buy in the game store.
Of course, all my thoughts are at odds with the concept of the game, but as for me the project should be successful, and not narrowly focused.