- Life is Feudal - Minimap - Players Houses Traps etc.
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Minimap - Players Houses Traps etc.

-4
Minimap needs to show more like each players general location the where Shacks/Houses are built -- At least on the Server GM's Minimap.
It would be great if traps or snares I placed would show locations only on my minimap.
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Comments (8)
  • Accepted Answer

    Thursday, April 09 2015, 06:04 PM - #Permalink
    0
    Well, cant you take notes?

    I know that one could say that the in game map markers would be your notes but since we dont have an actual map item, I think of map we have more like if your were thinking about the landscape.
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  • Accepted Answer

    Friday, April 10 2015, 08:14 AM - #Permalink
    2
    @vortak: this is not a paper role play game... such a feature is just comfortable for the player...

    I would like an "interactive map", that adapts to actual terrain changes (also trees!), and markers for own installations are a nice idea.

    I'd like even more features:

    own buildings and installations (always available)
    guild buildings and installations (always available)
    other guilds/players buildings and installations (only when discovered! "fog of war")
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  • Accepted Answer

    Friday, April 10 2015, 09:16 AM - #Permalink
    2
    This would work better if there was actual usable paper.
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  • Accepted Answer

    Wednesday, April 29 2015, 04:45 PM - #Permalink
    0
    The map/paper making feature suggestion combines very well with this suggestion, I think.
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  • Accepted Answer

    Friday, July 03 2015, 02:44 PM - #Permalink
    0
    There is a Thread, which is diskussing Paper and Maps implementation.

    However, what I wanted to add:

    A map that catvhes real time changes is nothing I would want. But it would be great, I changes I OBSERVE would be noted down... Like a Settlement I found... Even while thinking, I would remember that, as well as a gigantig new Castle. Movement of Forests ist more or less the same, especially in a bigger picture.
    well, no idea how much work for the system that would be...
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  • Accepted Answer

    Friday, July 03 2015, 07:23 PM - #Permalink
    0
    I like this idea, I spent over an hour trying to find a trap and wound up giving up. I knew the general location but still couldn't find the darn thing.
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  • Accepted Answer

    Saturday, July 04 2015, 08:54 AM - #Permalink
    1
    be happy having a point of you on the map... I think it shouldn't be here... (like ark) it's medieval, gps, interactive map etc... LEL ?! it puts more danger, more surprises... you can flee through a forest and disapear, you can be a little lost (unless you cannot read a map and hit map key...)
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  • Accepted Answer

    Saturday, July 04 2015, 08:55 AM - #Permalink
    0
    I like this idea, I spent over an hour trying to find a trap and wound up giving up. I knew the general location but still couldn't find the darn thing.


    maybe someone stole yours..
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