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On Horseback Archery

28
I'm making this suggestion since I haven't seen anyone really flesh out the mechanics of it. Plus, the suggestions I've seen (with the exception of a small mention in a mainly archery based post) have all been shot down as "immediately" OP, which isn't the case. In real life horsebound archery has been a viable hit and run tactic, but comes at the cost of having no hands on the reigns of the animal and as a result, required the horse to be trained completely different. In order to balance this within the game, I feel that having the horse take a turning penalty, as well as a very slight forward movement penalty (5%? Just enough to be able to be chased down if caught out). The rider should obviously have a massive challenge of aiming the bow and reloading, justified as a large penalty to aim and reload speed.

To clarify, I'm not suggesting that archers be allowed to ride warhorses as they are now, but instead be given a specialized variety of horse that can respond to their needs as well as balance them effectively. Heck. a horse capable of responding to commands given without reigns would also be able to hold a rider with a 2h sword, axe, etc.
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Comments (17)
  • Accepted Answer

    Monday, December 28 2015, 11:35 AM - #Permalink
    2
    I'd appreciate a response with downvotes, at least. I don't mind hearing why I'm wrong but I'd like to at least see the ideas behind the "no".
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  • Accepted Answer

    Monday, December 28 2015, 10:04 PM - #Permalink
    5
    I'm honestly on board. The mongols, which the bloody Khoors are based off of, used horseback archery in large practice, perhaps as the MOST common unit in their armies. It's historically accurate, and I guarantee that it's not something that's too easy to do. You have to account for the time it takes for the arrows or projectiles to travel, your inertia, how much to lead to trail, etc. I'd love to see this in the game.

    And I like the idea of horses which have to be specially trained for it. That sounds like a good expansion into the warhorse handling tree.

    +1 from me
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  • Accepted Answer

    Tuesday, December 29 2015, 12:42 PM - #Permalink
    1
    Only short or composite bow allowed while on horseback.
    Allow only hardy and heavy varieties.
    Unable to change speed or direction of movement while holding bow.
    Reduse speed of horse while holding bow (like -30%).
    Reduse reloading speed while on horseback (like -40%).
    Allow to shoot in 120 degrees infront of horse (unable to shoot backwards).
    Resuse accuracy.
    And *maybe* then it wouldn't be unbalaced.
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  • Accepted Answer

    Wednesday, December 30 2015, 12:05 PM - #Permalink
    2
    SheepShifter wrote:
    I'm honestly on board. The mongols, which the bloody Khoors are based off of, used horseback archery in large practice, perhaps as the MOST common unit in their armies. It's historically accurate, and I guarantee that it's not something that's too easy to do. You have to account for the time it takes for the arrows or projectiles to travel, your inertia, how much to lead to trail, etc. I'd love to see this in the game.

    And I like the idea of horses which have to be specially trained for it. That sounds like a good expansion into the warhorse handling tree.

    +1 from me


    With the Khoors it simply needs to be in the game. And i further support the idea that some skills should be base of the race. So Horseback archery for the Khoors and some other combat feature only for the other races...

    With skill tree horseback archery can be balanced so that only with 100 you'll get a blance ability in range and effectivness of a horseback shot...
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  • Accepted Answer

    Monday, January 04 2016, 12:19 PM - #Permalink
    2
    Another thing to consider is how hard it is to shoot from 3rd person right now and how hard it would be to deal with the jostle of a horse whilst shooting in 1st person!
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  • Accepted Answer

    Monday, January 04 2016, 12:22 PM - #Permalink
    0
    sleep wrote:

    Only short or composite bow allowed while on horseback.
    Allow only hardy and heavy varieties.
    Unable to change speed or direction of movement while holding bow.
    Reduse speed of horse while holding bow (like -30%).
    Reduse reloading speed while on horseback (like -40%).
    Allow to shoot in 120 degrees infront of horse (unable to shoot backwards).
    Resuse accuracy.
    And *maybe* then it wouldn't be unbalaced.


    I agree with the bows choice, and the locking speed and direction whilst shooting (Making it easier to do in open plains where it was more commonly practiced anyway). However, instead of horse locking to heavy and hardy, lock it to a special horse that allows 2handed weapons but is overall weaker than the base varieties. (Option to train into this specialized horse with the normal varieties at 30 or 60 warhorse handling, then maybe even a heavy version w/ heavy warhorse handling.)
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  • Accepted Answer

    Monday, February 22 2016, 09:40 AM - #Permalink
    -1
    Please please go play mount and blade warband and join a server doing battle and fight against the Khergit Khanate or look up video from it. The mongols destroyed people for a reason Horse Archery in real life was OP.
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  • Accepted Answer

    Monday, February 22 2016, 10:38 PM - #Permalink
    1
    Horse Archery is a good idea!, just like lancing on horse back is tough but if you connect hit with a player it does good damage and that's a BIG IF. I would like to see this in the game, balanced and polished .
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  • Accepted Answer

    Wednesday, March 02 2016, 05:33 PM - #Permalink
    0
    While I like the idea of horse archers, in truth they would have to make major adjustments to combat to accommodate it. They clearly put in code to prevent this type of combat for a reason (too OP), so, voting no.
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  • Accepted Answer

    Friday, July 29 2016, 09:35 AM - #Permalink
    -1
    1 if a rider falls hit the horse at the time of shooting
    2 When shooting on the move jumping sight
    3 On heavy horses without armor can ride rider 2
    4 During shooting you can not maneuver and change the speed
    5 have a chance to fall from a horse
    http://cs312826.vk.me/v312826074/6c3d/nHYwWrrCCiM.jpg
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  • Accepted Answer

    Friday, August 05 2016, 06:09 PM - #Permalink
    -6
    Why the fuck are you losers still playing this shitty game? They want to add skeleton reapers to the game. You guys are a bunch of idiots who think this game is not run by a bunch of incompetent retards who should have spent less time developing a game like this and more time living up to the potential of what they said their game was supposed to be in the beginning.
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  • Accepted Answer

    Wednesday, August 10 2016, 05:59 PM - #Permalink
    0
    I totally dislike this idea. Mounted archers will be way too overpowered. Actually this game can be renamed to "Life is Mounted Archer" after that, Nobody will play on foot soldier unless he likes to loose all the time.
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  • Accepted Answer

    Tuesday, September 13 2016, 05:35 PM - #Permalink
    0
    as the guy above me correctly stated, it would negate the usefulness of any other combat type. even with massive downsides to shooting while riding, an infantrymen can NEVER catch a horseman, and neither can another horseman, as they ride at the same speed. battle would be horse archers kiting everyone, and eventually you would either have everyone sitting in their castles, or they would become horse archers themselves.
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  • Accepted Answer

    Friday, September 16 2016, 02:18 AM - #Permalink
    0
    nomeatloaf wrote:

    as the guy above me correctly stated, it would negate the usefulness of any other combat type. even with massive downsides to shooting while riding, an infantrymen can NEVER catch a horseman, and neither can another horseman, as they ride at the same speed. battle would be horse archers kiting everyone, and eventually you would either have everyone sitting in their castles, or they would become horse archers themselves.


    To counter horse archers there where 2 tactics. eaither the Turtle formation. AKA hide behind your shield and slowly advance to pin the archers in place or render them useless. And Light Calvary. Lighter quicker horses and armor to run them down. Knights or heavy horsemen in plate armor where useless in skirmishes where hit and run tactics where used UNLESS used by a skilled Tactician. While i would love to see Horse archers in the game. even if only with a special "Horse Bow" it would be OP without adding in Light Calvary horses. less HP but more stam and speed.
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  • Accepted Answer

    Wednesday, September 21 2016, 12:14 PM - #Permalink
    0
    Shadow8857 wrote:

    To counter horse archers there where 2 tactics. either the Turtle formation. AKA hide behind your shield and slowly advance to pin the archers in place or render them useless. And Light Calvary. Lighter quicker horses and armor to run them down. Knights or heavy horsemen in plate armor where useless in skirmishes where hit and run tactics where used UNLESS used by a skilled Tactician. While i would love to see Horse archers in the game. even if only with a special "Horse Bow" it would be OP without adding in Light Calvary horses. less HP but more stam and speed.


    If there are light cavalry horses, then the archers would be riding them. second, the shield wall is a useless formation atm, because unless they are wearing a pavise, you can still easily hit the players feet/legs, and anyone good at archery would be shooting at that. plus, advancing on horsemen has no usefulness, as they will KITE you, which is what i said would happen. it would be a poor addition to the game, because currently the most overpowered combat method being an archer, riding to the enemy, getting off and shooting till they get close, then mount up and run away. with mounted combat, that eliminates the whole need to dismount/remount.
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  • Accepted Answer

    Wednesday, October 05 2016, 05:57 PM - #Permalink
    0
    sleep wrote:

    Only short or composite bow allowed while on horseback.
    Allow only hardy and heavy varieties.
    Unable to change speed or direction of movement while holding bow.
    Reduse speed of horse while holding bow (like -30%).
    Reduse reloading speed while on horseback (like -40%).
    Allow to shoot in 120 degrees infront of horse (unable to shoot backwards).
    Resuse accuracy.
    And *maybe* then it wouldn't be unbalaced.


    i would sugest a special horse bow, smaler and with less power than normal bows what would reduce damage and range, the way horse archery was used by de Huns was sprinting for the enemy and shot for short range. they usualy do almost no damage against heavy infantry and are verry weak against other archers, that have a larger target to hit, and ligth cavalry, the slower speed of the horse archer would made him a easy target for a horse swordsman or spearmen, because it would be slower and canot shot back.
    another way to win a battle against a horse archer is bring them to the woods, it will be even slower and a spearmen could be able to get them kiled, he may be weak agains trowing weapons too.
    another point is that hrse archers canot shot both sides withou change direction of the horse, so a rigth handed warior can only shoot to de left side of the horse, this would limit the ability to shot.
    i would sugest too a penalty on acuraçy
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  • Accepted Answer

    Tuesday, January 03 2017, 08:08 AM - #Permalink
    0
    Ok here is my bit on this...

    I think this is not as OP as archery in general... But archery is very OP it is why we use guns now and not swords...

    When trying to do horseback archery you would want to move slower because.
    1:You would fall off at full gallop unless masterfully skilled aka max speed set by skill. Falling off can hurt a lot now, and will hurt more as they continue to work on falling damage.
    2:Harder to aim when your camera is bouncing everywhere.+ accuracy based on skill again. (Maybe not even the same skill?)
    3:if you run right at a enemy horse/infantryman your horse will stop and try and throw you off... This is in the game right now. It might not always be a problem on a small scale but this will be a game with big battles too...

    Shadow8857 wrote: To counter horse archers there where 2 tactics.

    There are a lot more than that... Example?

    I have killed lots of horsemen with a good trap, made from a sapling surrounded pit. They make easy targets when they can't move anymore.

    Yes they might run away and kite, but if you can't kill a kiter your tactics need to be rethought. Maybe build a wall of pine saplings or other cover ya fools. Fighting anyone on horseback and/or wielding a bow in the open is a death sentence.
    Also kill their horses... ground traps, spike walls, spears. More than one group and they might have trouble, again tactics. Not many people can afford to lose horse after horse... Soon they won't have any more and then what?

    Also other type of combat being useless? What about on walls? In a dense wood? Inside many buildings? In the snow?(Yes it doesn't slow them down, yet.) Or any number of other places where you just can't shoot someone with a bow or ride a horse?

    All you that say horseback archers are OP have just never thought of the right tactics to counter them.

    Maybe instead of saying it is OP, we can't do that nope, try and think of counters we can add to the game too?

    Maybe make it so bows have to be unstrung or they lose Quality over time and/or they take damage in the rain? It is realistic, and gives you a reason NOT to use a bow.
    Again it is Archery and not horseback archery that is really OP.
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