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Pastures

105
It would be nice to give tamed animals some freedom of space. The ability to mark a fenced area as a pasture would be perfect. Add some feeding equipment like feeding troughs and maybe add more animal needs (hunger, thirst, exercise, space).
It is still possible to overcrowd barns, stables and coops, this should decrease their quality.
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Comments (11)
  • Accepted Answer

    Wednesday, April 15 2015, 09:14 PM - #Permalink
    1
    good idea
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    Wednesday, April 15 2015, 10:03 PM - #Permalink
    0
    Free roaming target practice lol.
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    Thursday, April 16 2015, 04:42 AM - #Permalink
    0
    зачёт автору за идею
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  • Accepted Answer

    Saturday, April 18 2015, 12:15 PM - #Permalink
    2
    knoedelbrot wrote:

    It would be nice to give tamed animals some freedom of space. The ability to mark a fenced area as a pasture would be perfect. Add some feeding equipment like feeding troughs and maybe add more animal needs (hunger, thirst, exercise, space).
    It is still possible to overcrowd barns, stables and coops, this should decrease their quality.


    Would be great if it decreased the ammount of food they ate, because they would eat grass, and wild plants.
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  • Accepted Answer

    Saturday, April 18 2015, 01:23 PM - #Permalink
    4
    Good idea Oktarnash, in combination with regrowing grass and the four seasons this could really be fun. Pastures would expose your animals to natural threats like storms and agressive animals but would make it easier for you to feed them and to improve their quality. Its too easy to get q=100 animals and therefore perfect leather by the way. The quality system needs some serious balancing!
    Also you could think of guard dogs to keep your animals save.
    To include herbalism you could also implement food additives to make your animals grow stronger and tougher, or special herbal mixtures to heal wounded/sick animals.
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  • Accepted Answer

    Saturday, April 18 2015, 04:27 PM - #Permalink
    0
    knoedelbrot wrote:

    Good idea Oktarnash, in combination with regrowing grass and the four seasons this could really be fun. Pastures would expose your animals to natural threats like storms and agressive animals but would make it easier for you to feed them and to improve their quality. Its too easy to get q=100 animals and therefore perfect leather by the way. The quality system needs some serious balancing!
    Also you could think of guard dogs to keep your animals save.
    To include herbalism you could also implement food additives to make your animals grow stronger and tougher, or special herbal mixtures to heal wounded/sick animals.



    I agree, in my head the base modell for food production is done by an animal specialist and a plant specialist. THem worknig together in many ways would be awesome. Layers of gameplay, that's what we need a lot of.
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  • Accepted Answer

    Thursday, May 14 2015, 12:23 PM - #Permalink
    1
    http://images.fineartamerica.com/images-medium-large-5/country-the-pasture-mike-savad.jpg
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  • Accepted Answer

    Sunday, July 19 2015, 02:03 AM - #Permalink
    3
    I would suggest this being a extension to a barn/stable. so in order to put a pasture down it has to connect to the barn or stable.
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    Friday, April 22 2016, 12:22 PM - #Permalink
    0
    Great idea!

    Free roaming target practice lol.


    AAAAnd a problem. :(

    Alignment loss for animals?
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  • Accepted Answer

    Tuesday, October 18 2016, 12:41 PM - #Permalink
    0
    Gammastar7 wrote:

    I haven't gotten far enough to build coops, stables, and barns, but from what I see in tutorials you can't see the animals in them. I did see a horse in a large stable on LiF Wiki so perhaps part of what I about to say is coming.

    Correct me if this is already a feature, but I would love to be able to see the animals I place appear in the empty slots in stables. I'm not saying show every animal you store. But, say you store a cow in a stable. A cow with small animations like eating and laying down would appear in an empty slot. Then you add a horse and a horse occupies the next slot. You can continue to add animals until all slots are filled by the corresponding animals. Once the slots are full you can keep adding animals until the stable's capacity limit is full.

    The same can go for barns. I was so hoping to take a break from working the land and visiting my sheep and piggies in the barn. Maybe, even sheer the sheep by hand instead of doing it through a menu. I know sheering might be asking too much though. As for coops maybe there could be a few chickens or a rooster roaming a few squares around the coop.

    It would also be great to allow some animals to go out to pasture. A pasture can be a new "building" that allow the animals to eat grass. Have one with a fence and one without. I mostly play solo and I really want to start an animal farm. Building a barn and stable is no small task, which is fine. I like the challenge. But, it would be nice to be able to start off with a pasture and maybe a tiny primitive shelter made of branches and clay that can be placed in the pasture.

    Of course there would be consequences of having animals in the open too long. They could die of exposure if severe weather conditions were implemented. Wolves could get to animals in pastures/settlements without walls or fences. Perhaps we could have pets like dogs who could protect pastures. They could even protect players when they go out into the wilderness. I also brought up other ideas for pets in another thread here: http://lifeisfeudal.com/Discussions/question/tame-animals

    All of these things would add much needed life and challenges to the game. Especially for people who play solo or with a small group. Life back then was hard and it seems to be the games goal to simulate that. These are just a few ideas i have to make the game seem all the more realistic.


    The same suggestion with less votes look here: http://lifeisfeudal.com/discussions/question/visible-farm-animals-pastures-pets-related-challenges
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    Monday, December 02 2019, 05:58 AM - #Permalink
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