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1
Quantidade 1 = the item appears on the floor, Quantidade 2 = turn into a bag normally
To make the game more beautiful, and put things somewhere (jumping over the places and putting them, or even we can use the "mechanics of moving objects" to leave them where we want)

WHEN THE QUANTITY 1 of an item is placed on the floor, the item also appears in the inventory (turning it into an item rather than just an inventory image, literally seeing a sword on the floor) (maces, sword, bow, bottle empty, citron, meat, carrot, shells, tabards or any other item)

WHEN QUANTITY 2 of an item is placed on the floor, we will see a bag normally as we are accustomed.


is an idea that I came thinking some days about the ambiance of the game

Sorry for bad English

Comment please!!!
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Accepted Answer

Sunday, February 18 2018, 03:44 PM - #Permalink
1
Very good suggestion, I posted a similar one not having seen yours. As I brought out in mine, the only drawback I see is the hardware toll of having THAT MANY objects being rendered, but if it can be done, I would love to see that too. I like your added idea of the object only showing if quantity of 1 is dropped, and the bag for anything more.

Maybe for starters, they could do even just some selected items that have particular good aesthetics, like pelts and food and drink, or weapons and armor. And see how the servers and computers handle it.
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Comments (4)
  • Accepted Answer

    Thursday, February 15 2018, 12:41 AM - #Permalink
    0
    Basically when you drop the quantity 1 of an item (indifferent to it), it is placed on the floor equally to the inventory, and how it should be "in person"

    When dropped 2 or + turns into a bag
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  • Accepted Answer

    Thursday, February 15 2018, 12:57 AM - #Permalink
    0
    nathangraebin17 wrote:

    Quantidade 1 = the item appears on the floor, Quantidade 2 = turn into a bag normally
    To make the game more beautiful, and put things somewhere (jumping over the places and putting them, or even we can use the "mechanics of moving objects" to leave them where we want)

    WHEN THE QUANTITY 1 of an item is placed on the floor, the item also appears in the inventory (turning it into an item rather than just an inventory image, literally seeing a sword on the floor) (maces, sword, bow, bottle empty, citron, meat, carrot, shells, tabards or any other item)

    WHEN QUANTITY 2 of an item is placed on the floor, we will see a bag normally as we are accustomed.


    is an idea that I came thinking some days about the ambiance of the game

    Sorry for bad English

    Comment please!!!
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  • Accepted Answer

    Thursday, February 15 2018, 01:13 AM - #Permalink
    0
    feito no corel
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  • Accepted Answer

    Saturday, October 26 2019, 07:14 AM - #Permalink
    0
    This is the game for the feudalistic who love to play various games that they love. However there is the reference known as mymathgenius that will guide you according to the different aspects.
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