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Stats management

13
Hi

My idea for an improvement in skills and stats is very simple.
The ability to specifically set a limit on skill gain. (Using numerals and/or slider, like the split item system)

For example: You have 90 points left to spend in your combat skill tree and you want to spend it on 60 in 1 thing and the last 30 points into another. But you "overlevel" your first skill to 60,8 and cannot get your last 30 points into the next thing, where you end up with an useless 39,2 skills and is unable to progress correctly.

This would allow you to effectively remove any unnecessary decimals by setting a maximum skill cap on your own progression.
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Comments (7)
  • Accepted Answer

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    Friday, April 24 2020, 10:02 AM - #Permalink
    0
    Nice post
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  • Accepted Answer

    Friday, December 04 2015, 08:21 PM - #Permalink
    1
    Agreed... that's one of the first things I was thinking when I hit the stat cap... makes no sense.
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  • Accepted Answer

    Wednesday, December 02 2015, 04:19 PM - #Permalink
    2
    I have no idea why this isn't already implemented. Enabling us to go .00001 over in one skill can mean the difference in another skill not hitting 30 or 60 etc. Its so stupid that this isn't already a thing. +1
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