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System not based around waiting

2
Let's cut to the chase here, it's difficult to produce a game like this, and I feel like they have finally completed the general concept of what they are trying to produce. The thing the devs should focus on next should really be the crafting, building, construction, terraforming. Not the broad actions themselves, I feel like it's been nailed, fantastic overwhelming content with time to build your empire, just how I like it, but there is one thing missing. I don't want to have spending my time waiting for a bar to fill up be my core gameplay. If you look at games focused around harvesting materials and building, they all have a system where you manually do the action, and get a small amount of items quickly with a much more immense sense of gratification. In this game, you wait 40 minutes to cook something just to have it tell you that you have the wrong item equipped.

It's a massive change, but I feel like it would draw much more appeal to the game and draw in a wider audience. I don't need to see it now, or soon, I just want to know that this game of waiting isn't going to be permanent. Eventually, I want to play the game in full, not spend the whole time on my phone. Thanks
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