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The pope and Piety

3
Know I don't know if the dev team has thought about this yet but I feel it should be in the game.

As we all know the one player in the game with 100 Piety becomes the pope and has all sorts of special powers and abilities and can issue papal edicts. Now if that person stays the pope it gets boring. I'm always looking for ways to inject some drama and intrigue into the game. So I suggest that the Pope can suffer a Piety loss If he dies. Everyone else suffers some skill point loss during death so why not the Pope?

In addition to that there should be Cardinals. Not in Official title but in terms of tier stats. I.e players that have 99 piety but cannot achieve 100 because someone is already The Pope. These Cardinals are the successors. If a Pope should die or suffer a Piety Loss for any reason they automatically become the next pope. The new pope can be chosen from the pool of cardinals by seniority. That is the person who reached 99 piety first and has been at 99 piety for the longest amount of time.

I feel this would inject some very interesting politics within religious guilds like "The Vatican". As the Pope also needs to be well protected not just from criminals but from his fellow cardinals. Because a particularly ambitious cardinal may arrange for the current pope's assassination so he can assume power.

It also opens up for greater Kingdom-Papal interactions. For example if a powerful kingdom isn't happy with the current pope they can arrange for a "change in management" and install a pope that will play ball with them. Perhaps a cardinal that belongs to their faction.

In RPG games a lot of people choose to play a rouge/assassin class and they just grab quests from npcs go to a dungeon and kill some random dude (I'm looking at you Elder Scrolls). Here with Lif we have a chance to actually have assassination and subterfuge mean something and actually matter. It could change the politics of the entire map, it could even incite war.

The pope of course should be very powerful but the job shouldn't be safe. I want the Pope to be right in the thick of all the action and to be afraid of not only his enemies but his "friends" as well. This may seem a little harsh but as Bobik loves to say, Life is Feudal.
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  • Accepted Answer

    Wednesday, April 15 2015, 11:06 AM - #Permalink
    0
    Seems ok! I like to get more RP, so this idea could actually help in getting more RP!

    But in detail, I'm not sure if this
    RoboSenshi wrote:
    As we all know the one player in the game with 100 Piety becomes the pope and has all sorts of special powers and abilities and can issue papal edicts. Now if that person stays the pope it gets boring. I'm always looking for ways to inject some drama and intrigue into the game. So I suggest that the Pope can suffer a Piety loss If he dies. Everyone else suffers some skill point loss during death so why not the Pope?

    In addition to that there should be Cardinals. Not in Official title but in terms of tier stats. I.e players that have 99 piety but cannot achieve 100 because someone is already The Pope. These Cardinals are the successors. If a Pope should die or suffer a Piety Loss for any reason they automatically become the next pope. The new pope can be chosen from the pool of cardinals by seniority. That is the person who reached 99 piety first and has been at 99 piety for the longest amount of time.

    part would be able to be implemented this way.

    But still, good idea! You get +1 from me for at least the goal of this idea! :D
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