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Warhorses need Rework Spet Snazzy KoLF

1
Hello, I'm Spet Snazzy from Kingdom of Longfellow's.

I have been a lancer main since Buyan when I started playing this game, Iv always had issues with warhorses and the changes that have been made but I never made a forum suggestion about getting them fixed till today.

I will hopefully be able to point out some clear issues that I believe should be changed and why I believe they should be changed, All I ask is that you read my suggestions and objectively look at them and ask your self does this enhance game play for every one.

so jumping right into this

1. Running into the hit box to stop a Lancer from moving.
Currently if you ride past a player or are stopped by any means a player can lower there head down and walk into the side of your horse thus preventing you from riding away, This can also be done from behind the horse which is comical and sad.
This needs to be removed.

2. Players walking into the side of your horse effect your Soft stamina regain.
when you are bumped by another player in (ground) combat you loose stamina but the loss when on foot is small and normally trivial, currently when you are on a horse the whole horse counts as your hitbox so players walking into any part of the horse now bump your stamina, as mentioned in issue 1. This means once you are stopped people walking into your horse drain your soft stamina and can also prevent you from regaining stamina, This becomes an issue as it works the same as being poisoned you cannot move nor can you swing your sword to try to free your horse you are now trapped and unable to fight back.
Simple fix they shouldn't effect my stamina.

3. Tiles stopping/checking horses to easily.
when the game was rendered some tiles where left horribly janky and disformed, the same can be said for edges of terraforming.
All horses stop way to easy when moving over terrain, I'm unsure if a the Dev team have ever seen what horses are capable of riding up and down at speed but I assure you a .3 change in elevation would not stop a horse nor would a 1m change in elevation.
my suggestion here is into looking at what elevations effect horses and possibly increasing that.

4. Blunt hits from Anti Cav weapons.
This is obsoletely one of the biggest jokes in the game right now, a blunt hit from a anti cav weapon stopping a horse.
you can hit the horse with a clean hit from a non anti cav weapon like flamberge and nothing happens, yet you hit a horse with the handle of a guisarme (BLUNT HIT) and the horse will stop dead in its tracks....
this is like having the parry function but it doesn't actually parry... you are rewarding horrible game play.
Clean hits should %110 stop a horse, blunt hits should not be rewarded

5. Blunt hits from Lances
If you score a hit with lance on the torso or head you un seat a rider, This also happens if you blunt hit the rider.
Again rewarding horrible game play, It should be clean hits dismount and blunt hits do nothing as you essentially missed your target.

6. Unstoppable doesn't work as intended.
If you ride for 5 seconds on a heavy warhorse you gain "Unstoppable" if a anti cav weapon hits you, you loose unstoppable unless you canter for 5 seconds to regain it.
I have noticed when knocking down enemy (or friendly Tombito) that you can also loose the unstoppable buff and come to a dead halt, If the players you run into are lagging the heavy warhorse will snap which will look like a moment of rubber banding but you will loose the buff and the horse will slow down from hitting a player or may stop dead in its tracks.
The first thing you may say is "maybe u go hit by anti cav and lose the buff that way" but I have tested this and can confirm lagging players can make you stop even with the buff.
This could be very hard to fix and due to allot of variables that could be effecting this I don't have suggestion on how to fix this issue, I hope the devs can look into it still.


I personally believe that if these issues where fixed it would enhance the game play in a positive manner and make combat more skill based, Currently in world PVP and in IB's there is 0 need for horse fences as 1 guisarme is better then 30 horse fences, there is no need for formations or strategy as you can just knock a rider off and walk into his horse as another player over heads the rider till he dies or his horse dies.

Thanks for taking the time to read this

Please share your support I'm always open to hear other players suggestions on matters.

Kind regards

Spet Snazzy
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