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Comments (54)
  • Accepted Answer

    Tuesday, October 23 2018, 08:19 PM - #Permalink
    0
    I had also suggested something similar t this. I think The warhorse training skill could be a little different.
    1) Add draft horses that can pull carts over rougher terrain and with greater ease. With this they can even add new items such as a horse drawn plough that can improve the time it takes to tend the fields. Also larger horse carts capable of carrying more and something most games are missing carriages than can carry multiple players to allow a group to stay together better doing long trips (could even need two horses to pull the carriage).
    2) Add different ways to train a horse rather than just running them a ways and turning back in time.
    -Courrier horse: Long distance running w/o letting the stamina drop below certain point.
    -Draft horse: Pulling a cart over various terrain.
    -War horse: Running around/jumping obstacles
    3) Different training methods will produce different horses and the quality varies based on how well you did and your level.

    Also a different skill branch or just higher level of taming could be war dog training. This could allow you to tame a wolf and use it to guard outposts, gates, claims or fight along side you or something. Just an added dynamic.

    Honestly can change war horse training to just say animal training and the higher level you are allows you to tame different animals. Low level would be cows and bulls for pulling ploughs/carts and such, then horses for draft or courier then war horses and finally war dogs.
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  • Accepted Answer

    Friday, March 09 2018, 06:46 AM - #Permalink
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    multi horse pull, which would make it faster and able to go to hills and mountains ( now good luck to go uphill )

    harness 2, 4, 6 horses to a cart or may be a cart train ( one chained after another )
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  • Accepted Answer

    Tuesday, December 26 2017, 12:37 AM - #Permalink
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    Dev make u dream reality 2 years later i hope with me been more fast :D
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  • Accepted Answer

    Wednesday, November 29 2017, 03:00 AM - #Permalink
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    Hi

    Ppl is forgetting as well about hitting (cows to use more strength, donkey's to move, horses to move, etc) animal for they to move or in some animals train(dog's for sheep, etc) them ...
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  • Accepted Answer

    Friday, July 28 2017, 01:56 AM - #Permalink
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    Please for the love of the god-emperor, add this.
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  • Accepted Answer

    Monday, June 19 2017, 02:35 PM - #Permalink
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    I've been waiting for this for two years. You can rob caravans!
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  • Accepted Answer

    Saturday, June 03 2017, 03:52 AM - #Permalink
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    could just design a whole cart to be pulled by a horse and be able to ride on it
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  • Accepted Answer

    Friday, April 07 2017, 12:32 AM - #Permalink
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    To chime in on the logic here, having wheels and no animals to use them is a bit strange.

    If we look at Native Americans, they had no animal that could be domesticated which could pull a cart. The biggest ones were alpacas and llamas, which are not fit for the task. This is not because they could not invent the wheel - wheels were used in pottery and there are even toys with wheels.

    The northern climates where it always snows - again, no use for the wheel. Dog sleds are most adjusted to the environment.

    Africa, mostly the southern half without camels, had no use for wheels. Island nations too.

    Moreover, the wheel becomes more popular once you actually have roads, especially roads that connect cities. You technically need a pretty large population for this, but maybe it's best for us to overlook this lest we have to deal with a requirement of 3,000 players needed to turn their guild into a small kingdom.
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  • Accepted Answer

    Friday, April 07 2017, 12:20 AM - #Permalink
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    If we are going to have mules in this game, we need to first have donkeys. The donkeys have to be bred with horses in order to produce infertile mules.

    Male donkey, female horse. If you go the other way around, you get a hinny.

    On a side note, will artificial insemination be added to Animal Lore at some point?
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  • Accepted Answer

    Friday, March 24 2017, 03:20 PM - #Permalink
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    man... two years now and it's still not a thing?

    Wurm has it, not only in just one cart, but multiple wagons and so forth.

    That game is over 10 years old now.
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  • Accepted Answer

    Sunday, February 26 2017, 11:07 PM - #Permalink
    1
    Black desert online would be a perfect example, on how to handle this subject. in black desert, you have stables and you can hook up different teams or you can start out with a donkey then get a horse, etc. you can also make reapirs on wagons etc. theri are diffrent types os wagons...
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  • Accepted Answer

    Saturday, February 04 2017, 09:55 PM - #Permalink
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    I agree
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  • Accepted Answer

    Wednesday, December 14 2016, 08:57 AM - #Permalink
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    :D :D :D
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  • Accepted Answer

    Friday, December 09 2016, 08:32 PM - #Permalink
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    I absolutely agree with this idea. Animal pulling carts (maybe larger carts specifically for animals to pull it) it is pretty feudal and would agilize the game a lot (a lot more if you can make a larger cart that can hold building logs, pulled by animals). But this is not the only benefit. Have animal pulled carts will have a major impact in economics, because players could trade using those carts and make even trader rutes... and with that... well... bandits and mercenaries/soldiers to protect from bandits. Carts pulled by animals could set a whole new level of gameplay
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  • Accepted Answer

    Thursday, November 17 2016, 07:01 AM - #Permalink
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    Re: MMO Tests - Interactive FAQ

    Post by Drdmoro » 16.11.2016, 15:53
    236. Some news about "animals pull carts" ?

    thanks for all your work and the time you take to answer us.
    Really appreciate :beer:

    Answer: Just discussed it today about the ways how to implement them better. Will continue implementation this week. Cannot provide any ETA so far, but hopefully it is not that long left to wait. "soon" (c ) (tm) :)
    Like
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  • Accepted Answer

    Friday, November 11 2016, 08:45 AM - #Permalink
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    Ogzughimmal wrote:

    I love this idea. Makes breeding bulls more useful. An ox driven plow would save so much time in the fields.


    How much time? The plow is near worthless as it is. Making the plow faster...quickly useless.
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  • Accepted Answer

    Friday, November 11 2016, 08:43 AM - #Permalink
    0
    Go ahead and add rocket packs and a few teleporters while you're at it. I hate waiting for shit.
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  • Accepted Answer

    Tuesday, October 18 2016, 09:22 AM - #Permalink
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    The next step is to implement the MMO after that the devs will implement things like pulling carts by animals. Thats what they said in several interviews.
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  • Accepted Answer

    Monday, October 17 2016, 03:22 PM - #Permalink
    0
    So...

    Any update on where we are with this? Seems to be hard to implement since its in "working on" status for quite some time and yet the Tabards got implemented quickly.

    Some new would be much appreciated :)
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  • Accepted Answer

    Tuesday, July 12 2016, 09:11 PM - #Permalink
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    Maybe we could breed special type of horses or donkey specially for transportation like having a buff on speed when doing transportation or a buff on stamina.

    The way I see it, some animals are kinda like ships in Eve online. That means different skills for mounts depending on the breed of that animals. If you see horses and other animals like the equivalent of ships in other games the possibilities of skills, perks and items are endless.
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