Excellent suggestion, that has bugged me too, I do not know the amount of work required to implement that, but I agree it would be a great addition to have objects actual hit boxes match their looks, as well as a ‘snap to’ or ‘gravity’ feature to prevent items from floating... that could also eliminate some exploits I would think as well. This is perhaps taking it too far and would require significant reprogramming, but perhaps adding some rag doll physics to ‘lighter’ items such as drying racks and barrels and such that would allow someone to knock them out of the way with an attack instead of having to destroy them, this also preventing exploits of impassable drying rack walls and such...