Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below.
Patch notes (ver. 1.3.6.0):
New features and tweaks:
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You can no longer ‘Apply a poison’ to 1.5H swords(56)
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Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!)
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Horses also receive damage from impact
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Cavalryman 90 level bonus from unsaddling is working properly now
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Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)
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Added duration (2 seconds) for ‘Inspect’ ability (id=208)
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Marble and Slate roads can now be terraformed
Horses:
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Riding Horse and Female Riding Horse:
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Impact damage multiplier increased from 0.3 to 1.0
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HP regeneration rate (per sec) reduced from 0.48 to 0.13
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Simple Warhorse:
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HP regeneration rate (per sec) reduced from 0.64 to 0.26
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Spirited Warhorse:
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Impact damage multiplier increased from 0.3 to 1.0
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HP regeneration rate (per sec) reduced from 0.64 to 0.16
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Hardy Warhorse:
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Mass reduced from 900 to 800
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HP regeneration rate (per sec) reduced from 0.8 to 0.32
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Heavy Warhorse and Royal Warhorse:
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HP regeneration rate (per sec) reduced from 0.8 to 0.38
Ranged
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Sling:
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Accuracy reduced from 1.4 to 1.9 (less is better)
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Sling Stone
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Damage multiplier reduced from 3.7 to 3.4
Melee
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Nordic Sword:
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Thrust damage multiplier increased from 1.92 to 2.25
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BasePrefireAnimTime increased from 0.8 to 1.0
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Knight Sword:
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Thrust damage multiplier increased from 2.2 to 2.3
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Swing damage multiplier increased from 1.78 to 1.9
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Light Sabre:
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Thrust damage multiplier increased from 1.1 to 1.16
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BasePrefireAnimTime increased from 0.8 to 0.9
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BaseFireireAnimTime increased from 0.8 to 0.9
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BaseRecoilAnimTime increased from 0.5 to 0.65
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Scimitar:
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Thrust damage multiplier increased from 1.3 to 1.35
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Falchion:
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Thrust damage multiplier increased from 0.92 to 0.98
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Bastard Sword:
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Thrust damage multiplier increased from 2.4 to 2.51
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Swing damage multiplier increased from 1.4 to 1.7
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Big Falchion:
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Thrust damage multiplier increased from 1.0 to 1.1
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Swing damage multiplier increased from 1.5 to 1.8
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Gross Messer:
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Thrust damage multiplier increased from 1.1 to 1.17
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Swing damage multiplier increased from 1.4 to 1.75
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War Axe:
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Swing damage multiplier decreased from 2.16 to 1.94
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BaseRecoilAnimTime increased from 1.0 to 1.1
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Battle Axe:
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Swing damage multiplier decreased from 2.24 to 2.05
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BaseRecoilAnimTime increased from 1.0 to 1.1
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Nordic Axe:
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BaseRecoilAnimTime increased from 1.0 to 1.1
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War Pick:
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Swing damage multiplier increased from 1.2 to 1.31
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Zweihaender:
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BasePrefireAnimTime decreased from 1.3 to 1.2
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BaseRecoilAnimTime decreased from 1.3 to 1.1
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Flamberge:
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BaseRecoilAnimTime decreased from 1.2 to 1.1
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Bardiche:
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Swing damage multiplier increased from 1.28 to 1.5
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Broad Axe:
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Swing damage multiplier increased from 1.36 to 1.6
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Glaive:
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BasePrefireAnimTime decreased from 1.3 to 1.2
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Guisarme:
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Swing damage multiplier increased from 1.12 to 1.3
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BasePrefireAnimTime decreased from 1.2 to 1.1
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War Scythe:
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Swing damage multiplier increased from 1.36 to 1.41
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Bec de Corbin:
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BasePrefireAnimTime decreased from 1.2 to 1.0
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Spear:
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BaseRecoilAnimTime increased from 0.8 to 0.95
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Boar Spear:
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BaseFireAnimTime increased from 0.7 to 0.8
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Lance:
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Damage multiplier increased from 1.8 to 2.0
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Jousting Lance:
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Damage multiplier increased from 2.4 to 2.65
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Decorated Jousting Lance:
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Damage multiplier increased from 2.4 to 2.65
Bug fixes and optimizations:
— The team