The recent optimization of our servers’ performance unfortunately created a nasty side effect - melee weapon hit detection precision was lowered drastically. In order to fix this, we had to implement an additional interpolation mechanism that not only returned the precision of the hit detection to the prior optimization level but improved it even more!
For a while we have wanted to make basic gathering abilities a bit more fun and more involving for players, removing the possibility of mindless macroing a single cell until the quality drops to zero.
Thus, we’ve created three gathering abilities that work in a similar way to the original - activating this ability will reveal hidden plants and materials around you, so make sure to walk around to spot and collect these resources now.
Patch Notes (ver. 0.11.3.1):
New Features and Tweaks:
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Reworked three gathering abilities (Search for something Edible, Search for Materials, Search for Herbs). All of these abilities work the same way as the original gathering of alchemy ingredients worked. ‘Targeting’ the tile triggers the visibility of corresponding plants in the area, which you now manually gather
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Updated the list of weapons that can be maintained by the Equipment Maintain ability
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Added a movable wooden stair module that can be placed freely in your settlement
Bug Fixes and Optimizations:
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Fixed (and even improved!) the hit detection algorithm of melee weapons. After dealing with a previous issue, we realized hit detection deteriorated, but - silver lining - after addressing this, we now expect it to be even better than before!
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One of the most frequent dispatcher server crashes is now fixed
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Fixed an exploit where players were able to get inside houses while crashing into them on a horse running full speed
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Standings and alignment calculations should work properly now when vassals of two kingdoms at war are fighting each other (there should be no alignment loss)
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/stuck and disconnect in an enemy town claim now moves you outside of the town claim (into a realm claim) on the SAME side (not on a random side as it was before)
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Some internal systems were updated and tweaked for better logging and MMO server operation
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Fixed, and updated, collisions of many buildings in the game, including windmills, wall sections and gates
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Some Spanish and Polish languages localization fixes
— The team