Hello, Feudalists!
We’ve been gathering, processing and discussing your requests, and we are finally ready to share what we’ve agreed on for the upcoming patch based on your suggestions and feedback:
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“Coward!” now has a 100% chance to knock out a player. However, it works on both the player who used the warcry and the player it was used against;
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Skill cap has been removed;
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We’ve found a reason behind map’s issues: apparently there was a bitcoin miner. It will be fixed in the nearest future;
![](https://lifeisfeudal.com/images/misc/devblog/188-2.png)
We’ve found those responsible and issued the necessary measures
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Horses’ speed has been multiplied by two. Armored warhorses can no longer turn right or left in order to lower the difficulty of lancers’ gameplay;
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Heavy crossbow now deals five times more damage and can hit through walls;
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Lesser Instanced Battle will be returned. Sides will be limited to two players per battle;
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Naphtha Pots explosions are going to have a shock wave, dealing terrible damage;
![](https://lifeisfeudal.com/images/misc/devblog/188-3.png)
One of the patch’s victims, many more are to come
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Judgement Hours will cover 24 hours for 1st Rank in the Guild Rating;
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100% of all the guilds will be in the 1st Rank of the Guild Rating;
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Wooden walls were reworked: they can be destroyed with Berserker’s warcry;
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You will be able to launch your guild members with a trebuchet.
We’re hoping to deliver these fixes as soon as possible in order to improve your gameplay. Stay tuned for the exact date!
— The Team