The Christmas holidays are coming, which means that most of you will be away in two weeks to meet with your families and friends. And even though life is feudal, sometimes everyone needs a break. That’s why we plan to disable claim maintenance on Thursday, December 24th
, and will enable them back on January 7th
. During that time both personal and guild claims shouldn’t consume Support Points, which, unfortunately, means that production from outposts will be halted. Judgement Hours will also be disabled for the holidays. We will also decrease the amount of breeding maintenances from five per day to one (meaning that there will be 24 hours between each breeding ticks). The forest and crops calendar will remain unchanged.
Now, about the next update. Unfortunately, we ran into some issues while working on it, so now we’re figuring out what we can salvage in order to deliver at least part of what was planned.
Here’s a little teaser:
We’re also happy to say that development of our own game engine has made significant progress from the last time it was mentioned. In fact, a couple of weeks ago we held an internal test to check connection stability to a server. It still has a long way to go until it can be utilized, but this is something we’re very proud of, so we just couldn’t wait to share it with you.
Lastly on the news topic, many of you asked us about the development of the version available in China. According to our partners in Tiancity, we’re very close to the finish line. Recent closed beta-test provided us with invaluable feedback. We’re looking forward to the next events hosted by Tiancity!
Speaking of events, we would like to host one on our own! We plan to hold a creative competition with a goal to share your artistic side with us through in-game construction and terraforming. The details on this will be provided later through a separate announcement, so stay tuned!
That’s it for today’s devblog! Have a great weekend everyone!
— The Team