Suggestions for improvement!
We are a bunch of players who have run both Lif Uo and MMo. We have thought a lot about the game's shortcomings and benefits.
Here are some ideas we've had during the time we've played Lif.
1. When it comes to Npc city it abuses it.
We wish the security zone to be moved completely in front of the Npc city walls.
1,a Outside the walls of the city, it should be free to fight but not to bug and change the structure. (Terraforming). so we want the old security zone moved to the inside of the city walls and have a new zone without 100 squares away from the walls of the city that can not be built and destroyed / changed structurally. but it's going to fight.
1,b the city feels like a good and beautiful part where you can meet and sell their things but it feels sober and very boring. We wish you to make sure that during JH you can fight and rob in the city. but do not destroy or change the structure inside the city.
Criminals are all too easy, we want some changes.
2. The person who becomes criminal should not be able to exploit the city as a security.
we want criminals to be seen as an individual to be treated as if it were JH (see the text above about Npc city 1.b)
If a criminal is to protect themselves, they will make use of friends and claims to keep calm and get help.
This, we think, will provide a greater dynamic flow in warfare and intrigue.
We have also thought about more around areas (claims)
3.Personal claims are too cheap. We think the game should be able to have a personal claim but not drive a whole guild movement.
A 3x3 personal claim may have a cost but it should be more expensive than it is today. think 10 silver for 1 in game day is not unusual given the prices for which the items are sold.
We believe that if you get rid of this, there will be more movement and more guarding about personal claims. which will then lead to more movement and warfare.
More thoughts about warfare. Siege, IB. Influence zone.
We have tried and seen different threats of these combat systems.
4,The influenza zone should be completely removed.
We wish the concept to be more in Siege battles. We wish to divide war and then fight a separate copy of the structures that the guild has on its own server.
When the war is over, it will cost loss to go to town claim and the realm claim will be reduced.
4a. IB we like the concept of battles on different maps on separate servers. we want it to continue. but the maps will be smaller and the capacity will be increased overall.
We would love to see more variations on maps. and to review the rules of abandoning a battlefield.
4b.To fight Siege.
We wish that a siege battle should be as realistic as possible and a copy of those structures was transferred to a separate server. But we do not think it's possible because it would probably require too much time and effort to get it done.
but that was a wish.