I think some kind of diseases should be implemented in the game, like plague, leprosy, cold and so on. This could also make the skill healer go into medecine instead of alchemy. We could use herbs and others ingredients to concoct an antidote to differents illness.

You could get ill from different source:
-Low quality water containing bacteria
-Food made from infected animal
-Not being properly dressed against the weather
-Spreading virus like the plague
-Infection from a wound not healed or treated

Also it would be interesting to also have diseases for animals, trees and crops. So you would have to watch for that and it would prevent trees from spreading so fast. Maybe it couldnt be a disease but more like an insect that attack this type of tree/crop and it would force player to use biodiversity when planting a tree farm.

What do you guys think?
Comments (2)
  • Accepted Answer

    Sunday, July 17 2016, 11:30 AM - #Permalink
    It could be a good idea since it would make the Healing skill more useful.
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  • Accepted Answer

    Sunday, September 01 2019, 02:34 PM - #Permalink
    This increase in life expectancy is all due to advancement in medical sciences. These days children born are given vaccination against harmful diseases which was not available to children born in 1900’s. For this you can get assignmentgeek to know how children are protected against diseases.
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