Well my idea is a new bar called thirst everyone knows what it means but with the idea focused more on sieges and locations of your claim, I mean if you get thirst you'll start loosing stamina quite fast after 5 min what will happens is that you'll lose soft hp the idea is that the amount of thirst that you lose is based on the location of the map making the deserts extramly water drainers rather than green parts the sense is that for example currently there's no huge benefit on making your claim on the desert this would be one if you're going to get siege the enemys better bring supplys of water because otherwise their soldiers will be usless the time of the speed as it drains should be enough to fight for quite a long time but not to hold a siege of 2h without having to make your character drink at least twice times. I think you get the idea but I would like that the people add more ways to implement this.