Development News #128 — Pumpkin Patches and Events

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Development News #128 — Pumpkin Patches and Events

Post by Arrakis » 02 Nov 2018, 17:03


Hey, Feudalists!

First of all we would like to apologize for the issues that started yesterday, including ‘Initializing..’ error, launcher issues, and Epleland unavailability. Our dev team are focused on fixing them as this devblog is published, and we are terribly sorry for the inconvenience. Thank you your reports to our support team, this really helps us to find out the ways to fix this faster, and also thank you for understanding.

This week we have brought out two new patches, one on Monday and one on Thursday. Monday one had the Halloween tweaks that we have prepared just for the holiday, and we hope that most of you are enjoying. For those of you asking — the Blood Moon shall remain in the game until next Monday, so you have the whole weekend to kill and loot the Fell creatures, no time to waste!

We have received a lot of feedback and pictures from you about the Blood Moon event, thanks to everyone for that! Here are some pictures that we would like to share with you:




In another patch that was released yesterday we implemented a bunch of tweaks and fixes that would make the performance better. There were several Arena top tweaks, as well as some unpleasant crashes and bug fixes (including fence construction on tile sides), and more. You can read the full patch notes here.

For those of you hungry for player-organized events - we have some news! Klippenwacht tournament will take place tomorrow at 7 CET on Epleland. Mark your calendars and join!

Have a great weekend!

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Joined: 09 Apr 2018, 01:24

Re: Development News #128 — Pumpkin Patches and Events

Post by David16 » 02 Nov 2018, 18:05

Awesome job on the event!!

Keep these types of events coming, our group and groups we chat with say "This event is a lot of fun!!".

Thanks for doing this...

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