[MOD] BasilMod::NPC - Fancy cities!

Place for sharing your game modifications for Life is Feudal: Your Own

Goolah13
 
Posts: 2
Joined: 27 Jan 2017, 22:13

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Goolah13 » 29 Jan 2017, 15:25

Okay thanks for the info


Guillaume.eniona
 
Posts: 1
Joined: 13 Feb 2017, 19:43

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Guillaume.eniona » 13 Feb 2017, 19:45

:HI,

Thanks for this great job :) any update about this Mod for the 64bits version?

hope to be release soon :D

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 13 Feb 2017, 20:17

BasilMod::NPC has been updated to v3 and now works again :Yahoo!: and compatible with LiF 64bit.

You previous configs should work fine. If you get unexpected NPC behaviour, please printscreen/film it, and share with me.

BasilMod::NPC is not compatible with BasilMod::Fixes::PlayerSave at this time. Please disable BasilMod::Fixes::PlayerSave if you want NPC.


Catall
Devoted Believer
 
Posts: 43
Joined: 07 Jul 2016, 11:04

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Catall » 15 Feb 2017, 14:49

Thank you very much Basil for the huge amount of work you put into theese fancy mods! :-) Pure game expierience enrichment!

Is the playersave nowadays still needed? I'd have to figure out if i would like NPCs or small logfiles... :D

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 15 Feb 2017, 15:07

Catall wrote:Is the playersave nowadays still needed? I'd have to figure out if i would like NPCs or small logfiles... :D

I guess it is not needed for LiF 64-bit. I haven't encounter such problem on Lif 64bit yet.
Anyway, next version of NPC mod will be compatible with PlayerSave fix again.

User avatar
Skandar
 
Posts: 5
Joined: 07 Apr 2017, 00:20

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Skandar » 07 Apr 2017, 01:00

Greetings Custodian. As of the patch I am not seeing the NPCs.
Is there a quick fix or do I need for you to update your mod first and fix it then?
I was able to do this
Custodian wrote:
Halvdal wrote:Could update your Pack to the new patch please? :)

Until mod is updated, you can add following line to the end of main.cs file:
Code: Select all
exec("basilmodloader/loader.cs");

This would make BasilMod::Pack work again.


And got the BasilMod::Pack to work again but not BasilMod::NPC.

Thank You.

User avatar
Skandar
 
Posts: 5
Joined: 07 Apr 2017, 00:20

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Skandar » 11 Apr 2017, 16:19

So after some further testing, the npc's show up after a server restart. Once I, as the server host and basilmod operator, log out and back in, the npc's are no longer in game. If I restart the server again, the cycle repeats. This issue starter after their last patch and was working fine before that.

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 11 Apr 2017, 21:50

Skandar wrote:This issue starter after their last patch and was working fine before that.

Could you specify LiF version you are using? there are a lot of malfunction LiF patches lately.

User avatar
Elindor
True Believer
 
Posts: 195
Joined: 20 Dec 2013, 18:48

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Elindor » 12 Apr 2017, 15:23

I made a case for something kinda like this in the MMO:

serfs-and-guards-t22954/

User avatar
Skandar
 
Posts: 5
Joined: 07 Apr 2017, 00:20

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Skandar » 13 Apr 2017, 05:33

Could you specify LiF version you are using? there are a lot of malfunction LiF patches lately.


LiF:YO - yo_1.3.0.5


MasterChief
True Believer
 
Posts: 55
Joined: 04 Oct 2014, 11:11

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by MasterChief » 13 Apr 2017, 19:07

works fine for me, version 1.3.05



Armandoloos262
 
Posts: 3
Joined: 17 Feb 2017, 17:39

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Armandoloos262 » 24 Apr 2017, 13:14

Good day sir, loveley work with the NPCs and a big thank you for it!

I am running the NPCs on my server but i have one little small/big problem..

People keep killing them, loot them, is there a way to make them invinsible?

Thank you ! :D :D

User avatar
Cornwall
True Believer
 
Posts: 6
Joined: 29 Nov 2015, 20:37

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Cornwall » 14 May 2017, 04:08



Hietria
True Believer
 
Posts: 3
Joined: 12 Jan 2016, 12:55

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Hietria » 23 May 2017, 22:34

Hello i've installed this and loaded it to my server, server console seems like ok, it loads the mod.

But there is no keybindings for basilmod npc in controls?

Did i miss something?
Image

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 24 May 2017, 19:12

Hietria wrote:Did i miss something?

BasilMod::NPC depends on BasilMod::Pack which is not working with latest patches.
You have to wait for BasilMod::Pack update.


Jakub.jochim
 
Posts: 25
Joined: 30 Jun 2017, 08:34

Re: [MOD] BasilMod::NPC - Fancy cities! - PROBLEM

Post by Jakub.jochim » 05 Jul 2017, 23:31

Hello, i have a problem. When I played with my NPC animations my server crashed. Now i cant find my server in LIF. In my server i can see that server is running but the process is not running. I can send you my log. I dont want to loose everything in my server just because of my stupidity :fool: can you help me please? If there is any way to fix it i will be very glad.


Jakub.jochim
 
Posts: 25
Joined: 30 Jun 2017, 08:34

Re: [MOD] BasilMod::NPC - Fancy cities! - PROBLEM

Post by Jakub.jochim » 05 Jul 2017, 23:54

Jakub.jochim wrote:Hello, i have a problem. When I played with my NPC animations my server crashed. Now i cant find my server in LIF. In my server i can see that server is running but the process is not running. I can send you my log. I dont want to loose everything in my server just because of my stupidity :fool: can you help me please? If there is any way to fix it i will be very glad.
Attachments
log 5.jpg
Log
log 5.jpg (245.42 KiB) Viewed 18711 times
log 3.jpg
Log
log 3.jpg (242.51 KiB) Viewed 18711 times

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::NPC - Fancy cities! - PROBLEM

Post by Custodian » 06 Jul 2017, 04:55

Jakub.jochim wrote:can you help me please? If there is any way to fix it i will be very glad.

You should ask your host provider for the help. Accord to the logs you have provided, your database config is wrong: sql server rejects authentication credentials you are using for your lif server.


Jakub.jochim
 
Posts: 25
Joined: 30 Jun 2017, 08:34

Re: [MOD] BasilMod::NPC - Fancy cities! - PROBLEM

Post by Jakub.jochim » 06 Jul 2017, 15:44

Problem solved! Thank you :Bravo: . Now i have question. Can i spawn more, for example 10 soldiers in different places? Because when i create new character and use it for two soldiers in one place zone thats means one slot for one player on server. Can i this one created character spawn in more different places? I do not want to waste slots for my players on server.

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::NPC - Fancy cities! - PROBLEM

Post by Custodian » 06 Jul 2017, 15:52

Jakub.jochim wrote:Because when i create new character and use it for two soldiers in one place zone thats means one slot for one player on server.

You need create character to specify character details, and outfit(cloths/weapons).

Jakub.jochim wrote:Can i this one created character spawn in more different places?

Yes, Same character(character id) can be used for multiple NPCs, but all of them will look the same.
For example, you can create 2 characters: City Guard, and Royal Guard. You can spawn 10 city guards in the city, and 5 royal guards inside the keep.

Jakub.jochim wrote: I do not want to waste slots for my players on server.

Spawned NPCs does not use any player slots. But actual spawn process may require one free slot during config reload to test settings (you may be unable to reload config, if your server is 64/64).


Jakub.jochim
 
Posts: 25
Joined: 30 Jun 2017, 08:34

Re: [MOD] BasilMod::NPC - Fancy cities! - PROBLEM

Post by Jakub.jochim » 06 Jul 2017, 21:18

Spawned NPCs does not use any player slots. But actual spawn process may require one free slot during config reload to test settings (you may be unable to reload config, if your server is 64/64).

Nope. When i add any NPC i have him in player slot. At first i could kick them from server, but now i cant. Look at it.
Attachments
npc.jpg
npc.jpg (106.52 KiB) Viewed 19041 times

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::NPC - Fancy cities! - PROBLEM

Post by Custodian » 06 Jul 2017, 21:29

Jakub.jochim wrote:Nope. When i add any NPC i have him in player slot. At first i could kick them from server, but now i cant. Look at it.

Characters are listed in players list (because character info is loaded by the server), but they does not occupy any slots.

Setup your server as 1 player max. Spawn 10 NPCs (same or different characters) and try to join your server.
Setup your server as 64 player max. Spawn 200 NPCs and try to join your server.


Jakub.jochim
 
Posts: 25
Joined: 30 Jun 2017, 08:34

Re: [MOD] BasilMod::NPC - Fancy cities! - PROBLEM

Post by Jakub.jochim » 07 Jul 2017, 08:54

Yes, thats true, sorry and thank you ;). One more and i hope last question: after server restart my NPC disappeared. After restart as GM i must reload config (ctrl + f3)? Or do i miss something?

User avatar
Skyff85
True Believer
 
Posts: 26
Joined: 18 Feb 2017, 15:03
Location: United Kingdom

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Skyff85 » 07 Jul 2017, 10:31

Does anybody hove problems with NCP clones after server restart?


Jakub.jochim
 
Posts: 25
Joined: 30 Jun 2017, 08:34

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Jakub.jochim » 07 Jul 2017, 12:37

Skyff85 wrote:Does anybody hove problems with NCP clones after server restart?



No, after restart i dont have NPC, i must reload config. But when i reloading more times NPC clones.

User avatar
Skyff85
True Believer
 
Posts: 26
Joined: 18 Feb 2017, 15:03
Location: United Kingdom

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Skyff85 » 07 Jul 2017, 14:26

hm... My server spawn automaticly and when have second restart spant again clones :)

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::NPC - Fancy cities! - PROBLEM

Post by Custodian » 07 Jul 2017, 14:38

Jakub.jochim wrote:One more and i hope last question: after server restart my NPC disappeared. After restart as GM i must reload config (ctrl + f3)? Or do i miss something?

If you followed installation and configuration steps, mod is loaded after server startup and NPCs are spawned.

Skyff85 wrote:hm... My server spawn automaticly and when have second restart spant again clones :)

Server restart is same as server launch, because restart means: shutdown & launch. You are doing it wrong, or you call another action with term "restart", which actually does not restart your server.


Jakub.jochim
 
Posts: 25
Joined: 30 Jun 2017, 08:34

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Jakub.jochim » 07 Jul 2017, 14:57

Can someone show me please, which line configure spawn NPC after restart?

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 07 Jul 2017, 15:24

Jakub.jochim wrote:Can someone show me please, which line configure spawn NPC after restart?

Installation manual:
Code: Select all
exec("basilmod/npc/npc.cs");


Jakub.jochim
 
Posts: 25
Joined: 30 Jun 2017, 08:34

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Jakub.jochim » 07 Jul 2017, 15:36

Thank you so much. :beer:

Is there any way to set up NPC to doing animation constatly without zone and not depending on the player position?

Return to Game mods