Catall wrote:Is the playersave nowadays still needed? I'd have to figure out if i would like NPCs or small logfiles...
Custodian wrote:Halvdal wrote:Could update your Pack to the new patch please?
Until mod is updated, you can add following line to the end of main.cs file:
- Code: Select all
exec("basilmodloader/loader.cs");
This would make BasilMod::Pack work again.
Skandar wrote:This issue starter after their last patch and was working fine before that.
Could you specify LiF version you are using? there are a lot of malfunction LiF patches lately.
Hietria wrote:Did i miss something?
Jakub.jochim wrote:Hello, i have a problem. When I played with my NPC animations my server crashed. Now i cant find my server in LIF. In my server i can see that server is running but the process is not running. I can send you my log. I dont want to loose everything in my server just because of my stupidity can you help me please? If there is any way to fix it i will be very glad.
Jakub.jochim wrote:can you help me please? If there is any way to fix it i will be very glad.
Jakub.jochim wrote:Because when i create new character and use it for two soldiers in one place zone thats means one slot for one player on server.
Jakub.jochim wrote:Can i this one created character spawn in more different places?
Jakub.jochim wrote: I do not want to waste slots for my players on server.
Jakub.jochim wrote:Nope. When i add any NPC i have him in player slot. At first i could kick them from server, but now i cant. Look at it.
Skyff85 wrote:Does anybody hove problems with NCP clones after server restart?
Jakub.jochim wrote:One more and i hope last question: after server restart my NPC disappeared. After restart as GM i must reload config (ctrl + f3)? Or do i miss something?
Skyff85 wrote:hm... My server spawn automaticly and when have second restart spant again clones
Jakub.jochim wrote:Can someone show me please, which line configure spawn NPC after restart?
exec("basilmod/npc/npc.cs");