BasilMods. Suggestions/ideas. Mods for your server.

Place for sharing your game modifications for Life is Feudal: Your Own

Ninja_Dog81
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Ninja_Dog81 » 02 Jun 2016, 12:01

Custodian wrote:
Ninja_Dog81 wrote:Is it released yet? Launcher? What is and isn't working etc?
Perhaps it might be a good idea to repost this under a new topic with new and updated info?

All info is up to date.
Head post contains links to the specific mod topic. Such topic contains server and/or client setup instructions and configuration documentation for server admin.


Thanks for the reply :) Noted!


Ninja_Dog81
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Ninja_Dog81 » 06 Jun 2016, 08:14

One more q for the thread...

We have sorted most of the things we'd like to add to our server but our biggest "want" is the trading post functionality.

Any advice or assistance in this regard? I see it is not available for download etc. Is it not yet working?

As always, great work and thanks for the help!

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 08 Jun 2016, 20:24

Ninja_Dog81 wrote:our biggest "want" is the trading post functionality.

AuctionHouse mod is not yet released to public.

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Laertes
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Laertes » 09 Jun 2016, 17:47

Is there any Mod which allows GM´s to define a part of the map as PvP-Zone (to have the Effects of JH for only this part)?

I´ve looked to Battleground-Mod, but I think it´s not what I mean.

We´re a PvE-Server and most people don´t wanna play PvP or even take the risk of loosing their belongings. BUT serveral player want PvP. They´re just afraid of loosing Skills and alignment. So if we could switch on a localized JH (perhaps as a special kind of Monument), everyone should be glad.

Thanks :beer:
Image


Ninja_Dog81
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Ninja_Dog81 » 13 Jun 2016, 09:43

Custodian wrote:
Ninja_Dog81 wrote:our biggest "want" is the trading post functionality.

AuctionHouse mod is not yet released to public.


Any idea on ETA? This is easily your most awesome Mod and people are crying for a way to trade etc.

Appreciate the response! :)

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 13 Jun 2016, 12:31

Ninja_Dog81 wrote:Any idea on ETA?

No ETA so far.


Alakar
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Alakar » 13 Jun 2016, 14:44



Ninja_Dog81
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Ninja_Dog81 » 13 Jun 2016, 20:20

Alakarsiann wrote:Image

-Alakar
http://www.arkhaya.com


lol, why do you tease me thus? That looks awesome.

If you would be so kind as to add me on steam (Ninja_Dog81) I would greatly appreciate a short chat? We are a small but active community in South Africa who would love to expand our servers capabilities but we simply aren't familiar enough with the game, and the information simply isn't easily available.

I look forward to hearing from you Alakarsiann!


Okaww
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Okaww » 14 Jun 2016, 17:01

Any chance on getting "human" enemy spawns

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 14 Jun 2016, 18:58

Okaww wrote:Any chance on getting "human" enemy spawns

If you mean enemy NPC that has AI and can attack you - this is barely possible at current patch level (1.1.1.15).

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 28 Jun 2016, 11:06

Head post updated with BasilMod::SteamFamilyAccess mod.
No more ban evasion on RP servers! :Yahoo!:


DonSalami
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by DonSalami » 02 Jul 2016, 08:43

Bloody good work! Keep it up. :good:


Kilgrados
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Kilgrados » 02 Jul 2016, 17:03

Custodian wrote:Greetings, feudalists!


I just wanted to say THANK YOU so much for your work. It's AMAZING! Sending you some :beer: money ASAP.


HecticMorder
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by HecticMorder » 06 Jul 2016, 07:13

i Have a suggestion a Monument limit for example i make a Tier 1 monument and i can only upgrade it to Tier 2 and a mod or script is stopping me from going to Tier 3. If this has been done please refer me to it

"Thanks" :D


Busterguy_
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Busterguy_ » 09 Jul 2016, 14:44

What do people use for currency at the moment for RP style servers?
Image

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 09 Jul 2016, 15:18

Busterguy wrote:What do people use for currency at the moment for RP style servers?

You should ask specific server. But most likely default coins: Copper coins, Silver coins and Gold coins.
Enter "Coins" into search field above the items table at https://lifeisfeudal.com/billing/gmcommands.php


Busterguy_
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Busterguy_ » 10 Jul 2016, 10:01

Custodian wrote:
Busterguy wrote:What do people use for currency at the moment for RP style servers?

You should ask specific server. But most likely default coins: Copper coins, Silver coins and Gold coins.
Enter "Coins" into search field above the items table at https://lifeisfeudal.com/billing/gmcommands.php


Thanks. Just started to run an RP server and new to all these mods etc so still looking to see whats out there that works.
So what are you working on atm and what can i/we expect to see soon?
Image


Hieve
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Hieve » 18 Sep 2016, 07:07

trading/auctions is something i am really looking forward - with some npc in it from your other mod it could really give the first immersions of a living town and moreover it greats economy on the server :good:


you are missing some mods here I think:

i found the maxplayers somewhere(dropbox : https://www.dropbox.com/sh/37fqdg170al4u9h/AABHG8lQiJTy9W0MFUYsH3wEa?dl=0 and the serverlist filterhttp://lifeisfeudal.com/forum/basilmod-serverlistfilter-t17851/
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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 18 Sep 2016, 10:36

Hieve wrote:i found the maxplayers somewhere

BasilMod::MaxPlayers is listed at implementing-a-whitelist-t17438/#p70347
It will be added to head post as soon as it will have more configuration options for priority queue.


BasilMod::ServerListFilter is not listed in this thread because its a client mod.


Sakuragaoka
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Sakuragaoka » 25 Sep 2016, 18:34

when you say "clientside mod" too, does that mean the player will have to figure out how to install the client side on their end or does it more like mean that it'll automatically update their client as they login to the server for the first time? I'm very hesitant to add ANY mods because I do not want to limit player's that have no knowledge of adding mods and what not to their clients. If this is done automatically, but informs the player that it's happening, that's one thing. If a player/person is required to add the mod them selves on the client side, this is going to be an issue as most players/people don't have the knowledge to do so.

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 25 Sep 2016, 19:14

Sakuragaoka wrote:when you say "clientside mod" too, does that mean the player will have to figure out how to install the client side on their end or does it more like mean that it'll automatically update their client as they login to the server for the first time?

This means, that there is a client side part of the mod, which is required on client, so the mod can be functional.

Most of mods depends on BasilMod::Pack, so client part of the mod will be automatically downloaded once player joined the server.
Ofcourse, this would only happen if they have client-side basilmod::pack installed (i.e. basilmodloader.zip).

This is the only thing they are forced to install. After that, players should not worry about install/configure/remove anything manually if you change your server mod settings, add or remove certain mods. Basilmod::pack mod will ensure, that client state is intact.

So,
  1. Your players should be install basilmodloader.zip
  2. You should install basilmod::pack for the server
  3. Choose and install any of the mods
  4. Once joined, players will automatically download any required client parts from your server.
  5. Play LiF on modded server


Helena
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Helena » 27 Sep 2016, 04:40

How can i force to delete all objects of one specific object type with a query?


Mountainwolff
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Mountainwolff » 15 Nov 2016, 22:23

hi, were can i get the big Mod pack for my server?
I cant find the download any place

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 15 Nov 2016, 22:26

Mountainwolff wrote:hi, were can i get the big Mod pack for my server?
I cant find the download any place

First post contains links with description and installation instructions for every mod.


Revv
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Revv » 20 Nov 2016, 21:23

Hi Custodian I was just wondering if you are working on fixes for the things that broke in last game update soon or will it be a while?

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 20 Nov 2016, 21:55

Revv wrote:Hi Custodian I was just wondering if you are working on fixes for the things that broke in last game update soon or will it be a while?

I'm looking into things, but it's not that easy to fix it.


Akatitan
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Akatitan » 26 Nov 2016, 20:39

hi
i was going to install this on my server. could you tell me what mods work with the latest build? will it kill the server if i install it?

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 26 Nov 2016, 22:34

Akatitan wrote:will it kill the server if i install it?

No, they would either work or not.
Akatitan wrote:could you tell me what mods work with the latest build?

Check each mod thread for the latest comments. For example, Ravens have some issues right now.

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Dragodor
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Dragodor » 13 Jan 2017, 10:07

Hello,

how does it exactly work?
I'm not sure because if I change recipes and so on and there is a new Update or Patch... Is everything reseted and deleted?

Best Wishes,
Dragodor

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 13 Jan 2017, 17:41

Dragodor wrote:how does it exactly work?

Please define 'it'.

Dragodor wrote:I'm not sure because if I change recipes and so on and there is a new Update or Patch... Is everything reseted and deleted?

It depends on how you change your recipes, and how you update your server.

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