[MOD] BasilMod::Pack

Place for sharing your game modifications for Life is Feudal: Your Own

Vesuviotroji
 
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Joined: 03 Jun 2016, 11:21

Re: [MOD] BasilMod::Pack

Post by Vesuviotroji » 27 Sep 2017, 20:51

Is it fixed ? I tried today and client side is okey but I think server side has problems. Raven mod installed and not working.


Schdohni
 
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Joined: 20 Nov 2015, 12:19

Re: [MOD] BasilMod::Pack

Post by Schdohni » 10 Oct 2017, 12:19

hello,

i have a really funny problem.
mod is installed and works fine, but the button on the Startscreen for the favorite server seems strange.

so my main-pc has it and it works, i installed the same on my 2nd pc, but there it doesnt work. the mod is loaded correct, he download content from the server and the GMAnnounce works, but however, it dont show the button for the quick connect.


Seileen
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Re: [MOD] BasilMod::Pack

Post by Seileen » 11 Oct 2017, 19:52

A note I think would be helpful for other players:

I just spent the last 2 hours in the download loop trying to figure out the cause. If you keep your pack.zip file in the same folder as your /pack/ folder on the server, the game will compare the compressed version of pack.cs.dso to the unpacked one and will always fail.

You MUST keep the zip files out of the server's BasilMod folder.


Schdohni
 
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Re: [MOD] BasilMod::Pack

Post by Schdohni » 14 Oct 2017, 09:02

hello again,

since the Update yesterday, it doesnt work anymore, we always get the error "Can't startup: failed to load skills/abilities".

Reinstall doesnt help and after try it, we have to check our local gamefiles, otherwise lif wont work anymore.

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 14 Oct 2017, 21:25

Schdohni wrote:since the Update yesterday, it doesnt work anymore, we always get the error "Can't startup: failed to load skills/abilities".

Thats because skill/abilities settings has been changed.

No ETA for the mod update at this time.

Until then, you have to disable skill syncronization via basilmod::pack if you want to use other features.


Kalmus
 
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Re: [MOD] BasilMod::Pack

Post by Kalmus » 17 Oct 2017, 15:55

Is Raven mod dead for now or is there a way to make it work ?


Karamoore1967
 
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Joined: 12 Feb 2018, 18:23

Re: [MOD] BasilMod::Pack

Post by Karamoore1967 » 09 Mar 2018, 20:39

I do not have a content.cs folder in my LiF:YO Dedicated Server directory. I have looked all over for it and it is simply not there. Is it perhaps a different name?

The config file in the Server directory is config_local so that is where I put what should be the config codes.

I can't get the server side to work, there is no quick join button, but the client is working and shows at the bottom right BasilMod::v9 and yo::1.2.3.6.0

I followed all the instructions for the client and server, but the only problem is the content.cs which is not present in my directory. I don't know how to fix that.

Yes, I have the 64encoder.exe in the server directory. I would love the join server button but it simply does not show up at all for me.

Am I missing something?


Karamoore1967
 
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Re: [MOD] BasilMod::Pack

Post by Karamoore1967 » 09 Mar 2018, 20:49

Now its all done, and the button appears. but it says not inplemented is that correct or wrong aswell?


I can't even get a button on mine...lol.

He says "configure in content.cs".....I have no content.cs

I do have BasilMod on the client side, but the server side is shady for me.


Trade.by
 
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Joined: 05 Jan 2017, 23:44

Re: [MOD] BasilMod::Pack

Post by Trade.by » 23 Mar 2018, 01:57

Возможно ли сделать кликабельный текст? Нажимаешь на него и открывается ссылка в браузере.


Tjaden_de
 
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Joined: 07 Sep 2018, 20:44

Re: [MOD] BasilMod::Pack

Post by Tjaden_de » 07 Sep 2018, 20:50

Any updates planed for Version 1.4.0.2 ???

The Database Export for the recipe.xml need an new field (ImagePath)

LG


Neverlamer7
 
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Re: [MOD] BasilMod::Pack

Post by Neverlamer7 » 08 Sep 2018, 17:46

Christian.Starke do yo have resurrection skill to cast on Custodian?

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RetroLogi
 
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Re: [MOD] BasilMod::Pack

Post by RetroLogi » 13 Sep 2018, 13:56

at this point if Custodian is no longer active in the community, it might think to "donate" the source codes of BasilMod.


Neverlamer7
 
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Re: [MOD] BasilMod::Pack

Post by Neverlamer7 » 20 Sep 2018, 11:27

RetroLogi, i think he just left the game, forever. No chance for open source, if there was some, there was no problem to share it previuosly, any time from the beginning. Solo started - solo left, beated every other programmers by popularity and left unbeateble, with record of usefull things that drown by new patches. The legend must be seen like this 8-)

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 01 Oct 2018, 08:36

Neverlamer7 wrote:do yo have resurrection skill to cast on Custodian?

*Zombie moan* Who dare to summon me? :crazy:

Keep calm, I need to update LiF and check which of mods are compatible and can be updated with minimal efforts.

Mods opensourcing is not possible at this time.

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RetroLogi
 
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Location: Italia

Re: [MOD] BasilMod::Pack

Post by RetroLogi » 05 Oct 2018, 15:02

Custodian wrote:
Neverlamer7 wrote:do yo have resurrection skill to cast on Custodian?

*Zombie moan* Who dare to summon me? :crazy:

Keep calm, I need to update LiF and check which of mods are compatible and can be updated with minimal efforts.

Mods opensourcing is not possible at this time.


Dawn of the Dead, welcome back Custodian! :beer:


Unhappyangel83
 
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Joined: 13 Jul 2018, 10:52

Re: [MOD] BasilMod::Pack

Post by Unhappyangel83 » 06 Oct 2018, 13:39

Custodian wrote:
Neverlamer7 wrote:do yo have resurrection skill to cast on Custodian?

*Zombie moan* Who dare to summon me? :crazy:

Keep calm, I need to update LiF and check which of mods are compatible and can be updated with minimal efforts.

Mods opensourcing is not possible at this time.

oh how ingenious,

I thank you ... no, we thank you in all form for your support that the Basilmod once again gets a hopeful upswing.

Really many thanks to you.

Greetings Michl


Unhappyangel83
 
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Re: [MOD] BasilMod::Pack

Post by Unhappyangel83 » 11 Oct 2018, 14:29

Custodian wrote:
Neverlamer7 wrote:do yo have resurrection skill to cast on Custodian?

*Zombie moan* Who dare to summon me? :crazy:

Keep calm, I need to update LiF and check which of mods are compatible and can be updated with minimal efforts.

Mods opensourcing is not possible at this time.

hi,
Any news yet?

greet Michl


Unhappyangel83
 
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Re: [MOD] BasilMod::Pack

Post by Unhappyangel83 » 07 Dec 2018, 13:16

Hello,

Is there anything new about the modpack update ?

Greetings Michl

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Leaf
 
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Re: [MOD] BasilMod::Pack

Post by Leaf » 08 Jan 2019, 04:54

Moving ships, town crier, is all the youtube video stuff also in the mod pack? Didn't see it listed so not sure.

Also what are the diplomacy and bounty hunter mods about?


Unhappyangel83
 
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Re: [MOD] BasilMod::Pack

Post by Unhappyangel83 » 03 Jun 2019, 12:30

Hello, Custodian,

I would like to ask if there is still the possibility to update the Basilmodpack.

Or did you drop the project now?

If yes, don't you want to release the source code?
So that we can keep the YO community alive with the entire Basilmodpack.

Still, thanks for your effort.

MfG Michl


Diegobh
 
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Joined: 25 Jul 2015, 00:27

Re: [MOD] BasilMod::Pack

Post by Diegobh » 31 Dec 2019, 17:07

@Custodian:
Are u going update this mod to work, please?
It's the best!!!

What's the password to extract the zip file, please?

Thank you!!!!

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 08 Sep 2020, 01:05

BasilMod::Pack updated to work with LiF version "1.4.4.5".


Tobasium
 
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Re: [MOD] BasilMod::Pack

Post by Tobasium » 12 Oct 2020, 15:16

Hi is it possible to use Basil Mods without base64encoder.exe. The hoster did not allowed exe files.

Thanks for Feedback.

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Custodian
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Location: Lisbon

Re: [MOD] BasilMod::Pack

Post by Custodian » 13 Oct 2020, 12:23

Tobasium wrote:Hi is it possible to use Basil Mods without base64encoder.exe. The hoster did not allowed exe files.

Wait for v11 to be released.
This version will try to switch to available system-based encoders(if any) as a fallback method, when bases64encoder.exe is not available.


Carles.sampere
 
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Joined: 31 Dec 2017, 11:07

Re: [MOD] BasilMod::Pack

Post by Carles.sampere » 22 Jun 2021, 09:33

Custodian wrote:
Tobasium wrote:Hi is it possible to use Basil Mods without base64encoder.exe. The hoster did not allowed exe files.

Wait for v11 to be released.
This version will try to switch to available system-based encoders(if any) as a fallback method, when bases64encoder.exe is not available.



any information on the evolution of version 11 of BasilMod?
Thank you


Fr3aky
 
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Joined: 16 Jan 2016, 11:00

Re: [MOD] BasilMod::Pack

Post by Fr3aky » 22 Jun 2021, 16:08

Custodian wrote:
Tobasium wrote:Hi is it possible to use Basil Mods without base64encoder.exe. The hoster did not allowed exe files.

Wait for v11 to be released.
This version will try to switch to available system-based encoders(if any) as a fallback method, when bases64encoder.exe is not available.


Same Question, same issue, host doesn't allow exe-file uploads '-.-

Thanks!! 8-)

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Dragodor
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Re: [MOD] BasilMod::Pack

Post by Dragodor » 31 Jan 2023, 12:24

"Life is feudal" is dead. :no:
Long live "Life is feudal".
:beer:

Hi Custodian,

do you still work on the BasilMod::Pack?
Will there be a v11?
Custodian wrote:Wait for v11 to be released.
This version will try to switch to available system-based encoders(if any) as a fallback method, when bases64encoder.exe is not available.

Anyway...
I have a little problem I couldn't solve so far, maybe you can help?

I have installed the BasilMod::pack on Client and Server and it works well, but...
There is NO Quick-Join-Button for the Favorite-Server in the MainMenu and I don't know why...

  1. I've copied the file basilmodloader.zip in the Client-Folder from your posting 13 Feb 2017, 19:59:
    Custodian wrote:Players should update(re-download) basilmodloader.zip and delete basilmod/ folder with old files.
  2. Of course I've edited the main.cs in the client-folder at the end with
    Code: Select all
    exec("basilmodloader/loader.cs");

  3. I've installed BasilMod::Pack (for Lif 1.4.4.5) on Server from your posting 08 Sep 2020, 02:05
    Custodian wrote:BasilMod::Pack updated to work with LiF version "1.4.4.5".
    • BasilMod/pack/client/pack.cs.dso
    • BasilMod/pack/client/pack.gui.dso
    • BasilMod/pack/base64encoder.exe
    • BasilMod/pack/config.cs
    • BasilMod/pack/content.cs
    • BasilMod/pack/pack.cs.dso
  4. Of course I've edited the main.cs on the Server at the end with
    Code: Select all
    exec("BasilMod/pack/pack.cs");
Everything works well! :Yahoo!:
Updating files, downloading files, synchronisation and so on...
But... There is NO QUICK-JOIN-BUTTON... :no:

Problems:
  1. In the console there is:
    Image
  2. In the main menu there is:
    Image
  3. When I enter in the console:
    Code: Select all
    exec("BasilMod/pack/pack.cs");

    then there is
    Image
  4. Then in the main menu:
    Image
  5. After a few seconds the button appears!! :Yahoo!:
  6. After game restart everything is like at Step 1 (all disappeared) :evil:
So...
NO Quick-Join-Button for the Favorite-Server in the MainMenu

The Button ONLY APPEARS, when I enter exec("BasilMod/pack/pack.cs"); in the console...
(but exec("BasilMod/pack/pack.cs"); is in the main.cs on the server!)

Do you know this problem?
Can you help pls?

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Twhoward1984
 
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Re: [MOD] BasilMod::Pack

Post by Twhoward1984 » 20 Mar 2023, 17:30

Any update on this??

Once I entered the

exec("basilmodloader/loader.cs");

In the console as @Dragodor Stated I got the same Basilmod::Pack V9 on the bottom right and it did connect to my server one time.. asked to restart once restarting I was not able to connect again

I have the [ https://prnt.sc/dA-C6RPV0wD- ]

but when clicking on the button server times out

I did notice per pingperfect's website it's showing that the server-side version is V10.0

Should this be matching or am I confused? :%) :%)

[ https://prnt.sc/pu1siteCVFxh ]
I don't have a short temper I just have a low tolerance for stupidity, immaturity & ignorance.
:twisted: :twisted: :twisted: :beer: :beer:

https://prnt.sc/sgvCrauG03zd

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Dragodor
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Re: [MOD] BasilMod::Pack

Post by Dragodor » 27 Mar 2023, 13:47

yeah, I think so.

It seems like the serverfiles are V9 and the clientfiles are V10...

Image

But...
Where can we get the serverfiles V10?

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 10 Nov 2023, 02:51

Dragodor wrote:"Life is feudal" is dead. :no:
Long live "Life is feudal".
:beer:

Long live indeed :beer:
Never though it will eventually hit almost 10 years :shock:
Dragodor wrote:do you still work on the BasilMod::Pack?
Will there be a v11?

It should eventually land here https://github.com/custodian/lif-basilmod

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