Some tweaks and optimizations (0.9.4601)

Everything you need to know about what’s happening in Life is Feudal.
User avatar
Posts: 5472
Joined: 25 Oct 2013, 14:11
Location: Space

Some tweaks and optimizations (0.9.4601)

Post by Arrakis » 11 Nov 2016, 18:03

Life is Feudal: Forest Village

Hey villagers!

In this patch we have provided some tweaks and bugfixes, which should optimize your villagers’ movement and resource management. We hope you’re gonna like them!

Patch notes (ver. 0.9.4601):

New features and tweaks:
  • Gatherers will gather resources until their inventory is full or a more important task appears
  • You can now designate special routes and designate a group of resources to transfer: all resources, only food, everything except food
  • Villagers now bring resources that their household really lacks first
Bug fixes:
  • Villagers should no longer get stuck in different situations (while entering houses for instance)
  • You can no longer create a new route if you have reached maximum route amount
  • Fixed a bug that has caused a part of a number in professions window not to be visible
- The Team

Return to News and Information