[MMO] Client-Side Hack Countermeasures (

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[MMO] Client-Side Hack Countermeasures (

Post by Arrakis » 11 Jan 2019, 10:39

Life is Feudal: MMO

This patch contains a hefty amount of fixes and tweaks, but it is focused on countering one of the recent new client hacks that was discovered earlier this month. Now Sinner’s heads will be collected. ;)

Patch Notes (ver.

New Features and Tweaks:
  • Added a disease marker to all stables, barns and coops to visualize the risk of losing your animals because of poor hygiene in these structures
  • Personal timer on movable objects now prevents the deletion of these objects when active
  • Primitive pickaxe will properly reduce the quality of resulting items gathered with it
  • You’ll get a notification now if a barter action was successfully commenced
  • Deconstruct and build abilities now have equal reach
  • Your inventory will be checked for free space before you actually start packing your horse
  • Tanning tub abilities, Fertilize and Pour Water abilities now check all prerequisites before the actual start of the ability progress bar
  • Added more info to the client logs about guild tags, weapons and kills for easier parsing of these logs by damage calculation sites
  • /metrics("irsp") (a command to observe server crossing debug info) and /metrics can be typed in the System chat window now
  • Removed Christmas decorations and items
Bug Fixes and Optimizations:
  • Implemented a countermeasure system to detect client hacking
  • Wooden logs can now be destroyed with damage
  • Warfare kits will no longer be consumed if the ability fails
  • Personal Claims can be properly managed even if the payment system services are down
  • Animals that are chosen to be slaughtered in a coop, barn or stable will be properly highlighted now
  • Fixed an inventory sorting issue that made drag‘n’drop items appear in the corner of the inventory window
— The Team

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