[MMO] Combat Tweaks and More (0.11.9.0)

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Arrakis
 
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[MMO] Combat Tweaks and More (0.11.9.0)

Post by Arrakis » 22 Feb 2018, 11:07

Life is Feudal: MMO


We’ve provided some combat-related tweaks and corrections in today’s patch, along with other gameplay tweaks and bug fixes. Hope you like it!

Patch Notes (ver. 0.11.9.0):

New Features and Tweaks:
  • Movable objects can now be damaged by projectiles without a siege damage attribute
  • Added poisoned UI visual effect (only the one who is poisoned can see it)
  • Using pikes with Spearman level > 60 always stops horses(even with unstoppable effect, angle of attack should be within 45 degrees to moving direction of horse).
  • Movable objects now can be destroyed by projectiles with non-siege damage
  • You can open gates while riding a horse
  • Tweaked and fixed Volley bow ability making it more useful now
  • Hold - maximum Defense effect decreased to 45%
  • Charge - maximum Penetration effect decreased to 45%
  • Move - maximum Balanced Breath effect decreased to 60%
  • Spirited Warhorse Stamina increased from 120 to 160. Stamina regeneration increased from 0.05 to 0.07.
  • Combat related changes:

    --- Armor ---
  • Novice Padded Armor Blunt multiplier increased from 0.29 to 0.31. Siege multiplier increased from 0.43 to 0.59
  • Regular Padded Armor Blunt multiplier increased from 0.35 to 0.37. Siege multiplier increased from 0.52 to 0.61
  • Heavy Padded Armor Blunt multiplier increased from 0.42 to 0.45. Siege multiplier increased from 0.62 to 0.72
  • Royal Padded Armor Blunt multiplier increased from 0.44 to 0.48. Siege multiplier increased from 0.65 to 0.75
  • Light Chainmail Armor Slashing multiplier decreased from 0.45 to 0.42. Pierce multiplier decreased from 0.3 to 0.28
  • Regular Chainmail Armor Slashing multiplier decreased from 0.54 to 0.51. Pierce multiplier decreased from 0.36 to 0.34
  • Heavy Chainmail Armor Slashing multiplier decreased from 0.7 to 0.65. Pierce multiplier decreased from 0.43 to 0.41
  • Royal Chainmail Armor Slashing multiplier decreased from 0.74 to 0.7. Pierce multiplier decreased from 0.45 to 0.42
  • Iron Plate Armor Pierce multiplier decreased from 0.32 to 0.15. Blunt multiplier decreased from 0.3 to 0.26
  • Half Plate Armor Pierce multiplier decreased from 0.38 to 0.2. Blunt multiplier decreased from 0.36 to 0.31
  • Full Plate Armor Pierce multiplier decreased from 0.46 to 0.4. Blunt multiplier decreased from 0.43 to 0.39
  • Royal Plate Pierce multiplier decreased from 0.48 to 0.43. Blunt multiplier decreased from 0.45 to 0.43

    --- Melee ---
  • Knight Sword Thrust damage multiplier increased from 2.3 to 3.6. Swing and overhead damage multipliers increased from 1.9 to 2.4. Prefire time multiplier increased from 1 to 1.1.
  • Bastard Sword Swing and overhead damage multipliers increased from 1.7 to 1.8. Prefire time multiplier increased from 1 to 1.1.
  • Big Falchion Swing and overhead damage multipliers increased from 1.8 to 1.87. Prefire time multiplier increased from 1 to 1.1. Fire time multiplier decreased from 1.1 to 0.95. Postfire time multiplier increased from 0.9 to 1.2
  • Nordic Sword Thrust damage multiplier increased from 2.35 to 3.55. Swing and overhead damage multipliers increased from 1.78 to 1.79
  • Light Sabre Swing and overhead damage multipliers increased from 1.4 to 1.46
    Scimitar Thrust damage multiplier increased from 1.8 to 2.9. Swing and overhead damage multipliers decreased from 1.93 to 1.96.
  • Estoc Thrust damage multiplier increased from 3.2 to 3.7. Swing and overhead damage multipliers decreased from 0.6 to 0.8
  • Claymore Thrust damage multiplier increased from 1.8 to 2.9.
  • Zweihaender Thrust damage multiplier increased from 1.9 to 1.95.

    --- Ranged ---
  • Short Bow Strength needed decreased from 30 to 20. Max Accuracy increased from 1.0 to 0.9. Max Energy increased from 2.1 to 2.3.
  • Longbow Strength needed decreased from 60 to 40. Max Energy increased from 3.5 to 3.7. Stamina per shot decreased from 35 to 30.
  • Composite Bow Strength needed decreased from 40 to 30. Max Accuracy increased from 0.9 to 0.8. Max Energy increased from 2.7 to 2.9. Stamina per shot decreased from 25 to 20.
  • Throwing Knife Damage multiplier increased from 2.6 to 3.2.
  • Javelin Damage multiplier increased from 1.75 to 2.15.
  • Throwing Axe Damage multiplier increased from 1.9 to 2.6.
Bug Fixes and Optimizations:
  • You should properly spawn on your bed once you’ve recalled back to your home or after a respawn. Of course, if you have a home and a bed ;)
  • Fixed one of the top client crashes
  • Sapper Charge (Explosive barrel) should work properly now and damage unmovable objects with a significant damage
  • Fixed list of items window functionality
  • Items from your inventory should be properly dropped on the ground if you recall home from a server border zone
  • Expel the intruders ability should work more correctly now
  • Fixed mass production with device abilities bugs
  • Minor personal claim interface corrections
— The team



Falcion
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Falcion » 22 Feb 2018, 11:46

Yes give more to archers, bring back the times when all you need to kill a full plated guy was a bow and two arrows in case the first one missed... .
I hope we will see as significant increase in stats for other weapons and an increase in other defences for those that are getting nerfed to become moving targets.


Supremedevelopment
 
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Supremedevelopment » 22 Feb 2018, 12:07

Nice patch, so nice :Bravo:


Hognob
 
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Hognob » 22 Feb 2018, 13:22

:beer: Nice! Does this mean we get all the material back from the sapper charges we wasted?


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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by E.rondio1 » 22 Feb 2018, 14:04

yes

Strength 20
Agility 100

Short bow + arrows

lets kite the fucking plate carrier (with degree armor)

Fucking bull shit :bad:


Borsuk
 
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Borsuk » 22 Feb 2018, 14:43

Dear developers, I'm an archer, thank you for those tweaks, but still, there is more to do. I think that we should be able to hang short bows or arrows on lower slots.
Second thing, less related to archers, can you add civilian versions of horses, something like, "spirited horse" with less hp and stamina stats from spirited warhorse and possibility to ride different civilian horses dependent on our riding skill. Because we have to train useless skills, for some of us, to ride better horses.
Please take my opinion to your consideration.

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Saar
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Saar » 22 Feb 2018, 14:48

Traduction française disponible sur LifeIsFeudal.fr

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Blkdeath75
 
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Blkdeath75 » 22 Feb 2018, 15:21

All I saw was "You can open gates while riding a horse"

Thank god for that
rimg

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Hodo
 
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Hodo » 22 Feb 2018, 16:24

E.rondio1 wrote:yes

Strength 20
Agility 100

Short bow + arrows

lets kite the fucking plate carrier (with degree armor)

Fucking bull shit :bad:

LOL if you get kited by that build you deserve it. Just pull out a light crossbow and shoot him. He will only have 100HP, a single 50ql light crossbow bolt hit will do 50-55damage.
An Arbalest or a heavy crossbow will do over 115 damage.

Borsuk wrote:Dear developers, I'm an archer, thank you for those tweaks, but still, there is more to do. I think that we should be able to hang short bows or arrows on lower slots.
Second thing, less related to archers, can you add civilian versions of horses, something like, "spirited horse" with less hp and stamina stats from spirited warhorse and possibility to ride different civilian horses dependent on our riding skill. Because we have to train useless skills, for some of us, to ride better horses.
Please take my opinion to your consideration.


While it would be cool, I dont think it is really needed. Other than having a draft horse option so you can have a better horse for pulling carts. Instead of using warhorses.
Don't build what you can't defend- Rule number 1.


Parralex
 
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Parralex » 22 Feb 2018, 18:48

Rip vanguard


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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Igor.padi » 22 Feb 2018, 18:56

Decreasing piercieng resistance for plate armours by 50 % is ridicoulus. How pike armour can be more resistant for arrows then plate armour. :fool: or t1 armour of any kind then t2 t3 plate. Please think about this. Being Vanguard now is totally witohout any sense. By this changes you are killing one class.
Ingwar Keogh, Fenriss, Fenn :Life is Feudal, Elite Dangerous, ESO ,GW2, SWTOR, WoW , Warhammer Online, Vanguard, Everquest II, Anarchy Online, Project Entropia , Ultima Online (Dreams Master)

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Hodo
 
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Hodo » 22 Feb 2018, 20:39

Igor.padi wrote:Decreasing piercieng resistance for plate armours by 50 % is ridicoulus. How pike armour can be more resistant for arrows then plate armour. :fool: or t1 armour of any kind then t2 t3 plate. Please think about this. Being Vanguard now is totally witohout any sense. By this changes you are killing one class.


Seeing as arrows do slashing damage, this should not effect you.

Bolts do slashing damage too.

Only Bodkin arrows do piercing damage, and they are Ranger 30 to use. They also are heavier, and fly less distance.

Oh and they didnt reduce pierce protection by 50%... more like 33%.

Damn please learn the system before you bitch about it.
Don't build what you can't defend- Rule number 1.


Coppage18
 
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Coppage18 » 22 Feb 2018, 20:58

Im sure that i am not the only person experiencing a trade post error, or a faulty map. This is a huge problem for me and others that just started the game. I get an error 1.06 when ever i try to go to trade post and actually trade items. (NA Buyan server) As for the map it is showing me the LIFYO map and nothing works on the map. I had to google how to get around the world and I was pulling my hair out when i traveled 45mins to a destination that clearly wasnt what was on the game map. I've tried reaching out, but have gotten no response :( I cant even start a claim, and from what i am hearing, people who are trying to start a guild are getting the same error message as the trade post error.

EDIT- THE MAP WORKS NOW :D THE GODS HAVE HEARD ME!


Athlan2
 
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Athlan2 » 22 Feb 2018, 21:11

nice patches but please devs read this:

https://lifeisfeudal.com/forum/getting-of-a-horse-cart-timer-t32341/

would be a little but very nice patch too... (i think it should not that big work 4 u)


Pepsichic
 
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Pepsichic » 22 Feb 2018, 21:17

So where are the Guard tweeks I though were suppose to happen? And I thought the OP lance damage was suppose to be fixed?

Oh and thanks for the seige damage increase for my armor.....those damn cav guys getting off their horses and throwing naptha pots at me, the guard, during battles was always such a big problem. :fool:

And archers new changes are great! Except..useless now unless your righting a naked man or a boar.

The only decent thing on this patch was the ability to open a gate while on horseback.
Last edited by Pepsichic on 22 Feb 2018, 21:38, edited 2 times in total.
:Yahoo!: ----Westhold----- NA Buyan S23---- :Yahoo!:


Igor.padi
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Igor.padi » 22 Feb 2018, 21:27

Iron Plate Armor Pierce multiplier decreased from 0.32 to 0.15.

Hodo, damn first learn basic math or learn read and then answer me anything in this way.

If this is 33 % hmmm no questions at all to you.
Ingwar Keogh, Fenriss, Fenn :Life is Feudal, Elite Dangerous, ESO ,GW2, SWTOR, WoW , Warhammer Online, Vanguard, Everquest II, Anarchy Online, Project Entropia , Ultima Online (Dreams Master)


Pepsichic
 
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Pepsichic » 22 Feb 2018, 21:44

Why does shooting a bow or crossbow give demolition now??
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Hodo
 
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by Hodo » 22 Feb 2018, 22:33

Igor.padi wrote:Iron Plate Armor Pierce multiplier decreased from 0.32 to 0.15.

Hodo, damn first learn basic math or learn read and then answer me anything in this way.

If this is 33 % hmmm no questions at all to you.


Sorry I was looking at half Plate... who wears iron plate?

Doesn't excuse the fact you still think an archer could kit you to death. If you suck as a fighter then yes he could kite you. But you probably die to a grouse attack.
Don't build what you can't defend- Rule number 1.

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WestArcher
 
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Re: [MMO] Combat Tweaks and More (0.11.9.0)

Post by WestArcher » 23 Feb 2018, 23:52

If no one wears iron plate then why did it have to be nerfed to such an extreme degree?

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