Current state of the game

General discussion about Life is Feudal MMO and Life is Feudal: Your Own, The main section and backbone of the forums.

Sunleader
 
Posts: 180
Joined: 04 Dec 2017, 08:23

Re: Current state of the game

Post by Sunleader » 24 Aug 2018, 21:04

Monco wrote:
Sunleader wrote:1.
We Cant agree on that.
We dont agree on that.
And no its not abused and exploited that much.

Pls dont go around speaking for others attempting to claim a Majority you do not have.

The majority of players actually believes that the current system doesn't work properly and as intended, I bet you could even ask Bobik and he would tell you that the system isn't working as originally intended, it's actually town claims only spam with no usage of Realm claim whatsoever, not even for trees, just because it's meta.

Sunleader wrote:2.
No Its not too many Servers.
And merging them into one will not increase Population.
It would KILL the Population.

There obviously are too many servers, only fools would deny that, take what Bobik himself said about some servers for example:
Bobik08/04/2018
When such worlds were created we had bigger population and expected a lot of players from CIS region with a help of mail.ru
It didn't work
We need to consolidate worlds, but that will result in some players in some worlds losing their bases

Literally the only one who can't realise that is you, but i'm not surprised judging by your replies in many posts, someone who believes that the main issue in the game even at the current state are "merciless PvP players" and can't see real major problems.

Sunleader wrote:If its a Green Server you lose Tons of Red Players.
If its a Red Server you lose Tons of Green Players.

The server would be Green, Orange and Red at the same time in different zones. If the objective is still to cater to different kind of players and playstyles it is the best solution to attract as many people as possible.
Life is Feudal MMO is a COMPLETELY PLAYER DRIVEN game, a good POPULATION is FUNDAMENTAL to sustain long term gameplay, because players are and make their own content, less players less everything, less trading, less PvP interactions, less "working economy".
That's why i'm telling you once again that having too many servers is bad and is splitting the not big enough population.
The decision to open more servers was probably taken in a rush back then due to technical limitations, to help reduce general lag.
What they didn't think was that most people would have left anyways eventually after the general launch hype and they proceeded on opening more and more leaving us with what we have today, 4 dead servers in EU.
Iriy for example was a complete failure and correct me if i'm wrong but i'm sure it never even managed to get a thousand players at the same time online in the server.

Sunleader wrote:3.
The Suggested System for that Server would mean you lose even more Players cuz nobody will play Green Area thus you Lose ALL PVE Players from Green Worlds.
And the Red Area is so extreme your likely even losing current Red World Players.

The suggested system is and has been already working on other games for multiple years, PvE players would still play in the green zone if they are not interested in PvP scenarios. Those who would be against the implementation of a new system with a wipe or a merge would only be those too attached to their castles in a dead game, quite the minority i would say, and if that's the mindset the game will never ever improve and be open to changes (we're still in beta so changes are to be expected).
The Red zone would not be too extreme, your carebear or general bad player mindset simply can't get the fact that in a PvP environment people want competition more then anything else.

Anyways the concept of Life is Feudal MMO was to bring all players TOGETHER, what we have now is Life is Feudal YO, bigger version, different servers with different rulesets with no population, we had segregation of players in a completely player driven mmo, i'd almost define that as a potential game killer.

Sunleader wrote:Listen Mate.
I know your a Ganker/Griefer/ROK and want targets.
But you wont get any Targets by trying force Players into your Targeting Area.
They will simply leave the Game for Good.

I may be a ganker, a griefer, a carebear, a communist, a fascist a pornstar or whatever else you may think but I don't really care.
Players wouldn't be forced in the orange or red zone but they would be incentivated to go there if they want better quality or quantity.
If you want the best stuff, you should compete with other players to have it.
If they are not interested in PvP scenarios they can simply avoid them as much as possible by staying in the green zone.

Life is Feudal MMO is an open world sandbox which is completely player driven, player's decisions are the core of the game and those decisions should face consequences, you decide to venture into the red zone? You face consequences, it's as simple as that.
That was the original game concept, player's decisions above everything else, you decide to ally with x coalition and to have them as you protectors? You face consequences from that choice, whether they would be good or bad.
With the opening of too many servers with too many different rulesets this game basically became a bigger LIF YO version.
New servers should have been opened only in case of not sustainable technical issues in the long term but not with different rulesets or you would literally end up competing with LIF YO.

Sunleader wrote:4.
The System you suggest doesnt work anywhere.
I dont even know a Game working even remotely like that.
Which is not surprising because the System is a Guaranteed Population Killer where the Game would be dead in less than a Year.

The system i suggested is very similar to systems in places in some games, some of which you actually said to have played.
That system would be way better then the segregating one we currently have which literally comes from a lif yo perspective.
You are just too narrowminded and too attached to the current one, which is obviously not working and has ALREADY proven to have massively helped to kill the game population aswell.
I saw your replies in the economy post from SonofKitt and they just confirm the fact that you're too attached to the current system and you feel it's perfect and can't realise the massive problems it has.
Sometimes i get the feel to be replying to a donkey instead of an actual person just by looking at the level of stubbornness.

Sunleader wrote:But Thanks for Showing your True Colors.
This Suggestion Shows Perfectly that you never cared about the Game or about Fairness on the Red Server.
All you want is to Force People into a Place where you can RPK and Grief them and destroy their Stuff for no Reason.


I do care about the game, that's why I'm still here proposing new suggestions and alternatives to non-working system which we currently have in place.
Red zone doesn't need fairness since PvP players want as less protection as possible and they want to be in a competitive environment. If they fail to establish there they can try again from the green or orange zone.
I'm telling you once again, your carebear and bad player mindset simply cannot realise that, I bet you must be really bad at videogames in general.

With that system in place people wouldn't be forced in the Red or Orange zone, they could go there to gain some benefits but that's up to them.
If you want to make a RP castle in green with your 4 man group and feel like a true RPKING you're free to do it. I wouldn't consider it a good way of playing the game and would totally be against the general game concept but if you legit just want that from this game, why not, with that system the game still gives you the option to do so without using hq resources which should truly require competition to acquire.


1.
The Majority of NATO also thinks that Russia is a problem.
But that doesnt mean the Majority wants to Nuke Russia.

The System iwith Town Claims is surely Broken.
But your Suggestion would Break the entire Game.
And even on the Town Clsim issue it would not really fix the Town Claim but mdrely break it in another way....


2.
Its hilarious how you Quote Bobik mentioning why merging the Servers would be a Catastrophe. And then tell ME that I am the only not seeing it.

Merging Servers means alot of Players lose their Stuff.
In the end you have one Server instead of four. But likely end up with with the Population of barely 2 Servers if your lucky.
And since your covering less playstyles you get a much lower population in general.

Small Hint.
What Bobik meant was likely to close 1 Server.
So se get 2 Green and 1 Red.
The Sdrver Closed likely being Irly.

Not to close 3 of 4 Servers.


3.
No Mate.
Your Server you Suggest would be Red.
The Ruleset you have laid out there would practically force people into Red Ruleset.

And yes.
Population is indeed Fundamental in this Game.
Thing is. YOUR SUGGESTIONS WOULD KILL THE POPULATION FOR HEAVENS SAKE.


4.
Again with the Blatant Lies...
No this System has not worked for any Games.
Neither EVE nor UO got this System.

Pls stop repeating this Lie.
It wont become True just because you keep repeating it....


And Mate.
You will never get all Players together.
Be happy they dont try.
Because the Majority of Players is PvE Oriented.
My *Carebear* Mindset is unfortunately for you the Mindset which tends to get 10 times more players than your RPK/Griefer Mindset....

So if there ever came a Single Server it would be a Green One.


5.
I havnt seen any Evidence for you being any of the additional things you mentioned atop of what I did.
But well you got to know...

LiF is a Open Sandbox.
Thats Correct.
Thibg is what your trying to make out of it.
Is a PvP Arena Fame with Sandbox Elements.

Your in essence trying to get a Planetside 2 Game with Destructible Castles.
But this aint a Bigger version of Chivalry.

Its a Sandbox. Not a Boxing Ring in Sand.
People want Sand to Build things with it.
Not to have others trample over it....


6.
Again.
No it is not.
Both UO and EVE use vastly diffdrent Systems.

Your System is nowhere close to that.
And no matter how often you Repeat that Lie it doesnt become any less False.

Also. If I am a Donkey then your Trump.
A notorious Liar with no Idea of what hes talking about repeating his lies over and over while ignoring the facts...


7.
If you cared for the Game you would not make Suggestions which so obviously would kill the game that anyone whose IQ is just slightly above his Body Temperature could realize it with ease...

Your Suggestion serves only one Purpose.
Fullfill your Wish of getting targets to kill.
Even if its just for 2-3 Months and even if the Game will be entirely dead after it.


At this Point.
I actually think you dont even think your Suggestion would work.
You know it will kill the Game.
You just think that you might get some Fun for 2 or 3 Months before it Dies.

User avatar
Monco
 
Posts: 122
Joined: 28 Oct 2017, 19:33

Re: Current state of the game

Post by Monco » 25 Aug 2018, 00:27

Sunleader wrote:Bunch of random bs as always


You are free to think whatever you want but still my suggestions and some of other forum users are way better then yours (small IBs for outposts are you even serious mate).
Anyways I got some infos, I guess that's why you hate the PvP community so much.
https://www.youtube.com/watch?v=jjqoETr1Nbs
https://www.youtube.com/watch?v=0a1qSO-oTw0
Some chinese people ruined your RP village back then, it must really feel bad to lose some shacks...
People like you shouldn't even belong to Life is Feudal MMO, you're just too far from the original game concept and should go back to your RP YO server, where you can trade for the sake of trading and rp for the sake of rping, without any need of game concept whatsoever.
I am not able to defend what I build so I PRETEND that the game should defend it for me instead.
Rule number one man, don't build what you can't defend.

Also the part of the video where you repeat cunts multiple times is really fun and you can really feel the hate lol.
Anyways that quote from 31:01 just reflects your massive carebear mindset "I think i'll just stay up here and hide in my closed nest AHAHAH", and still you proceeded to try and find RP reasons with your mates to why they attacked you like they should be mandatory.

If that's really you that made that video I have only one word to describe it, pathetic.


Sunleader
 
Posts: 180
Joined: 04 Dec 2017, 08:23

Re: Current state of the game

Post by Sunleader » 25 Aug 2018, 01:04

Monco wrote:
Sunleader wrote:Bunch of random bs as always


You are free to think whatever you want but still my suggestions and some of other forum users are way better then yours (small IBs for outposts are you even serious mate).
Anyways I got some infos, I guess that's why you hate the PvP community so much.
https://www.youtube.com/watch?v=jjqoETr1Nbs
https://www.youtube.com/watch?v=0a1qSO-oTw0
Some chinese people ruined your RP village back then, it must really feel bad to lose some shacks...
People like you shouldn't even belong to Life is Feudal MMO, you're just too far from the original game concept and should go back to your RP YO server, where you can trade for the sake of trading and rp for the sake of rping, without any need of game concept whatsoever.
I am not able to defend what I build so I PRETEND that the game should defend it for me instead.
Rule number one man, don't build what you can't defend.

Also the part of the video where you repeat cunts multiple times is really fun and you can really feel the hate lol.
Anyways that quote from 31:01 just reflects your massive carebear mindset "I think i'll just stay up here and hide in my closed nest AHAHAH", and still you proceeded to try and find RP reasons with your mates to why they attacked you like they should be mandatory.

If that's really you that made that video I have only one word to describe it, pathetic.



1.
My Suggestion might actually get People into this Game giving the Game a longterm larger population.
This might Reduce PvP in short term. But will result in more PvP longterm.


Your Suggestions so far only serve to get a larger percentage of the population forced into PvP thus increasing PvP in the short term. But losing massive chunks of population in the longterm thus killing the Game.


Gladly it seems the Devs aint as shortsighted and thus prefer to not allow the RPKs to just ransack the Game.


2.
I am not a Youtuber and not an RP Player.
So I never made a Video of LiF.

I cant watch the Video since I am on Smartphone right now.

Albeit I can guess its just Evidence that People will Quit the Game and be Frustrated when they l8se their Stuff.

Mortal Online Died exactly on that.
People Build up their Stuff. And while it remained were Happy.
Then someone Stronger came around.
Destroyed the Stuff.
And you ended up with Accusations of Cheating and Corrupt GMs.
You ended up with Toxicity by the few who stayed.
And a diminishing Population due to those who left.

As I said. I cant watch the Video before I get home. But it seems someone there was really Salty and really Toxic.
And guess what.
Either he has Left or he is still Toxic.
Or he left leaving a really Toxic Review.

This is how Mortal Online Died as well.
And thats exactly why Extensive Protection is Needed.



3.
Sorry.
But if you really believe that Rule 1 you made there. Then NOTHING thats destructible shoukd ever be Build in thus Game vecause there is always someone Stronger than you.
Needless to say.
If the Game worked like that you would have a Population of like 50-100 Players Average Online.



Edit:
Well then.
Watched the Video.

Dont know the Guy.
But it seems he Quit 7 Months Ago after publishing a Row of negative videos on LiF MMO.

This is exactly the kind of thing happening with less Protection.
RPKs kill some Noobs which cant even make Weapons.
These Newbes end up Frustratet and leave the game while telling everyone how bad the game is etc.

Fast Forward a few Months and these RPKs are gone as well because there was nobody left to RPK around their Area.

The Videos Show this happened 7 Months Ago.
So yes this is one of the many many players we lost thanks to RPKs and Griefers not being restricted properly :)

User avatar
DiddlyDale
True Believer
 
Posts: 27
Joined: 30 Sep 2014, 12:45
Location: Behind You

Re: Current state of the game

Post by DiddlyDale » 25 Aug 2018, 23:04

Sunleader wrote:
Monco wrote:
Sunleader wrote:Bunch of random bs as always


You are free to think whatever you want but still my suggestions and some of other forum users are way better then yours (small IBs for outposts are you even serious mate).
Anyways I got some infos, I guess that's why you hate the PvP community so much.
https://www.youtube.com/watch?v=jjqoETr1Nbs
https://www.youtube.com/watch?v=0a1qSO-oTw0
Some chinese people ruined your RP village back then, it must really feel bad to lose some shacks...
People like you shouldn't even belong to Life is Feudal MMO, you're just too far from the original game concept and should go back to your RP YO server, where you can trade for the sake of trading and rp for the sake of rping, without any need of game concept whatsoever.
I am not able to defend what I build so I PRETEND that the game should defend it for me instead.
Rule number one man, don't build what you can't defend.

Also the part of the video where you repeat cunts multiple times is really fun and you can really feel the hate lol.
Anyways that quote from 31:01 just reflects your massive carebear mindset "I think i'll just stay up here and hide in my closed nest AHAHAH", and still you proceeded to try and find RP reasons with your mates to why they attacked you like they should be mandatory.

If that's really you that made that video I have only one word to describe it, pathetic.



1.
My Suggestion might actually get People into this Game giving the Game a longterm larger population.
This might Reduce PvP in short term. But will result in more PvP longterm.


Your Suggestions so far only serve to get a larger percentage of the population forced into PvP thus increasing PvP in the short term. But losing massive chunks of population in the longterm thus killing the Game.


Gladly it seems the Devs aint as shortsighted and thus prefer to not allow the RPKs to just ransack the Game.


2.
I am not a Youtuber and not an RP Player.
So I never made a Video of LiF.

I cant watch the Video since I am on Smartphone right now.

Albeit I can guess its just Evidence that People will Quit the Game and be Frustrated when they l8se their Stuff.

Mortal Online Died exactly on that.
People Build up their Stuff. And while it remained were Happy.
Then someone Stronger came around.
Destroyed the Stuff.
And you ended up with Accusations of Cheating and Corrupt GMs.
You ended up with Toxicity by the few who stayed.
And a diminishing Population due to those who left.

As I said. I cant watch the Video before I get home. But it seems someone there was really Salty and really Toxic.
And guess what.
Either he has Left or he is still Toxic.
Or he left leaving a really Toxic Review.

This is how Mortal Online Died as well.
And thats exactly why Extensive Protection is Needed.



3.
Sorry.
But if you really believe that Rule 1 you made there. Then NOTHING thats destructible shoukd ever be Build in thus Game vecause there is always someone Stronger than you.
Needless to say.
If the Game worked like that you would have a Population of like 50-100 Players Average Online.



Edit:
Well then.
Watched the Video.

Dont know the Guy.
But it seems he Quit 7 Months Ago after publishing a Row of negative videos on LiF MMO.

This is exactly the kind of thing happening with less Protection.
RPKs kill some Noobs which cant even make Weapons.
These Newbes end up Frustratet and leave the game while telling everyone how bad the game is etc.

Fast Forward a few Months and these RPKs are gone as well because there was nobody left to RPK around their Area.

The Videos Show this happened 7 Months Ago.
So yes this is one of the many many players we lost thanks to RPKs and Griefers not being restricted properly :)


1/. Can I ask why you answered my post about steam reviews in another topic? Is this how you answer people by subverting their posts and moving it to a location where people can't see the original post?

Anyway besides the fact that the moderators on this forum are non existent, the clear lack of PvP is what is killing the game not the over burden of it, people are going back to YO to make PvP servers.

The game doesn't need to think long term because at the moment it is clearly losing money short term, which will make servers and eventually devs leave, I imagine that Bobik has a bob or two but probably doesn't want to sink all his money into a game that may bankrupt him.

RPK'ing occurs when players are bored, 7 months ago the game was basically in dieing mode and the devs had decided to lock up PvP at which point nearly everyone stopped fighting each other and started just walking around looking for something to do.

You see if two big guilds are fighting each other it will usually occur all day everyday (which it did), but when they locked off the ability to boost and bark box they basically killed the game dead, a lot of people just outright left instantly hence why you see a sudden drop in numbers.

2/. There are ways of making the game enjoyable and still lose stuff, losing stuff is part of life as a whole, and its the clear lack of losing stuff that is making people quit.

Most of the people that I know haven't lost anything except after the major update and even now they are still playing as the pop hasn't really changed, the reason the older players won't come back is because if they were to now all they would be doing is clearing up dead claims with maybe 1 guy for the next two weeks at least on red server where there is pvp.

There is no point in comparing games because for every game there is con there is a plus in another game, Rust is full pvp all the time and has way higher pop and way more average players, Eve Online most people live in low/null sec where pvp is always happening.

Ark is another game where the pvp servers are nearly always full and the pve servers are regularly closed down.

And these are just a few that I can name, does it mean I want this game to be the same, no not necessarily but you will notice that even in LiF:MMO they have a lot of things weirdly balanced.

I mean on average it takes two alphas fighting about 10 to 20 hours to kill each other constant fighting on Ark, in Life is Feudal it takes probably around 3 with all IB's and 1 JH.

So if things were to open up the game would need to be balanced better obviously.

3/. No he's right, Life is Feudal is full of players who want a castle as a 2 man operation, you can't be like that in an MMO but the devs enable that mentality, which is why the game dies because 2 people can easily take up the space of what 20 people could.

The devs made it so that you could make 10 alts as 1 person and form a guild and put a monument with literally 0 risk, that in any game is just dumb, 1 account should = 1 guild slot and each char is just an extension of that player.

And each tier should = x amount of accounts, tier 1 = 10, tier 2 = 20 etc etc.

Summary:

Look the game is dead and it isn't growing in numbers, if you truly think the game is going to thrive without constant PvP being present then this is what you have now, it's not working.

To top it off there is no reason why the devs can't try out a PvP server with 24/7 PvP, and leave all the other servers be, I think if they did that they would soon find where their bread is buttered.

But I imagine they would rather be obstinate and just try to stay the course and kill the game than admit they were wrong.


Sunleader
 
Posts: 180
Joined: 04 Dec 2017, 08:23

Re: Current state of the game

Post by Sunleader » 26 Aug 2018, 01:17

DiddlyDale wrote:
Sunleader wrote:
Monco wrote:
You are free to think whatever you want but still my suggestions and some of other forum users are way better then yours (small IBs for outposts are you even serious mate).
Anyways I got some infos, I guess that's why you hate the PvP community so much.
https://www.youtube.com/watch?v=jjqoETr1Nbs
https://www.youtube.com/watch?v=0a1qSO-oTw0
Some chinese people ruined your RP village back then, it must really feel bad to lose some shacks...
People like you shouldn't even belong to Life is Feudal MMO, you're just too far from the original game concept and should go back to your RP YO server, where you can trade for the sake of trading and rp for the sake of rping, without any need of game concept whatsoever.
I am not able to defend what I build so I PRETEND that the game should defend it for me instead.
Rule number one man, don't build what you can't defend.

Also the part of the video where you repeat cunts multiple times is really fun and you can really feel the hate lol.
Anyways that quote from 31:01 just reflects your massive carebear mindset "I think i'll just stay up here and hide in my closed nest AHAHAH", and still you proceeded to try and find RP reasons with your mates to why they attacked you like they should be mandatory.

If that's really you that made that video I have only one word to describe it, pathetic.



1.
My Suggestion might actually get People into this Game giving the Game a longterm larger population.
This might Reduce PvP in short term. But will result in more PvP longterm.


Your Suggestions so far only serve to get a larger percentage of the population forced into PvP thus increasing PvP in the short term. But losing massive chunks of population in the longterm thus killing the Game.


Gladly it seems the Devs aint as shortsighted and thus prefer to not allow the RPKs to just ransack the Game.


2.
I am not a Youtuber and not an RP Player.
So I never made a Video of LiF.

I cant watch the Video since I am on Smartphone right now.

Albeit I can guess its just Evidence that People will Quit the Game and be Frustrated when they l8se their Stuff.

Mortal Online Died exactly on that.
People Build up their Stuff. And while it remained were Happy.
Then someone Stronger came around.
Destroyed the Stuff.
And you ended up with Accusations of Cheating and Corrupt GMs.
You ended up with Toxicity by the few who stayed.
And a diminishing Population due to those who left.

As I said. I cant watch the Video before I get home. But it seems someone there was really Salty and really Toxic.
And guess what.
Either he has Left or he is still Toxic.
Or he left leaving a really Toxic Review.

This is how Mortal Online Died as well.
And thats exactly why Extensive Protection is Needed.



3.
Sorry.
But if you really believe that Rule 1 you made there. Then NOTHING thats destructible shoukd ever be Build in thus Game vecause there is always someone Stronger than you.
Needless to say.
If the Game worked like that you would have a Population of like 50-100 Players Average Online.



Edit:
Well then.
Watched the Video.

Dont know the Guy.
But it seems he Quit 7 Months Ago after publishing a Row of negative videos on LiF MMO.

This is exactly the kind of thing happening with less Protection.
RPKs kill some Noobs which cant even make Weapons.
These Newbes end up Frustratet and leave the game while telling everyone how bad the game is etc.

Fast Forward a few Months and these RPKs are gone as well because there was nobody left to RPK around their Area.

The Videos Show this happened 7 Months Ago.
So yes this is one of the many many players we lost thanks to RPKs and Griefers not being restricted properly :)


1/. Can I ask why you answered my post about steam reviews in another topic? Is this how you answer people by subverting their posts and moving it to a location where people can't see the original post?

Anyway besides the fact that the moderators on this forum are non existent, the clear lack of PvP is what is killing the game not the over burden of it, people are going back to YO to make PvP servers.

The game doesn't need to think long term because at the moment it is clearly losing money short term, which will make servers and eventually devs leave, I imagine that Bobik has a bob or two but probably doesn't want to sink all his money into a game that may bankrupt him.

RPK'ing occurs when players are bored, 7 months ago the game was basically in dieing mode and the devs had decided to lock up PvP at which point nearly everyone stopped fighting each other and started just walking around looking for something to do.

You see if two big guilds are fighting each other it will usually occur all day everyday (which it did), but when they locked off the ability to boost and bark box they basically killed the game dead, a lot of people just outright left instantly hence why you see a sudden drop in numbers.

2/. There are ways of making the game enjoyable and still lose stuff, losing stuff is part of life as a whole, and its the clear lack of losing stuff that is making people quit.

Most of the people that I know haven't lost anything except after the major update and even now they are still playing as the pop hasn't really changed, the reason the older players won't come back is because if they were to now all they would be doing is clearing up dead claims with maybe 1 guy for the next two weeks at least on red server where there is pvp.

There is no point in comparing games because for every game there is con there is a plus in another game, Rust is full pvp all the time and has way higher pop and way more average players, Eve Online most people live in low/null sec where pvp is always happening.

Ark is another game where the pvp servers are nearly always full and the pve servers are regularly closed down.

And these are just a few that I can name, does it mean I want this game to be the same, no not necessarily but you will notice that even in LiF:MMO they have a lot of things weirdly balanced.

I mean on average it takes two alphas fighting about 10 to 20 hours to kill each other constant fighting on Ark, in Life is Feudal it takes probably around 3 with all IB's and 1 JH.

So if things were to open up the game would need to be balanced better obviously.

3/. No he's right, Life is Feudal is full of players who want a castle as a 2 man operation, you can't be like that in an MMO but the devs enable that mentality, which is why the game dies because 2 people can easily take up the space of what 20 people could.

The devs made it so that you could make 10 alts as 1 person and form a guild and put a monument with literally 0 risk, that in any game is just dumb, 1 account should = 1 guild slot and each char is just an extension of that player.

And each tier should = x amount of accounts, tier 1 = 10, tier 2 = 20 etc etc.

Summary:

Look the game is dead and it isn't growing in numbers, if you truly think the game is going to thrive without constant PvP being present then this is what you have now, it's not working.

To top it off there is no reason why the devs can't try out a PvP server with 24/7 PvP, and leave all the other servers be, I think if they did that they would soon find where their bread is buttered.

But I imagine they would rather be obstinate and just try to stay the course and kill the game than admit they were wrong.



1.
Did I ?
No offense but I never read your post in this Topic.
Because as I said. I am not bothering to read someone raging about me.
I am not a Griefer so I dont really enjoy other people raging about me.

I answered in the other topic based on you pointing out Steam Reviews in that other Topic.
If that happened to Answer your Post here thats fine but a coincidence.


2.
Of course they make PvP Servers.
LiF YO is highly superior for a PvP setting.
Monthly Wipes ensure an even playing field.
Smaller Map means that just 50 People are enough for a Server to have Active PvP.
You can join a Server whose JH matches your Playtime.
Castles can be Build in a week thanks to faster leveling.
You can do everything with 1 Character.
And PvE Players simply got their own Servers so they dont care.

Thing is.
MMO doesnt work like that.
Try selling the Players Monthly Wipes.
Theyre going to Lynch you :P


3.
The Video if your Friend there was done when the PvP was much less restricted and when there was Thousands of Players around.
So erm Yeah.
Sorry but no. RPK happens when there is no Protection System to prevent it.


4.
Thats also Bullcrab.
When they Removed the ability to Barkbox over Walls the Game was already declining heavily.
Which aint surprising because People logged in and got Massacred before being able to do anything thanks to the Enemy Guild having Barkboxed into their Castle completely ignoring Walls and Defenses etc while nobody was online.
And then just had to log in during an Attack to slay everyone from behind.

Thats why Devs removed it in the first place.


5.
There is indeed ways.
Successful Games simply give Rewards even for lost Fights thus compensating the losses.
Others simply make stuff so worthless and fast to get that it doesnt matter to lose it.
But the first thing isnt really in the Game Design of LiF MMO. And the Second would kill the Game because if a Castle is build in a Week you will have 5000 Castles with a Single Player Each.

Sorry.
But LiF MMO is not really cut out for PvP.



6.
Tell that to your Friends there.
Which claim that this Game would be Successful if it allowed everything to be Destroyed.
If I was mean I could point to Games like WoW.
Extremely limited PvP. Nearly No Looting or Asset Destruction.
And Playernumbers higher than all the Games you guys mentioned so far can get together.

But thats meaningless. Because WoW is an entirely different Game with completely different Setup.


7.
Thats why I say that Guild Monuments should have a High Base Price.
Like 10 Gold a Week.
While the Realm Claim growing should barely Raise that Price.
Meaning a T1 Monument with Full Realm Claim would Cost like 11 Gold (10 for Town Claim and 1 for Reslm Claim)
A T4 like should get to like 20 Gold when fully Grown.

Right now a Guild T1 Claim is like 50 Silver a Week. And you can go as low as 20 Silver if you dont care about the Realm Claim losing some Rings in between.
With this Mini Price of course People go ahead doing a Town Claim alone and having 5 Town Claims instead of 1 Big Claim where the Realm Claim Covers stuff.

Why would they Run an Expensive T4 Monument that costs 10 Gold a Week.
When they can get Larger Territory and Superior Protection by getting 4 T1 Monuments for 1 Gold a Week.


8.
The Game isnt Dead at all.
And no its not Gaining Players.
For that we need an Economy that halfwat Works and some PvE Content to keeps People around until they actually have the Skills to and Equipment to Face other Players.

BUT.
Unlike before where you could massacre people insude Town Claim etc.
We stopped Losing 20-30% of our Poayers each Month.


9.
As I said.
If you want to kill your Red Server have Fun.
Not mixing in on that.
The Server will Die within a Few Months. If you made 24/7 JH Rules.
But as long as you dont touch the Green Servers I dont care at all lol.

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Agathius
 
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Re: Current state of the game

Post by Agathius » 26 Aug 2018, 03:01

Sunleader i have never read a text like yours.
Truly, at first i thought about replying but i had to pause and think myself if this person that claims other ppl have low IQ cause they have other opinions than him even deserves an answer.

What i got out of me was that no, you do not. Instead, what you need is these sentences below :) :) :)

I could never have read such innacuracies based on no knowledge of the game. I could begin with 'your suggestions only serve for you to get people to kill'. I mean seriously, that there is such bias in your words is really... Appaling to say the least. Why exactly? What are your words based on? Not only you provide no valid proof for what you say but also you stray from logic in so many ways that really, booking an answer to you with bullets and points is just not worth it.

For Monco and Diddly, you are at this moment talking to one of the ppl that were of this opinion when this post was made to begin with many months ago. He still is of this opinion. You see that the guy's words just seem clear bias and lack of social interaction with anyone except his few 3-4 carebear friends (I would never say 'Rper friends, i would be insulting RPers and i would not do that as a person that RPs myself in some games).

After so many months they do not learn. It is simply not worth bothering.

But the majority of LiF sees what is going on. They are truly not stupid and you can depend on that. The populace of LiF sees what is going on in the game and they sure know what's causing the situaton at the moment. Your proof is invalid, your logic is flawed and not worth even arguing against and you demolish your own points in such a way no one needs to say something against you.
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Sunleader
 
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Re: Current state of the game

Post by Sunleader » 26 Aug 2018, 04:54

Agathius wrote:Loser Dogs Barking


Oh look.
Its the guy which several Months ago when I was posting here saying that the Game will lose more than half of its Userbase if they keep the bullcrab with Barkboxes climbing over walls etc.

And who in response to that claimed that I was an carebear idiot.


Well now.
We are less than half as many Players as back. Then.
My Prophecy came entirely True.

And guess what.
FINALLY after the last Big Patch others cannot Climb into our Town Claim outside JH.
And guess what.
We actually gained some People after the Update.


So Yeah.
I am sure the Devs will listen to you all day. (NOT)

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WestArcher
 
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Re: Current state of the game

Post by WestArcher » 26 Aug 2018, 05:15

Sunleader wrote:FINALLY after the last Big Patch others cannot Climb into our Town Claim outside JH.
And guess what.
We actually gained some People after the Update.

I'm sorry but the last big patch brought back the ability to climb into peoples bases outside of JH. I think you might be insane.


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Re: Current state of the game

Post by Sunleader » 26 Aug 2018, 07:35

WestArcher wrote:
Sunleader wrote:FINALLY after the last Big Patch others cannot Climb into our Town Claim outside JH.
And guess what.
We actually gained some People after the Update.

I'm sorry but the last big patch brought back the ability to climb into peoples bases outside of JH. I think you might be insane.


And I think your pretty Ignorant of Reality.

But oh well.
It Speaks in your Favor that you dont know.
For that means you apparently did not Try it.


Nope.
In the last Big Patch they bought back the Ability to Place Objects and thus Climb Walls in General.

Which is a Good Change. Because during JH they are an Importand replacement for Ladders.
Allowing for PvP in JH to happen by people assailing the Walls.

However.
On Green Servers.
Another Mechanic Gladly makes it absolutely Impossible to Enter the Town Claim of another Guild unless Allowed by them to do so.

This Mechanic does simply Teleport you out of a Town Claim if you try to move into it during JH.
So even if you place Barkboxes or other Stuff on a Wall and then Climb up there.
Upon trying to Jump over the Wall you will simply be Teleported back outside.


Only during JH you can attempt to go over the Walls.
Meaning that if you want to Attack a Settlement during JH.
You have to Properly Attack it from the Outside thus Forcing your Way over the Walls in a Fight.

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Agathius
 
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Re: Current state of the game

Post by Agathius » 26 Aug 2018, 12:17

Now wait just a second little guy. I did predict eventually few will be left on the game. So did you (To your logic cause of no PvP :lol: ) Now big question is, why did people leave?

If we say they left cause of too much pvp, it is illogical and insensible to say so since 'too much pvp' is non existant and there's safe boxes where pvp does not exist.

Now if we say they left cause of restrictions to pvp.
Let's see what the major changes in pvp did to the game, something me and the experienced populace DID predict.

Barkbox change (-1000)
IB claim tile change (-200)
Safeboxes and less pvp servers than Avalon (-2000 from Avalon, slow steady decline of everyone who was an RPer but had no pvp in Epleland)
The Unwiped map withought major changes to PvP and more open world (Slow decline ever since the beggining)

Now am not saying these are true. But they are true. If you really think they left because of 'too much pvp' Then all we need to do is look at Epleland and Skjut and realise these populaces left far faster than any.
Am sure PvP was not their problem. :lol: :lol: :lol:
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DiddlyDale
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Re: Current state of the game

Post by DiddlyDale » 26 Aug 2018, 14:46

WestArcher wrote:
Sunleader wrote:FINALLY after the last Big Patch others cannot Climb into our Town Claim outside JH.
And guess what.
We actually gained some People after the Update.

I'm sorry but the last big patch brought back the ability to climb into peoples bases outside of JH. I think you might be insane.


Tell me about it, this guy literally hasn't got a clue and ontop of that he is constantly going in circles and has no idea of the history or present situation that the game is in, it's like arguing with a spinning top.


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Re: Current state of the game

Post by Sunleader » 26 Aug 2018, 18:49

Agathius wrote:Now wait just a second little guy. I did predict eventually few will be left on the game. So did you (To your logic cause of no PvP :lol: ) Now big question is, why did people leave?

If we say they left cause of too much pvp, it is illogical and insensible to say so since 'too much pvp' is non existant and there's safe boxes where pvp does not exist.

Now if we say they left cause of restrictions to pvp.
Let's see what the major changes in pvp did to the game, something me and the experienced populace DID predict.

Barkbox change (-1000)
IB claim tile change (-200)
Safeboxes and less pvp servers than Avalon (-2000 from Avalon, slow steady decline of everyone who was an RPer but had no pvp in Epleland)
The Unwiped map withought major changes to PvP and more open world (Slow decline ever since the beggining)

Now am not saying these are true. But they are true. If you really think they left because of 'too much pvp' Then all we need to do is look at Epleland and Skjut and realise these populaces left far faster than any.
Am sure PvP was not their problem. :lol: :lol: :lol:



Leaving aside that by your Calculation the Game would be at -200 Players by now.
Which is Impressive causes I didnt know you could have Player Numbers running in the Negative.
But hey who cares.

Unfortunately your Claim there is Bullcrab.
Because the Game lost a pretty Consistent 20-30% each Month right of the Start.
This can be Proven by Steam Charts very easily.

The First time anything has ever Changed in this Constant 20-30% loss each Month.
Was the last Big Update where Green Servers got Safer and Town Claims on Green Servers became Sacred and Protected.
While Red Servers became less Protected with PCs removed.

After which we gained some Players back and now are sitting somewhat stagnant. After the Update Hype was over and the Playerbase stabilized.

Now its going to be interesting wether it breaks out downward or upward.


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Re: Current state of the game

Post by Sunleader » 26 Aug 2018, 18:56

DiddlyDale wrote:
WestArcher wrote:
Sunleader wrote:FINALLY after the last Big Patch others cannot Climb into our Town Claim outside JH.
And guess what.
We actually gained some People after the Update.

I'm sorry but the last big patch brought back the ability to climb into peoples bases outside of JH. I think you might be insane.


Tell me about it, this guy literally hasn't got a clue and ontop of that he is constantly going in circles and has no idea of the history or present situation that the game is in, it's like arguing with a spinning top.


I am merely stating the Facts you can Read in the Steam Charts.
Meanwhile you guys have been doing nothing but throw Provocations and Indirect Insults around.

Guys Sorry but Seriously.
Your behaving like a Small Dog which just met a Tiger.
You keep barking and barking at me while having entirely stopped to even try to bring any arguments on the Topic.

Its always wondering me why this happens.
All you do is showing everyone that your butthurt at me and got no arguments for your case.
Yet each time you guys just go into crazy Panic mode and focus entirely on my Person instead of the topic.


But oh well.
No helping it.

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Hodo
 
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Re: Current state of the game

Post by Hodo » 26 Aug 2018, 19:56

Sunleader wrote:Oh look.
Its the guy which several Months ago when I was posting here saying that the Game will lose more than half of its Userbase if they keep the bullcrab with Barkboxes climbing over walls etc.

And who in response to that claimed that I was an carebear idiot.


Well now.
We are less than half as many Players as back. Then.
My Prophecy came entirely True.


Wait what?

You are saying that bark box ladders caused the massive decline in playerbase?

Because if that is the case, you deserve to have this.
Image

Now if you are saying that the removal of bark box ladders caused the decline in playerbase, well that is plausible.

I watched more "PVP" guilds leave after the string of anti-open world PVP things were added or more accurately, removed. And then the rise of the Chin Empire on the North American servers because of lack of a pac-rim server for them to play on. Then the constant issues with people finding exploits to crash the server tile or the IBs. Or the horrid lag on the NA server because of substandard hosting because of cheap-a55ed devs.

Yeah....and it is 4PM on a Sunday EST for me right now, and I can see there are less than 450 people on the NA servers. And under 1400 on ALL of the EU servers combined.
Don't build what you can't defend- Rule number 1.


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Re: Current state of the game

Post by Sunleader » 26 Aug 2018, 20:09

Hodo wrote:
Sunleader wrote:Oh look.
Its the guy which several Months ago when I was posting here saying that the Game will lose more than half of its Userbase if they keep the bullcrab with Barkboxes climbing over walls etc.

And who in response to that claimed that I was an carebear idiot.


Well now.
We are less than half as many Players as back. Then.
My Prophecy came entirely True.


Wait what?

You are saying that bark box ladders caused the massive decline in playerbase?

Because if that is the case, you deserve to have this.
Image

Now if you are saying that the removal of bark box ladders caused the decline in playerbase, well that is plausible.

I watched more "PVP" guilds leave after the string of anti-open world PVP things were added or more accurately, removed. And then the rise of the Chin Empire on the North American servers because of lack of a pac-rim server for them to play on. Then the constant issues with people finding exploits to crash the server tile or the IBs. Or the horrid lag on the NA server because of substandard hosting because of cheap-a55ed devs.

Yeah....and it is 4PM on a Sunday EST for me right now, and I can see there are less than 450 people on the NA servers. And under 1400 on ALL of the EU servers combined.



There comes the next guy who got no arguments and instead just hurls around Insults.

And guess what.
Its another RPK/Griefer who has been arguing for no Claim Protection last year already.


Why am I not surprised.....

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Re: Current state of the game

Post by Agathius » 26 Aug 2018, 23:32

Arguements go to him that deserves them.

There's a certain life of logic and the ppl above already destroyed you with arguements that you keep humiliating yourself by changing what they've said.

At this point there are no arguements for you. Arguements go to those that are logical, intelligent and able
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Re: Current state of the game

Post by Agathius » 26 Aug 2018, 23:41

Since you are so calling out for someone to destroy you though, gladly. I'll do it.

Your quotes: 'If what you said was right there'd be 0 left in this game'

Starting by that, NO. The beggining of Avalon had it at 4.5k. In the time of the Barkbox change, if i am not incorrect, Avalon had a populace of 2.5k-3.0k average. Some days after that change, it dropped by 1k on both numbers (Am sure anyone that's been through early OBT will confirm this, as it is true)

Most people that rejoined NOW joined for the following reasons:
1) Red and Green (Not good or bad change, they just wanted to see how it was)
2) Barkboxing reenabled and open world reestablished with outposts
3) Tweaks on spamming IB's and positive developments

The populace of LiF mostly downvoted what happened with barkboxes, something which debunks your silly theory that 'People were leaving cause of Bark boxes'.

No one was leaving. Like 1 in 1000 people because that's how many the carebears that whine constantly are.

The majority downvoted Epleland as well, except ofc those that were going to go to Epleland.
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Re: Current state of the game

Post by Sunleader » 27 Aug 2018, 01:44

Agathius wrote:Arguements go to him that deserves them.

There's a certain life of logic and the ppl above already destroyed you with arguements that you keep humiliating yourself by changing what they've said.

At this point there are no arguements for you. Arguements go to those that are logical, intelligent and able


Oh sure.
For Ages Eternity it has always been the Intelligent and Able who swung around clubs and hurled insults around.
While the Stupid wrote books and posted detailed explanations of things.

By that Logic you are Intelligent for sure.......


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Re: Current state of the game

Post by Sunleader » 27 Aug 2018, 02:00

Agathius wrote:Since you are so calling out for someone to destroy you though, gladly. I'll do it.

Your quotes: 'If what you said was right there'd be 0 left in this game'

Starting by that, NO. The beggining of Avalon had it at 4.5k. In the time of the Barkbox change, if i am not incorrect, Avalon had a populace of 2.5k-3.0k average. Some days after that change, it dropped by 1k on both numbers (Am sure anyone that's been through early OBT will confirm this, as it is true)

Most people that rejoined NOW joined for the following reasons:
1) Red and Green (Not good or bad change, they just wanted to see how it was)
2) Barkboxing reenabled and open world reestablished with outposts
3) Tweaks on spamming IB's and positive developments

The populace of LiF mostly downvoted what happened with barkboxes, something which debunks your silly theory that 'People were leaving cause of Bark boxes'.

No one was leaving. Like 1 in 1000 people because that's how many the carebears that whine constantly are.

The majority downvoted Epleland as well, except ofc those that were going to go to Epleland.




Are you Joking ????
Thats not even Challenging much less Destroying anything.

1.
Factually Wrong.
And can be Confirmed as wrong because by that Statement Avalon about the Average Online Population as the All time Peak for LiF on Steam.

And again.
The Population dropped by 20-30% EACH MONTH ever since the Game released OBT on Steam.
There has been no Significant Changes by any Updates to this Trend until the Big Update for Green and Red Servers.
This is also a Fact that can be checked on Steam.


2.
Also Factually Wrong.
Because while they enabled Barkboxing they made Town Claims Untouchable.
You can barkbox as high as you want but you dont get anywhere with it cause you get teleported out.

And Outposts are sooo open World.....
So far they only get Conquered without much resistance and then deleted cause the attackers know they cant defend em either.

If you came back gor that my condolences.


3.
More Blatant Lies.
For your info.
The Elpland Poll Confirmed they dont even want a JH for outposts.
Guess how a vote for destructible Town Claims etc would go.

Or do you say the Majority of players went to Elpland ? ^^

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Re: Current state of the game

Post by Agathius » 27 Aug 2018, 16:23

1) Posing Steam as a 'proof' is false as 30% or more of the game does not use Steam to logg on (This can be proved by the amount of ppl in the game itself (Buyan+Avalon was 7k to 8.5k total) and the ppl in the Steam charts are far lower.

Even if this part was true, how exactly does it contribute to your arguement? People've been steadily leaving from all srvs and Epleland was depopulated far faster than Avalon or other servers, and if i remember correct Epleland's town claims have been safe for a LONG time.


2) The population dropped a steady 7-10% per month. What am saying is that by the barkbox change it dropped drastically by 20%, which is no coincidence.

3) They made town claims untouchable in Epleland. The population in there got a 10% increase while the population in Avalon and Buyan got a 30 to 50% increase.

4) Outposts ARE open world and much pvp has been happening over them, at the point of a srv crashing, but i do not expect someone from Epleland to speak about that since he doesn't know. Again, you are inventing things.

Even in the guild i am now we had pvp 4 times in one JH over an outpost. Am sure others can say the same :D So yes, they ARE open world and they contributed to the playerbase.

5) There have been changes. Before this update 2-3 others followed behind that were tagged as 'a good step forward' by the community, such as poison/naptha nerf and others. Again, ignorance and misinformation and assuming your personal opinion is true.
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Re: Current state of the game

Post by Sunleader » 28 Aug 2018, 02:13

Agathius wrote:1) Posing Steam as a 'proof' is false as 30% or more of the game does not use Steam to logg on (This can be proved by the amount of ppl in the game itself (Buyan+Avalon was 7k to 8.5k total) and the ppl in the Steam charts are far lower.

Even if this part was true, how exactly does it contribute to your arguement? People've been steadily leaving from all srvs and Epleland was depopulated far faster than Avalon or other servers, and if i remember correct Epleland's town claims have been safe for a LONG time.


2) The population dropped a steady 7-10% per month. What am saying is that by the barkbox change it dropped drastically by 20%, which is no coincidence.

3) They made town claims untouchable in Epleland. The population in there got a 10% increase while the population in Avalon and Buyan got a 30 to 50% increase.

4) Outposts ARE open world and much pvp has been happening over them, at the point of a srv crashing, but i do not expect someone from Epleland to speak about that since he doesn't know. Again, you are inventing things.

Even in the guild i am now we had pvp 4 times in one JH over an outpost. Am sure others can say the same :D So yes, they ARE open world and they contributed to the playerbase.

5) There have been changes. Before this update 2-3 others followed behind that were tagged as 'a good step forward' by the community, such as poison/naptha nerf and others. Again, ignorance and misinformation and assuming your personal opinion is true.



1.
Sorry but a Statement by you is not Sufficient Evidence.
And Right now.
We got 320 Players on EU and 420 Players on NA according to the Games Servers.
That is 740
Steam Lists 570 Players.
That would mean 23% not on Steam.

Even if we assume your 30% Value.
Your Claim that Avalon/Buyan usually had 7k People or more would mean the Average on Steam would need to be around 5k Players.
But Steam barely once reached 5k Players as Overall Peak.
And there is other Servers there as well.

So Sorry but your Statement is highly Unlikely to be True.


Its not working towards my Argument.
Its simply Debunking yours. Because your Numbers are Factually Wrong.




2.
You can Say that.
But its wrong and can be proven wrong.
Because ever since Steam Launch the Numbers are Recorded.
And there was no Time when the Game lost 10% each Month and then Accelerated to 20%
The Game kept losing 20-30% each Month since Release.
This Trend hasnt Changed until Jule this Month when the Big Update for Green and Red Servers Hit.

As I said Mate.
This is a Fact.
Its not some Assumption etc.

Its something that can be Confirmed from the Records.

So your Claim is False.



3.
Unsupported Claim.
I am on Skjultland. And guess what. On our Town Claim when I bought a Character from another World there who wasnt in the Guild he was Teleported out as well.

All Green Worlds enjoy Secure Town Claims now.
And Epleland as well as Skjultland had small User Increases.

Now while you cannot afterwards control which Server got how much Increase.
What you can for a Fact check.
Is that there is more Population on Green Servers than on Red Servers.

During Off Hours the Green Servers hold about 60-70% of the Population.
And during On Hours the Green Servers hold about 55% of the Population.
(PvPers mostly log on during On Hours since thats when PvP happens)


4.
I am still from Skjult as I have mentioned countless times.
But well seeing how far off the Numbers you post are. I dont need to expect you to actually read something properly I guess.

And no.
Outposts currently are not really much for PvP.

The Problem is.
The Defender basicly needs to be there each single JH on all of their Outposts to Defend them.
Which is Impossible because you wont have everyone Online every Single JH just on the Offchance of something happening.

Meanwhile the Attacker doesnt need to be there.
He can Choose an JH at his Leisure and call his Guildmembers for that Day to be Online in Full Force.
Then Attack an Outpost. Take it.
And then usually doesnt use it but instead just Deletes it.
Because they know just as well that they cannot Defend it either.

Thats also why alot of Guilds already Filed Complains that Conquered Outposts should get a Timer before they can be Deleted so that the Defender can take it back.

Because currently you can easily take Outposts of a Far Stronger Guild than yours. Simply by snatching it on a day where they dont have their Troops Online.


As for you.
Ah yes. I forgot your an RPK....
To you if you Attack an Empty Outpost and then 3 Guys of the Guild show up to Defend it as they were the only ones Online and get Massacred by your 15 People then you call that PvP.....



5.
Your the Ignorant one Mate.
Your Feeling of the Weather doesnt mean it really is Cold.

And while there has surely been Good Changes here and there.
As well as Bad Changes there and then.

None of these So Far has actually Affected the Bigger Picture.

The Fact remains that the Game had 20-30% Loss of Palyerbase each Month till the Big Update.

So while there might have been some Praise and some minimal positive or negative movement.
The Great Picture has not been changed by these at all.

Thats a Fact you can read up in the Records.



Sorry Mate.
But you making Random Claims is not Evidence.
And you believing there was something is not Facts.

Pls refrain from the attempt to call Facts from something that you cannot actually provide any Evidence for.

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Re: Current state of the game

Post by Torneach » 28 Aug 2018, 04:42

Alright kids, I think it's time we simply ignore Sunleader's rather terrible posting and have real discussions.

He's just here to argue for the sake of argument.

On topic:

Monco's green/orange/red system is, I think, a good and probably the best compromise for different playstyles all on one server. It's pretty much a good port of how EVE runs its security status system. I wonder how we'd be able to incorporate the green zones into the broader economy - we wouldn't want to have an entire portion of the game world be useless and have no interaction with the rest of it. Perhaps some aspect of the red/green servers could be transferred into the zones, where green zone trading posts could be used for the "sell to the crown" system? It would incentivize trade caravans coming from the red/orange areas and would give green zone players a way to generate currency to be able to trade for some of the higher quality goods in the orange/red zones.


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Re: Current state of the game

Post by Sunleader » 28 Aug 2018, 05:23

Torneach wrote:Alright kids, I think it's time we simply ignore Sunleader's rather terrible posting and have real discussions.

He's just here to argue for the sake of argument.

On topic:

Monco's green/orange/red system is, I think, a good and probably the best compromise for different playstyles all on one server. It's pretty much a good port of how EVE runs its security status system. I wonder how we'd be able to incorporate the green zones into the broader economy - we wouldn't want to have an entire portion of the game world be useless and have no interaction with the rest of it. Perhaps some aspect of the red/green servers could be transferred into the zones, where green zone trading posts could be used for the "sell to the crown" system? It would incentivize trade caravans coming from the red/orange areas and would give green zone players a way to generate currency to be able to trade for some of the higher quality goods in the orange/red zones.


You can Ignore me all you want lol.
I am not debunking your Posts so you read it.
I know full well that you guys dont care about the game longterm and thus dont care about cobsequences as long as you get your will to destroy everything.
I am debunking your posts so that others can read it and see what consequences your suggestions would have.


For the Suggestion.

1.
This Suggestion make the Green Zone unplayable thanks to massive disadvantages. And barely any Protection.
The Orange Zone would pretty much be the only Zone where the few people that remain would Play.
And the Red Zone would basicly be deserted and only frequented rarely to get some Ressources.

But its Great that you yourself already know that the Green Zone could never even work and thus want to see if you can force the other zones to at least supply it a little bit lol....


2.
The Suggestion is not really useful either.
Because this would mean Closing 4 of 6 Servers.
This action alone would result in the Game losing more than 50% of its entire Playerbase.
Because aside from a large amount of people quitting due to the insane loss of effort they made in their Bases.
Alot of the PvE Oriented Players will simply refuse to Play on a Hardcore PvP Server thats restricting RPK and Griefing even less than current Red Servers....


This Suggestion would end with the Game basicly Dying within 6 months.

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Monco
 
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Re: Current state of the game

Post by Monco » 28 Aug 2018, 15:20

Sunleader wrote:
Your Claim that Avalon/Buyan usually had 7k People or more would mean the Average on Steam would need to be around 5k Players.
But Steam barely once reached 5k Players as Overall Peak.
And there is other Servers there as well.

So Sorry but your Statement is highly Unlikely to be True.

The OBT launched back in November and Avalon alone used to reach more then 4.5k Pop at the beginning, if you add Buyan the game used to have in fact more then 7k players.

You don't even know that the game launched on steam in January apparently, not at the real start of OBT. Population already dropped when the game launched on steam so you can't assume max pop based on steam charts.

Do us a favor and stop talking about things you don't know just for the sake of arguing, we're trying to have a constructive conversation here with actual useful suggestions.

Sunleader wrote:2.
You can Say that.
But its wrong and can be proven wrong.
Because ever since Steam Launch the Numbers are Recorded.
And there was no Time when the Game lost 10% each Month and then Accelerated to 20%
The Game kept losing 20-30% each Month since Release.
This Trend hasnt Changed until Jule this Month when the Big Update for Green and Red Servers Hit.

It's normal that when an update hits, in ANY game, people would come back to check new features and what changed, that's what happened with the "major update" here in lif mmo aswell, but it seems that people are still not happy since the game is now on a negative trend again.
https://steamcharts.com/app/700030#6m

Sunleader wrote:3.
Unsupported Claim.
I am on Skjultland. And guess what. On our Town Claim when I bought a Character from another World there who wasnt in the Guild he was Teleported out as well.

All Green Worlds enjoy Secure Town Claims now.
And Epleland as well as Skjultland had small User Increases.


Skjutland used to be WAY more populated before the RED and GREEN world change, now it's so empty it's second only to Iriy.

IF Epleland saw an increase that was in big part due to the outpost production exploit that's present in there, which allows guilds from other worlds to have continuous and uninterrupted free production.
A lot of guilds decided to set up a base with outposts in Epleland simply because it's meta atm for production, and it's an horrible exploit which should be fixed as soon as possible either by removing outposts from Epleland or making them destroyable and capturable there aswell (I'd actually make Epleland a standalone world or we would always face these kinds of exploits due to the massive overprotective game mechanics that server has).

Sunleader wrote:And no.
Outposts currently are not really much for PvP.

I'm telling you once again YOU DON'T KNOW WHAT YOU'RE TALKING ABOUT, Outposts are player made hotspots to "boost" PvP interactions between players.

https://lifeisfeudal.com/First-major-update/

"Outposts could become an integral part of war - engage in the small scale open world PvP raids to ruin those who stand in your way by hitting their resources; claim outposts from other players and guilds or kill their slaves to ruin their economy!"

That's why for example they have no place in a server without JH and can be easily exploited, since to work properly they need that mechanic.
If you take away the PvP part about outposts they literally bring no content and would have been useless, yet again i'm telling you PvP in this game is the general game "driver", everything rotates around it.

Sunleader wrote:The Problem is.
The Defender basicly needs to be there each single JH on all of their Outposts to Defend them.
Which is Impossible because you wont have everyone Online every Single JH just on the Offchance of something happening.

Meanwhile the Attacker doesnt need to be there.
He can Choose an JH at his Leisure and call his Guildmembers for that Day to be Online in Full Force.
Then Attack an Outpost. Take it.

If the attacker has outposts they would be vulnerable in case he decides to go for an attack, you don't get the point that basically a system which would allow more damage would also be taken in a more "careful" way from attackers, discouraging full zerg tactics especially given the fact that current big coalitions are formed by guilds of small-medium size which would still need to protect their stuff during JH and can't afford a full force attack unless they want to take a big risk.

Anyways some people suggested a "player decided vulnerable timer", the "defensive JH timer" to be decided and be different by each guild.
Basically the 2 hours timer in which you stuff should "supposely" be vulnerable would be chosen by the guild leader himself, when he feels like the guild would have the most people available, you can find a similar mechanic in other games.
I'm not sure if implementing such a mechanic would be an easy task tho.

Sunleader wrote:And then usually doesnt use it but instead just Deletes it.
Because they know just as well that they cannot Defend it either.

Thats also why alot of Guilds already Filed Complains that Conquered Outposts should get a Timer before they can be Deleted so that the Defender can take it back.

Because currently you can easily take Outposts of a Far Stronger Guild than yours. Simply by snatching it on a day where they dont have their Troops Online.

I agree that outposts resistence should be boosted and the command to destroy them magically should be removed.

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Re: Current state of the game

Post by Agathius » 28 Aug 2018, 21:16

I mean Sunleader is basically being destroyed right now, but because you're becoming an annoying issue, let's take a look at your past.

This guy was the same one of Freeport who claimed he know everything about the game. Some time after the chinese destroyed him and proved him that he is dirt. Now he's here attemting to take revenge on PvP. He tried everything from giving tickets to ppl so they come defend him. I was speaking with the guy in fact in the first days he was here - he claimed he 'played games earlier than i had made pimples (Since am 17) and that he knows everything.
That's when he got destroyed.

But you just prove factless assumptions. Am really tired of the arguements with you. I really am. Just imagine am the trashtalking king of the entire Avalon, but with you i am just bored man, it's not contructive not intelligent, nothing. You just pull stuff out of your ***.
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Sunleader
 
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Re: Current state of the game

Post by Sunleader » 29 Aug 2018, 01:45

Monco wrote:
Sunleader wrote:
Your Claim that Avalon/Buyan usually had 7k People or more would mean the Average on Steam would need to be around 5k Players.
But Steam barely once reached 5k Players as Overall Peak.
And there is other Servers there as well.

So Sorry but your Statement is highly Unlikely to be True.

The OBT launched back in November and Avalon alone used to reach more then 4.5k Pop at the beginning, if you add Buyan the game used to have in fact more then 7k players.

You don't even know that the game launched on steam in January apparently, not at the real start of OBT. Population already dropped when the game launched on steam so you can't assume max pop based on steam charts.

Do us a favor and stop talking about things you don't know just for the sake of arguing, we're trying to have a constructive conversation here with actual useful suggestions.

Sunleader wrote:2.
You can Say that.
But its wrong and can be proven wrong.
Because ever since Steam Launch the Numbers are Recorded.
And there was no Time when the Game lost 10% each Month and then Accelerated to 20%
The Game kept losing 20-30% each Month since Release.
This Trend hasnt Changed until Jule this Month when the Big Update for Green and Red Servers Hit.

It's normal that when an update hits, in ANY game, people would come back to check new features and what changed, that's what happened with the "major update" here in lif mmo aswell, but it seems that people are still not happy since the game is now on a negative trend again.
https://steamcharts.com/app/700030#6m

Sunleader wrote:3.
Unsupported Claim.
I am on Skjultland. And guess what. On our Town Claim when I bought a Character from another World there who wasnt in the Guild he was Teleported out as well.

All Green Worlds enjoy Secure Town Claims now.
And Epleland as well as Skjultland had small User Increases.


Skjutland used to be WAY more populated before the RED and GREEN world change, now it's so empty it's second only to Iriy.

IF Epleland saw an increase that was in big part due to the outpost production exploit that's present in there, which allows guilds from other worlds to have continuous and uninterrupted free production.
A lot of guilds decided to set up a base with outposts in Epleland simply because it's meta atm for production, and it's an horrible exploit which should be fixed as soon as possible either by removing outposts from Epleland or making them destroyable and capturable there aswell (I'd actually make Epleland a standalone world or we would always face these kinds of exploits due to the massive overprotective game mechanics that server has).

Sunleader wrote:And no.
Outposts currently are not really much for PvP.

I'm telling you once again YOU DON'T KNOW WHAT YOU'RE TALKING ABOUT, Outposts are player made hotspots to "boost" PvP interactions between players.

https://lifeisfeudal.com/First-major-update/

"Outposts could become an integral part of war - engage in the small scale open world PvP raids to ruin those who stand in your way by hitting their resources; claim outposts from other players and guilds or kill their slaves to ruin their economy!"

That's why for example they have no place in a server without JH and can be easily exploited, since to work properly they need that mechanic.
If you take away the PvP part about outposts they literally bring no content and would have been useless, yet again i'm telling you PvP in this game is the general game "driver", everything rotates around it.

Sunleader wrote:The Problem is.
The Defender basicly needs to be there each single JH on all of their Outposts to Defend them.
Which is Impossible because you wont have everyone Online every Single JH just on the Offchance of something happening.

Meanwhile the Attacker doesnt need to be there.
He can Choose an JH at his Leisure and call his Guildmembers for that Day to be Online in Full Force.
Then Attack an Outpost. Take it.

If the attacker has outposts they would be vulnerable in case he decides to go for an attack, you don't get the point that basically a system which would allow more damage would also be taken in a more "careful" way from attackers, discouraging full zerg tactics especially given the fact that current big coalitions are formed by guilds of small-medium size which would still need to protect their stuff during JH and can't afford a full force attack unless they want to take a big risk.

Anyways some people suggested a "player decided vulnerable timer", the "defensive JH timer" to be decided and be different by each guild.
Basically the 2 hours timer in which you stuff should "supposely" be vulnerable would be chosen by the guild leader himself, when he feels like the guild would have the most people available, you can find a similar mechanic in other games.
I'm not sure if implementing such a mechanic would be an easy task tho.

Sunleader wrote:And then usually doesnt use it but instead just Deletes it.
Because they know just as well that they cannot Defend it either.

Thats also why alot of Guilds already Filed Complains that Conquered Outposts should get a Timer before they can be Deleted so that the Defender can take it back.

Because currently you can easily take Outposts of a Far Stronger Guild than yours. Simply by snatching it on a day where they dont have their Troops Online.

I agree that outposts resistence should be boosted and the command to destroy them magically should be removed.


1.
The November/December Numbers are Meaningless.
The OBT had just Launched and there was Thousands of People which Played for like 2 Days and then Decided the Game is Trash.

This is completely normal for a Game because after the Hype alot of People Join to Check out the Game and not everyone likes it.

So yeah.
Pls stop talking about things you got no Idea about...

To begin with its fairly Ironic that you would try to demand that we have a constructive conversation when you guys are the ones who are more concerned talking about my Person rather than the topic...


2.
Yes and No.
An Update will bring back People that Check on the Update to see if its Improved something.
Thats why it gives a Sudden Increase.

But if you Check the Numbers.
In Jule we had an actual Increase in Players.
And then in August Continued with a smaller Loss.

Now if the Update had not Improved things.
We should have lost the Guys who Checked Back + the Usual Leaving Players.
So the Loss in August would have been a bit higher than usual.
So the 20-30% that leave Anyways + some more which came back to check but disliked it.

However. The Loss we got in August is barely Half the usual Losses.
And we actually Gained some Players in Jule.

If you assume that some of the People that left are those that only Checked for the Update.
The Usual loss has not actually happened anymore and your back within a 5% range which is normal Fluctuation.


It will be 1 or 2 months till we can get a Trend again.
And thus See if it had a Long Term effect.
But it is and stays a Fact that this Update had a Positive Effect and has at least tremendously slowed Player Loss.


3.
Thats a Blatant Lie.
No Offense but I have been on Skjut for a while.
And its been losing Players just like the others.
Whats true is that it had More Player than Eple before.

But this loss is to be Expected.
Because when People got the Option to Change Servers Freely Skjut was bound to take a loss.
Because the PvE Oriented People went to Eple and the PvP Guys to Avalon.
I myself am considering to move to Eple.
And I dont think about Building Outposts :P


I agree that the Outposts on Eple need to be Fixed tough.
I said this earlier. But from the get go. I think Outposts should be Conquerable using a Challenge for actual Battle rather than the current System which Heavily Favors the Attacker.
This would work regardless of JH and thus also on Eple.



4.
You can Scream at me all you want.
But it doesnt change the Facts.

And it doesnt matter for what Outposts are Implemented.
I am talking about what they are right now.

And Right now Outposts are not really providing much in terms of PvP.
Outposts right now are not a PvP hotspot but a Ganking Spot where 1 Group massively Superior to another will Massacre a few People and Delete an Outpost because they know that they will be the one inferior next time.

The System for Outposts right now is Flawed.
Because the Attacker has a massive Advantage...


5.
Correct. IF THEY HAD
But why should they need it.

And the Idea of a Guild Set Timer is not working that much either.
Because it doesnt Change the Predicament.


The Problem with Set Interval Timer is that the Defender has to be Online each and every Single Time in Full Force.
And this will not happen. Because People have this thing called Real Life.

The Attacker meanwhile can just Call his Guys together for a Specific Single Day to Attack.
He thus can Guarantee an Attack with Full Force and without any real Hassle because he can just Ignore the remaining Days where its Open.

This creates an Vast Advantage for the Attacker which simply cannot be Beaten.

And thats why we need a Challenged Battle instead.
I dont see why thats so against you either.

Just Set a Mini IB which costs nearly nothing and can be used on Outpost Declaring that during next JH you come to Conquer it.
Bam the Defender knows your Coming and thus can call his guys Together.
And the Attacker still has a light Advantage as he can Choose the JH for attack way beforehand and thus ensure that alot of his Members can actually come that day.

This would still be in Attacker Advantage. But would at least give the Defender to actually be there to Defend the Outpost.


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Re: Current state of the game

Post by Sunleader » 29 Aug 2018, 01:52

Agathius wrote:I mean Sunleader is basically being destroyed right now, but because you're becoming an annoying issue, let's take a look at your past.

This guy was the same one of Freeport who claimed he know everything about the game. Some time after the chinese destroyed him and proved him that he is dirt. Now he's here attemting to take revenge on PvP. He tried everything from giving tickets to ppl so they come defend him. I was speaking with the guy in fact in the first days he was here - he claimed he 'played games earlier than i had made pimples (Since am 17) and that he knows everything.
That's when he got destroyed.

But you just prove factless assumptions. Am really tired of the arguements with you. I really am. Just imagine am the trashtalking king of the entire Avalon, but with you i am just bored man, it's not contructive not intelligent, nothing. You just pull stuff out of your ***.


1.
I dont know what sort of Hallucinations you got.
But hey thats fine. Hallucinate as much as you want.
Reality is harsh after all. So nobody blames you for Escaping.

2.
I got no Idea where Freeport is and have never been There.
I also have never even been Attacked by Chinese much less has anything of mine gotten destroyed by them.
And I also never claimed to know everything nor have I ever talked with you outside this Forum.

3.
I also got my Doubts that your the Trashtalking King of Avalon.
So far your Provocations and Insults are sounding Desperate rather than Confident.
But hey thats a different Story I guess.

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Agathius
 
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Re: Current state of the game

Post by Agathius » 29 Aug 2018, 12:39

To an idiot it's all the same my dude. You're only humiliating yourself because people are destroying you with arguements and you act like you've the upper hand. You've been the subject of much merryment in 2 Teamspeak sessions already. Calm down and go farm cause i think this is too much for you. You ain't winning any arguement, you're only trashing your own self
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Re: Current state of the game

Post by Agathius » 29 Aug 2018, 12:45

You can always try to change my own words how you like, but the fact that LiF has been striving for less pvp and loosing ppl IS a fact and WILL remain a fact no matter how hard your foggy vision wants to see beyond it's nose. It is how it is, the Vets know, the Devs know, everyone except you Eplelanders knows :ROFL: :lol:
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Sunleader
 
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Re: Current state of the game

Post by Sunleader » 29 Aug 2018, 12:54

Agathius wrote:You can always try to change my own words how you like, but the fact that LiF has been striving for less pvp and loosing ppl IS a fact and WILL remain a fact no matter how hard your foggy vision wants to see beyond it's nose. It is how it is, the Vets know, the Devs know, everyone except you Eplelanders knows :ROFL: :lol:


Agathius wrote:To an idiot it's all the same my dude. You're only humiliating yourself because people are destroying you with arguements and you act like you've the upper hand. You've been the subject of much merryment in 2 Teamspeak sessions already. Calm down and go farm cause i think this is too much for you. You ain't winning any arguement, you're only trashing your own self


Here Mate.
I think you need it ;)

Image

Also. I am still on Skjut ^^

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