VindicteMortis wrote:bowlin12 wrote:There's tons of PvP to be had if you look for it. Large guilds come for PvP, why are people so scared to PvP big groups? Just want to prey on the weak because they are weak themselves.
Maybe because people wanted better pvp than just playing mount and blade servers all day. They want it to mean something.
IvanGray wrote:ObedSG wrote:As town claim walls, they cannot even be destroyed during Judgment Hour.
WestArcher wrote:But currently there's not really any reason to leave the comfort of home as you can pretty much do everything there.
Peegee77 wrote:WestArcher wrote:But currently there's not really any reason to leave the comfort of home as you can pretty much do everything there.
Fortunately a lot of people believe this. If the two guilds who have declared war on me actually had any imagination they would catch me when I was hunting, fishing, prospecting, mining, collecting rock and clay, and all the other things I have to do outside my claim. That would cause me some serious inconvenience.
Luckily, they only log on for JHs and think that PVP means cheesing over a wall looking for AFK botters, which in my case they fail to find.
Peegee77 wrote:WestArcher wrote:
Fortunately a lot of people believe this. If the two guilds who have declared war on me actually had any imagination they would catch me when I was hunting, fishing, prospecting, mining, collecting rock and clay, and all the other things I have to do outside my claim. That would cause me some serious inconvenience.
Luckily, they only log on for JHs and think that PVP means cheesing over a wall looking for AFK botters, which in my case they fail to find.
Spammichzu wrote:What if this game wasn't made for dedicated PvPers only?
I'm enjoying the almost endless possibilities LiF offers whithout me having to go out and gank someone who cant defend.
This is not Mount & Blade or Chivalry or some e-sport shooter, and it doesnt want to be! Roleplaying an outlaw or robber baron is not the only way you can play this game.
Sure, if you can only have fun by mowing down AFKers in their base, then there is probably not much for you to do, granted. But maybe then this game isn't the right place for you either?
A few people in here raise the concern the game will die soon because of people are too save in their castles. I mean seriously?
It is vital to the game that players who have limited interest in pvp have a save spot to run to or stay at, and have their belongings and buildings secure. Else they will quit and only 'dedicated' PvPers remain. Who will you gank then?
Why would i stay in the open and let myself get killed and robbed? Just for you to have fun? Well...it's not going to work that way, and i sincerely hope at least some of you understand why. But i doubt it.
I'm a player, too, a human that plays this game in his leasure time to enjoy himself. I'm not a token for someone elses pleasure, i'm not your game content.
Go do your IBs, go trash some stuff in JHs, hell, even roam the lands and try to catch some unaware peasants or try to intercept trade routes. All fine and dandy.
Still, you need to realize, you need us sheeps, and we sheeps need to prosper and a have save heaven to retreat to, so we can craft more stuff and build more things for you to try and take from us.
Why are you pretending you want to have high level pvp vs people who can actually defend themselfes when all i get from this topic is some people (you keep calling them the majority, i doubt it's even a third or quater of the playerbase) are pissed because walls and town claims actually do offer some protection. Get real.
Spammichzu wrote:What if this game wasn't made for dedicated PvPers only?
I'm enjoying the almost endless possibilities LiF offers whithout me having to go out and gank someone who cant defend.
This is not Mount & Blade or Chivalry or some e-sport shooter, and it doesnt want to be! Roleplaying an outlaw or robber baron is not the only way you can play this game.
Sure, if you can only have fun by mowing down AFKers in their base, then there is probably not much for you to do, granted. But maybe then this game isn't the right place for you either?
A few people in here raise the concern the game will die soon because of people are too save in their castles. I mean seriously?
It is vital to the game that players who have limited interest in pvp have a save spot to run to or stay at, and have their belongings and buildings secure. Else they will quit and only 'dedicated' PvPers remain. Who will you gank then?
Why would i stay in the open and let myself get killed and robbed? Just for you to have fun? Well...it's not going to work that way, and i sincerely hope at least some of you understand why. But i doubt it.
I'm a player, too, a human that plays this game in his leasure time to enjoy himself. I'm not a token for someone elses pleasure, i'm not your game content.
Go do your IBs, go trash some stuff in JHs, hell, even roam the lands and try to catch some unaware peasants or try to intercept trade routes. All fine and dandy.
Still, you need to realize, you need us sheeps, and we sheeps need to prosper and a have save heaven to retreat to, so we can craft more stuff and build more things for you to try and take from us.
Why are you pretending you want to have high level pvp vs people who can actually defend themselfes when all i get from this topic is some people (you keep calling them the majority, i doubt it's even a third or quater of the playerbase) are pissed because walls and town claims actually do offer some protection. Get real.
Tordr86 wrote:Current state of the game ? Bored asshats running around on their mounts killing defenseless people that are busy skilling up on their 9 tile private claims, pathetic.
Arrakis wrote:Subscription is absolutely optional. You don't need it at all to fully enjoy the game. It's not a P2P model. You get access to all game features with one ticket to Abella.
Also, LiF and WoW are two completely different games. LiF is a PvP, open world sandbox, where players shape the entire game world, while WoW is a themepark, where players are an addition to the already shaped game world, which they cannot really affect in any way. Those two games are aimed at different audiences, so you can't make any fair comparison here. It's a matter of taste.
Macpharlan wrote:I have to agree with the general census here, my guild likes to fight and also work/build, we use to have the surprise visit by the enemies that would hop our walls and create chaos and rally all online to defend, now that is gone and along with it the excitement. Now we AFK inside the walls, JH is horrible with the current lag (server 38 lags enough outside JH and makes the game unplayable during).
I'd like to see legit scaling mechanisms, ladders/towers, something that takes a bit of setup and can be pushed over (ladders). Something that would interrupt the days normal boring life but with difficult enough to setup that its not an instant thing, something that would get noticed by those in the area and could call to arms to defend.
Right now you can only go attack workers outside the walls or go stand outside hoping the enemy will come out. We have some of our enemies hide outside the gate waiting for someone to come out and they run in trying to kill AFKers before they die.
So yes, this game needs to allow for anytime combat
SpookyMemer wrote:Tordr86 wrote:Current state of the game ? Bored asshats running around on their mounts killing defenseless people that are busy skilling up on their 9 tile private claims, pathetic.
More like people want to have guild vs guild conflict and actually contest resources and strategic locations. Nobody cares about your 9 tile claim unless you put your claim on a bridge.
Agathius wrote:What you spoke on, Arrakis, or what Bobik stated, the lead developer, was metriopathy on the sheep. He never mentioned PvPers V PvPers would get hindered in the progress. If you really got into this trouble of making Epleland, why do you not restrict these raiding restrictions to Epleland?
Ericcb wrote:Agathius wrote:What you spoke on, Arrakis, or what Bobik stated, the lead developer, was metriopathy on the sheep. He never mentioned PvPers V PvPers would get hindered in the progress. If you really got into this trouble of making Epleland, why do you not restrict these raiding restrictions to Epleland?
Tashka wrote:Ericcb wrote:Agathius wrote:What you spoke on, Arrakis, or what Bobik stated, the lead developer, was metriopathy on the sheep. He never mentioned PvPers V PvPers would get hindered in the progress. If you really got into this trouble of making Epleland, why do you not restrict these raiding restrictions to Epleland?
Except that Epleland is not a PVE server. Or at least it's not meant to be.
Arrakis wrote:I think this is a good time to remind you about an important comment from Bobik regarding whole PvP and wolves vs sheeps thing.
Other than that, I would love to get into details about "why this" and "why that" and explain further the reasons behind those decisions that were made and that you are all so concerned about. I won't do that though now because Bobik will do that in an upcoming AMA that is going to happen next week. So if I may ask for your patience, we will clear this matter and give you answers very soon.
We will provide details about this upcoming AMA as soon as possible.
Knar wrote:
The funny part about Bobik's assessment of Darkfall is that he is 100% wrong about why the game died. People were lining up out the door for Darkfall, but the company was so inept and didn't fix core issues with their game.
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