Development News #188 — Spring Update

What are we currently working on.
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Arrakis
 
Posts: 5453
Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

Development News #188 — Spring Update

Post by Arrakis » 01 Apr 2020, 18:03

Image

Hello, Feudalists!

We’ve been gathering, processing and discussing your requests, and we are finally ready to share what we’ve agreed on for the upcoming patch based on your suggestions and feedback:

  • “Coward!” now has a 100% chance to knock out a player. However, it works on both the player who used the warcry and the player it was used against;
  • Skill cap has been removed;
  • We’ve found a reason behind map’s issues: apparently there was a bitcoin miner. It will be fixed in the nearest future;
rimg
We’ve found those responsible and issued the necessary measures

  • Horses’ speed has been multiplied by two. Armored warhorses can no longer turn right or left in order to lower the difficulty of lancers’ gameplay;
  • Heavy crossbow now deals five times more damage and can hit through walls;
  • Lesser Instanced Battle will be returned. Sides will be limited to two players per battle;
  • Naphtha Pots explosions are going to have a shock wave, dealing terrible damage;
rimg
One of the patch’s victims, many more are to come

  • Judgement Hours will cover 24 hours for 1st Rank in the Guild Rating;
  • 100% of all the guilds will be in the 1st Rank of the Guild Rating;
  • Wooden walls were reworked: they can be destroyed with Berserker’s warcry;
  • You will be able to launch your guild members with a trebuchet.

We’re hoping to deliver these fixes as soon as possible in order to improve your gameplay. Stay tuned for the exact date!

— The Team


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GronN
 
Posts: 3
Joined: 04 Feb 2018, 01:50
Location: Brasil

Re: Development News #188 — Spring Update

Post by GronN » 01 Apr 2020, 18:22

Congratulations!
Always with great news. :Yahoo!:
- WARUNG - [WRNG]

GUILDA BRASILEIRA - LIFE IS FEUDAL - MMO :evil:

Acesso ao Discord: https://discord.gg/3hszwWV


Kingofnoobs
 
Posts: 1
Joined: 01 Feb 2019, 04:59

Re: Development News #188 — Spring Update

Post by Kingofnoobs » 02 Apr 2020, 02:01

Да шуточки за 200 с 1м Апреля


RobbieHood
 
Posts: 4
Joined: 29 Oct 2018, 20:45

Re: Development News #188 — Spring Update

Post by RobbieHood » 02 Apr 2020, 07:46

Yeah nice ,april fools .. but now pls take it seriously and start doing now something new for our game..you are half of year inactive except for pernament ban for cheaters, new christmas skin for cart and events..
there are many things you can add to the game or fix some problems PERNAMENT ;)


Magopru1995
 
Posts: 1
Joined: 03 Apr 2020, 01:50

Re: Development News #188 — Spring Update

Post by Magopru1995 » 03 Apr 2020, 01:52

When it will be in the game this patch? Can you explain that there is no limit in skill cap?


Vlandddd
 
Posts: 5
Joined: 06 Feb 2018, 03:48

Re: Development News #188 — Spring Update

Post by Vlandddd » 03 Apr 2020, 09:42

How about removing guild formation requirement of 10 people??
There is no reason to keep this requirement at this stage of the game.
Server pop is very low lately.

Terraformation has destroyed the amazing map. I guess it would be nice to see some sort of a wipe.

Cheers!


Rschetzle
 
Posts: 2
Joined: 26 Mar 2020, 00:08

Re: Development News #188 — Spring Update

Post by Rschetzle » 08 Apr 2020, 23:19

It will be nice to see the skill cap removed its almost impossible to craft anything with that dang cap. Makes the game almost not worth playing. Definitely not worth keeping subscriber payments going out monthly. Hope that new patch comes out soon. Any update when it will happen?


Natanrocha
 
Posts: 4
Joined: 20 Feb 2020, 23:02

Re: Development News #188 — Spring Update

Post by Natanrocha » 14 Apr 2020, 12:02

nessa atualização as guilda poderao ter na aria segura um feudo completo em vez de monumentos pessoais que estao bugando

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