Feedback/Suggestion 5: Gaia - Mother Nature

General discussion about Life is Feudal MMO and Life is Feudal: Your Own, The main section and backbone of the forums.

SonofKitt
Zealous Believer
 
Posts: 132
Joined: 03 Dec 2015, 06:17

Feedback/Suggestion 5: Gaia - Mother Nature

Post by SonofKitt » 17 Nov 2018, 20:10

Gaia - Mother Nature



Life is Feudal is a game with great graphics which makes for some amazing and beautiful natural landscapes. However, over time, the land has been torn up by players. The world instead looks rather unnatural. And this is especially obvious for new players.

Here are two examples of two landscapes, which have sharp edges, dropped soil, dropped ore and paved stone.

Image

These scars in the landscapes are everywhere. Literally covering the worlds.


I propose that the developers create a script which cleans up the world every 1/4 of the year or mid winter ingame.

This script could be run during a "Tuesday Morning" so to not generate lag for players. This kind of script does not need to be run everyday, instead once a in-game year during the middle or winter. (People generally don't grow crops in winter and it would kind of match reality snow covering the ground in winter and grass growing in spring)

This script would ONLY change tile OUTSIDE of claimed land.



STEP ONE:
The first two things the script should do is to;

a) Remove flattened ground (de-flatten) - this will help to make the world look more natural, even in heavily terraformed areas.

b) Turn dropped/ploughed soil back into grass. - (Pour Water)

Image
Image

Yes, players can do this themselves if the want to make their area look nice. BUT i don't think its the responsibility of the current population to repair the scars of 1000s of other players. The worlds are ugly and this is something new players bring up a lot.



STEP TWO:
The next thing that I think the script could do would be to cover Paving/dropped rock/slate/marble and dropped ore with a thin layer of Grass.
I.e. 0.1 layer of dirt/glass

Image



The specifics:


Image
Image

I.e. Similar to caved in dirt being 1-3 stone per 0.1 dig instead of 30.



A Consideration: Roads

Dig-up Volume:
The above dig up volume is important because of roads. Roads are often outside claimed land and as such would be subject to mother nature.

Image

If that road is getting used a lot, you don't want to have to dig it up every winter and when doing so get a full inventory every 10-15 tiles. If you make the "grass" only contain 1 Stone of dirt, you could clear 270-600 tiles of a road quickly before having to drop the dirt.

Image



Different "decay":
I think dropped rock and ore could be "covered" after 1 ingame year but paved areas should only be covered after 2 ingame years.

Image

Weighting:

I also think it would be a good idea to make it so that roads that have been "reopened" are take longer to become covered again, I.e. 3 ingame years. Depending on how the script works, you could add a value system. The below leads on from the above scenario, I.e. the old road has been returned to nature at the start. When you did up the dirt, the road below has a value of -2 so it will take 4 winters till it gets covered inside of the standard 2 winters as someone has taken the effort to keep the road maintained.

Image

SUMMARY

The developers have spent a lot of time and effort make LiF a graphically beautiful game. Mother Nature is essential to keeping LiF looking amazing. Its doesnt need to be high on the priority list but i cant imagine it taken much of a development effort.

If you are looking for it, you will still be able to see the past occupation of the land, but it means you will have to get right up close.

I don't need to summarise much, ill let the screenshots do the talking.

Image

Please leave a comment below and vote for/against the idea in the voting section, link below.
https://lifeisfeudal.com/Discussions/question/mother-nature


Cheers
Kitt

Return to General Discussion

cron