[MMO] First Major Hotfix (0.13.2.4)

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

[MMO] First Major Hotfix (0.13.2.4)

Post by Arrakis » 06 Jul 2018, 11:26

Life is Feudal: MMO


We dropped some hotfixes on Friday and Saturday right after deploying the First Major Patch to the EU region worlds, and with the current patch, we plan to hotfix the rest of the major issues. If nothing else is found after this patch, we plan to release this version to the NA region worlds as well.

Patch Notes (ver. 0.13.2.4):

New Features and Tweaks:
  • Unfinished outpost building sites now take significantly longer to decay and disappear
  • Uprooting stumps will give at least Q10 mineral catalysts and billets
  • Castle fortification damage resistance boosted
  • Players should no longer be able to pour soil on the ground and cut trees on the protected lands (around the newbie island village and native’s camps)
  • Only players with ‘Can Destroy’ rights can dismantle decorative objects on claims
  • (Guest Invite) codes for transfer on claims has been removed temporarily
  • ‘Maintain Equipment’ ability is now allowed in the arena
  • Weapon tooltips slightly improved
  • IB loot container’s visual size significantly increased
  • Personal timers on horses are now properly ignored during JH
  • Closed console commands that enabled players to force the connection to the game servers, which would break the normal connection sequence (this caused all types of bugs after it was used) - please contact support with your log files if you have problems connecting
Bug Fixes and Optimizations:
  • Fixed excessive durability damage to weapons and armor
  • Fixed doubled stamina drains while sprinting in game
  • Fixed some arena and IB connection issues
  • Objects selection algorithm adjusted so that it should be significantly easier to select and interact with movable objects in the game
  • Fixed horse mount and dismount animations that were not working properly
  • Fixed a server-side arena crash
  • Shader cache usage algorithm fixed, which should decrease freezes while loading the world during the connection
  • Death window with your active insurance information and skill loss calculations was fixed
  • Removed a bug that allowed players to release a horse in the arena in certain situations
  • Optimized server-side calculations to prevent excessive lag in some cases (both in IBs and open world)
  • Fixed ground cover related client-side crashes
  • Some localization text fixes
— The Team


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