Development News #148 — Update 0.2.5 is Here!

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Arrakis
 
Posts: 5407
Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

Development News #148 — Update 0.2.5 is Here!

Post by Arrakis » 22 Mar 2019, 17:39

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Hey, Feudalists!

We are happy to announce that update 0.2.5 is finally out! Jump in now and explore all the new features and changes.

We really hope that this update is going to make getting started and beginning your adventures much easier, adding more immersion and also unlocking majestic new town patterns for architects! This update also includes the long-awaited fief size increase, skill raise bonus for the favorites of the gods, Military outposts, new climbing mode, siege ladders, Inspiration Hour booster and more — you can read the detailed patch notes here.

To help you figure out how to use the new features and make the most of them, we have prepared a detailed guide for the 0.2.5 update for you, make sure to check it out!

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We are looking forward to your feedback, so tell us what you think about the 0.2.5 new features!

Speaking of new additions, we’ve got something else to share with you today.
With this update, we have added quite a few brand new decoration items, including exquisite chests, table, thrones, and other things that you can now build and decorate your castle or a hut with. Here are some of the new items that are available for construction right now:

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Don’t forget to share your updated interior pictures with us!

Another couple of challenges have been completed this week, and we wanted to congratulate Vanirs Expedition guild for completing the Rule with an Iron Fist and The Bloodline of Svefnii challenges, and the Sparta guild for clearing the My House My Keep (Wooden Keep) challenge! Way to go!

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The last, but definitely not least for this week - we are thrilled to announce that tonight Diddly Dale is going live on Steam Broadcasts, be sure to pay a visit to his stream!

— The team



Barcelog
 
Posts: 8
Joined: 25 Oct 2014, 18:42

Re: Development News #148 — Update 0.2.5 is Here!

Post by Barcelog » 24 Mar 2019, 21:06

Why does cooking take now ages? 2 minutes for cooking is a bug or you just want to make it this way?

User avatar
Arrakis
 
Posts: 5407
Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

Re: Development News #148 — Update 0.2.5 is Here!

Post by Arrakis » 25 Mar 2019, 15:05

We are looking into it. For now please use cooking pot.


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