Free Oneway Ticket Transfer

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Ovi2745
 
Posts: 28
Joined: 23 Apr 2017, 18:17

Re: Free Oneway Ticket Transfer

Post by Ovi2745 » 13 Jan 2018, 12:52

Kaien77 wrote:Avalon is a vanilla server, now it changes to become pvp.
Change rules = free transfer for people who still want to play vanilla because at the base this server should not change rules to become PVP .
Players who wanted to make the PVE had their server when Avalon was overflowing with players, why not keep Avalon in vanilla and put the other in PVP?

They are get around -1k~1.5k ppl's online just now. On Avalon we have only 2k ppl on prime time now, instead ~4k. And only 200 on Skjutland... So seem's a lot of people just left this game, and new players from steam don't repair it =(


Ilja
Zealous Believer
 
Posts: 36
Joined: 14 Jul 2016, 13:34

Re: Free Oneway Ticket Transfer

Post by Ilja » 13 Jan 2018, 14:25

I thought standard ruleset of this game is PVP, like this great game called Life is Feudal:Your Own created by Bitbox, but on bigger scale where u know, we can finally play together on one huge map without the need to create new characters every week when server dies due to lack of new blood.

Also, the only thing rly changing is the name, plans to make JH daily or way more often then just saturday was a plan since closed beta-nothing new.

Also there is nothing like only PVE in this game, yea u can craft, hunt, farm, but all of that leads into PVP sooner or later, even on the RP server.

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Ubaciosamse
Beta Tester
 
Posts: 478
Joined: 11 Jan 2015, 09:19

Re: Free Oneway Ticket Transfer

Post by Ubaciosamse » 13 Jan 2018, 14:41

Standard ruleset of the game is PVP. Othervise the game is doing false advertisement.
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Roflknife
 
Posts: 19
Joined: 16 Feb 2017, 22:05

Re: Free Oneway Ticket Transfer

Post by Roflknife » 13 Jan 2018, 15:07

Oh, so people wanted more hardcore-PvP?

Well, then Bitbox could have just made a new PvP server.

Owait, that's what happened and the PvPers raged about having to switch servers and buying a new ticket until Bitbox decided that the more quiet half of the server population should be pulled over the barrel for ticket-payments.

Coming here showing disrespect to the demand is nothing short of hypocritical.

Ticket reimbursements would have been the only sensible solution.

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Arrakis
 
Posts: 5453
Joined: 25 Oct 2013, 14:11
Location: Space

Re: Free Oneway Ticket Transfer

Post by Arrakis » 13 Jan 2018, 22:44

The reason why the Judgment Hour was not more frequent until now, was a technical limitation, or to be more precise, server instability during mass PvP. Now that servers are much more stable we are actually ready for the heavier load, we were able to get past this limitation and finally increase the frequency of Judgment Hour. Judgement Hour was always planned to be longer and more frequent.

Life is Feudal was never meant to be peaceful crafting and building game. We have never promised anyone that you will be safe and untouchable behind your walls, that you will face no challenges. Open world PvP was always supposed to be there, but until recently we were limited by server capabilities. Now, if you take a look at the game logo, you'll notice a crafting tool and a weapon. This logo speaks for the dualism of Life is Feudal game aspects. Both these aspects, crafting & building, and open world PvP are supposed to exist in the game world together in an equal measure.

You build your walls, your settlements, your kingdoms. You craft your tools, your weapons, and armors, and now... Now it's time for the proper art of war. Now it's time to face a proper challenge and to protect your lands from your enemies.

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