[MMO] Sharing the Beauty of Armor (0.11.11.2)

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Arrakis
 
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[MMO] Sharing the Beauty of Armor (0.11.11.2)

Post by Arrakis » 02 Mar 2018, 16:00

Life is Feudal: MMO


Upon receiving many requests, we have decided to make Armor skins more available to the players in the game. Along with some discounts for these skins, you can now equip them on lower tier armors as well! After inspecting the number of Tier 3 armors in the game, we have decided to make them more available to players by increasing the blueprint drop chance.
We’re also working on a carriable flag item that will still allow you to be easily identified during the battle but will not cover your awesome armor skins as the current tabard does. You can expect these flags along with the new Guild Influence zone and increased penalty for losing the IB battles in the patch next week.

Patch Notes (ver. 0.11.11.2):

New Features and Tweaks:
  • You can equip the premium skin of the next armor tier on the current armor set. For instance, you can apply Heavy Armor skins on the Regular armors and so on.
  • Make Armor, Sew and Sew Armor abilities have an increased chance of dropping an armor blueprint now (5->15%). This chance can be doubled if you have the maximum (12) Luck on your character.
  • Fixed a lack of possibility to gather 100 quality resources and removed random components in this process
  • Added a proper message for getting increased alignment from praying
Bug Fixes and Optimizations:
  • Fixed a wrong pairing algorithm in stables that resulted in an inadequate proportion of female/male species born
  • Fixed a server node border crossing and barter bugs that have caused some items to lose their regional attributes and become regular items
  • Fixed a couple of glitches/bugs with server node crossings. This should address several server crashes, horse and cart issues.
  • A couple of Barter window related fixes that eliminate Barter inventory related exploits
  • Fixed a bug that would make a horse younger after crossing server node lines
  • Fixed inventory total weight to take equipment weight into account (as it always was until the previous patch)
  • Multiple game model fixes that should slightly increase the performance of the client
  • Fixed Half-plate skin invisible torso problems. Fixed normal map issues for some premium skins.
  • Fixed cross servers damage infliction algorithm. That should lower the amount of server and client crashes.

— The team

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Barlin
 
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Re: [MMO] Sharing the Beauty of Armor (0.11.11.2)

Post by Barlin » 02 Mar 2018, 16:20

Wait a second...

"maximum (12) Luck"

- shouldn t be the maximum luck possible be around 20 1/2 ???


Elwin102
 
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Joined: 16 Nov 2017, 18:42

Re: [MMO] Sharing the Beauty of Armor (0.11.11.2)

Post by Elwin102 » 02 Mar 2018, 16:24

good job devs


Harleyiron
 
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Joined: 24 Feb 2018, 22:55

Re: [MMO] Sharing the Beauty of Armor (0.11.11.2)

Post by Harleyiron » 02 Mar 2018, 16:43

Thank you! Good job! Can't wait to see the flags :D


Lightmare66rus
 
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Joined: 23 Nov 2017, 19:29

Re: [MMO] Sharing the Beauty of Armor (0.11.11.2)

Post by Lightmare66rus » 02 Mar 2018, 16:47

Nice update! :good: is 100 quality farming seeds now available?)
oh, is it possible to apply royal premium skins to t2 now?
upd. no royal on t2. is it possible on t3 but not royal?
Last edited by Lightmare66rus on 02 Mar 2018, 17:40, edited 2 times in total.


Falcion
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Re: [MMO] Sharing the Beauty of Armor (0.11.11.2)

Post by Falcion » 02 Mar 2018, 17:01

You can expect these flags along with the new Guild Influence zone and increased penalty for losing the IB battles in the patch next week.

War is coming to these lands... and it's a bloody good one!


Cowslayerfyn
 
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Re: [MMO] Sharing the Beauty of Armor (0.11.11.2)

Post by Cowslayerfyn » 02 Mar 2018, 20:15

When you saw someone in a Bear head before you knew it was a higher ranking officer. Now anyone with money to burn is going to have this. I don't understand pandering to casuals. Especially in a game this hardcore, regardless if it's aesthetic or not.

Not only that, but if Regular and Heavy look IDENTICAL on the field, how the hell are you supposed to know who to target first in a unit? You need to be able to differentiate tiers of armor from one another for fully effective combat or the numbers you hit aren't going to make sense.

The final nail? Getting Royal used to mean you had a team willing to not only grind Regionals like a BOSS, but you had access to lots of Vostaskus. Now any pleb in Heavy can look Royal?

It used to mean something. You'e watering it down. Why? To make "everyone" happy? They're too casual to fully enjoy it anyway. Seems more like you want more people to buy the skin.

God wants coin!

Not cool.


Xanoric
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Re: [MMO] Sharing the Beauty of Armor (0.11.11.2)

Post by Xanoric » 02 Mar 2018, 20:52

Is there anything in the works for fixing the Northern servers lag? It seems Servers 37/38 crash the most as well as Lag out constantly. Is there any way to get rid of the underbrush and junipers until this issue is fixed?

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Arrakis
 
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Re: [MMO] Sharing the Beauty of Armor (0.11.11.2)

Post by Arrakis » 03 Mar 2018, 11:28

Xanoric wrote:Is there anything in the works for fixing the Northern servers lag? It seems Servers 37/38 crash the most as well as Lag out constantly. Is there any way to get rid of the underbrush and junipers until this issue is fixed?

Of course, we are working on fixing issues with NA server instability. Not sure what's wrong with underbrush and junipers, though?


Yhym
 
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Re: [MMO] Sharing the Beauty of Armor (0.11.11.2)

Post by Yhym » 04 Mar 2018, 04:31

Nice changes :) Sadly because of them i will lose my small village, but what to do... Do not understand this guy Cowslayerfyn, he is crying about skins which gives nothing, just a better look ? I don't know, people expect smoother game without lags, but crying when the company is trying to satisfy their customers in a most fair way they could choose? How old is this guy... Games not growing up on the trees.

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Faenor
 
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Location: Avalon

Re: [MMO] Sharing the Beauty of Armor (0.11.11.2)

Post by Faenor » 05 Mar 2018, 14:55

Yeah on Avalon we got the same issue at server 36, more trees more lags. And when you cross a border you just pray you and your cart etc. make it to the other side. we lost nearly 40 warhorses/horses by that issue.

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