Heflar wrote:TL;DR the reputation system could be griefed, forcing people to buy new people, or quit the game
MO system is flawed cause you can give a murdercount to anyone that JUST HIT you, on LIF you get a heavy alignment loss just when giving the fatal blow i guess
and if anyone is destroying someone else's house they'll be flagged as Trespasser and probably can be hit/killed with no penalty
Bobik will surely make it clearer
So... If you meet someone, who will clearly have ill intentions, you'll strike him first and then knock him out when he yields, you gain only -2 points, which can be back in 2 days.
If you won't strike first, you'll block his first attack (which will still damage you but only little bit) and then you'll kill him, you gain 0 points of alignement.
All in all, becoming a permament criminal won't be easy (at least if all the info provided by Bobik is acurrate) and you have to actively murder people to sink below -50. Even if you have -50 already, even if he provokes you and you'll strike the first blow, as long as you won't kill him (just knock him down) you won't be labeled as evil for life.
And since you won't get penalties for actions against factions who are in war with your guild, you can't loose alignement for fighting in war (which is something you could in MO if I understand you correctly)
Arthua wrote:Evil Alignment Issue
20$ for you first character (You essentially just bought the game.)
5$ for additional characters. Honestly, having to pay any money at all is enough of a deterrent. The griefer must TRULY, be dedicated to the troll-life to pay for another character.
But I know lots of people who like to restart on new characters, just for the lulz. A 5$ fee allows those who like a fresh start (new name, etc), and also allows you guys to make a nice income.
Hey, if you guys can push it to 10$ and still make money, go for it.
The quality of this product is key. If the game is good, people will pay.
I agree in some part - monthly fee is even better financing for developers than single charge for account. BUT monthly fees is going to surpass the once paid price in time, so You will start overpaying. AND - Though I would be glad paying 20 Euros for the game while I like the concept so far, I couldn't afford paying monthly fees whatever the price is. I would be forced to stop paying some months later, so why bother?Proximo wrote: [...]
If your going to bank on 1 time buys and a cash shop that isn't pay to win I would suggest a monthly fee. A monthly fee of 5 euros aswell as the first character being 20 euros and the 5 for another character slot.
This will still deter bots and put a cost in front of people zerging alts to have every skill covered.
In closing, of course everyone likes Free but I don't think the current model is sufficient to support this game alone. Correct me if I'm wrong.
Raxx wrote:Kdchan wrote:
For developers: put in game the SURNAME please, so if someone is called Jon XYZ, the alt will be called Bam XYZ. This avoid pkers to back blue and spies to join enemy clans, all should be account based even if you make more characters.
Spying and enemy infiltration should not be limited in any form. It adds a whole new depth and immersion to the conquest and political metagame aswell as wars and sieges.
Heflar wrote:warning: wall of text
As a vet player of Mortal Online, i do not agree with the reputation system of -50 = permanent killer, unless it is very difficult to get there.
When i played mortal online the worst people of the server were the "innocent" ones, they would always zerg protect the people sieging our property, there is a murdercount system similar to your reputation system.
once you hit 5 murdercounts you become a murderer, the problem was, i was a mounted archer and in a single fight where we were defending our own property, i shot 32 different people with arrows, i got 32 murdercounts and it takes 8h ingame to burn a single murdercount.
if another person was killed while "burning" murdercounts your timer would reset to 8h, and you would receive another murdercount
i tried my hardest to not be a murderer in that game, but eventually i was forced to be one protecting my own property.
if i am forced into the same thing in LIF then i will be quiting, i cannot afford to make a new char every time someone attacks my property, you need to have a clear system in place to make sure we can defend ourselves without taking on murdercounts, perhaps have a territory, where if somebody enters your territory you can kill them without consequence, if you can do this, i will be happy to pay whatever cost you put on the chars.
i have quit MO because of how much safety the "innocent" people have, i would like a system where your reputation drops if you kill a murderer or a innocent, perhaps a lower reputation drop on killing a murderer, the people of MO would attack a murderer on sight, knowing they can run to safety or call in more people knowing you cannot run to safety.
TL;DR the reputation system could be griefed, forcing people to buy new people, or quit the game
finalreview wrote:5-15US$ for "premium" just make w/e the base experience rate you want as "125%" and make the normal experience rate 75% of normal but call it 100%. Kids don't have to pay and don't miss out on much, while adults can support the development / maintenance and get a small perk. Or create any number of cash shop perks for small prices that work well together so the average player will spend between 5-15$US per month. Nothing that is pay to win, just timer savers or cosmetic.
1 Character 1 Account 0 Alts