(3,1,'Inventory',1,0,0,0,0,0,0,20000000,9,0,0,'art\\images\\rootinventory',110,35,340,450,37,381,'','DO NOT TRANSLATE! Root player inventory',NULL,NULL,0,0),
and same in object_types.xml on client side
<ID>3</ID>
<ParentID>1</ParentID>
<Name>Inventory</Name>
<IsContainer>1</IsContainer>
<IsMovableObject>0</IsMovableObject>
<IsUnmovableobject>0</IsUnmovableobject>
<IsTool>0</IsTool>
<IsDevice>0</IsDevice>
<IsDoor>0</IsDoor>
<IsPremium>0</IsPremium>
<MaxContSize>20000000</MaxContSize>
<Length>9</Length>
<MaxStackSize>0</MaxStackSize>
<UnitWeight>0</UnitWeight>
<BackgndImage>art\images\rootinventory</BackgndImage>
<FaceImage></FaceImage>
<Description>DO NOT TRANSLATE! Root player inventory</Description>
what else could blocking me to have 2000 instead 100 player inventory size ?