Spoiler
New Features and Tweaks:
- You can now give names to movable objects on your claimed lands - making your guild items management easier for everyone
- You can no longer repair objects during JHs
- Premium movable items can no longer be snatched from your claim during JH now
- Players that do not have ‘Can enter’ access rule can no longer reconnect inside a town claim outside of JH
- During JH, players that are allied with a claim owner have the same amount of access as a raider of a claim and are no longer handicapped in their abilities
- Added early checks for some abilities to see if they have enough resources or not for a start
- You can now use the ‘Search for materials’ ability to find branches
- Some weapon balance tweaks
- --- Melee ---
Knight Sword
- Swings and overhead multiplier decreased from 2.4 to 2.08
Bastard sword
- Thrust damage multiplier increased from 2.51 to 2.63
- Swings and overhead multiplier increased from 1.8 to 2.35
Big Falchion
- Swings and overhead multiplier increased from 1.87 to 1.98
Nordic Sword
- Swings and overhead multiplier increased from 1.79 to 1.83
Scimitar
- Swings and overhead multiplier increased from 1.96 to 2.01
Battle Axe
- Swings and overhead multiplier increased from 2.05 to 2.09
Nordic Axe
- Thrust damage multiplier increased from 2.24 to 2.35
- Swings and overhead multiplier increased from 1.68 to 1.74
Flanged Mace
- Swings and overhead multiplier increased from 1.68 to 1.79
Cudgel
- Swings and overhead multiplier increased from 1.48 to 1.7
Zweihaender
- Thrust damage multiplier increased from 1.95 to 2.07
Flamberge
- Thrust damage multiplier increased from 1.5 to 1.55
- Swings and overhead multiplier increased from 1.6 to 1.62
Pollaxe
- Thrust damage multiplier increased from 1.4 to 1.85
Guisarme
- Thrust damage multiplier increased from 2.0 to 2.16
- Swings and overhead multiplier increased from 1.3 to 1.48
War Scythe
- Swings and overhead multiplier increased from 1.41 to 1.47
Partisan
- Thrust damage multiplier increased from 2.0 to 2.05
- Swings and overhead multiplier increased from 1.41 to 1.47
Bec de corbin
- Thrust damage multiplier increased from 1.84 to 2.2
- Swings and overhead multiplier increased from 1.28 to 1.37
Boar Spear
- Thrust damage multiplier increased from 3.44 to 3.52
Awl Pike
- Thrust damage multiplier increased from 4.16 to 4.27
--- Ranged ---
- If you shoot from arbalest when it is not fully raised accuracy is 4x worse
- The speed of bows accuracy decrease after full pull decreased by 35%
Composite Bow
- Prefire time multiplier decreased from 1.4 to 1.3
- Recoil time multiplier decreased from 1.3 to 1.2
Simple Bow
- Prefire time multiplier decreased from 1.4 to 1.3
- Recoil time multiplier decreased from 1.3 to 1.2
Short Bow
- Prefire time multiplier decreased from 1.2 to 1.1
- Recoil time multiplier decreased from 1.3 to 1.1
Longbow
- Prefire time multiplier decreased from 1.8 to 1.7
- Recoil time multiplier decreased from 1.4 to 1.3
Throwing Axe
- Damage multiplier increased from 2.6 to 2.75
Light Crossbow
Prefire time multiplier increased from 0.7 to 0.8 - Tweaked domestic animal price calculation, which should make guild rating calculations work more adequately
- Some minor sound tweaks
- Some minor localization updates
- Fixed the notorious message about the end of JH that popped up during every connection
- Some more minor server side optimizations that should slightly boost the servers’ performance
- Beehive honey extraction ability should now work properly and inform users better
- Fixed a randomly occurring crash that was related to disconnect/reconnect actions
- Crossbows that are not fully raised before shooting will cause accuracy to be 4x worse
- Added a warning when stacking potions that the effects that differ will be lost
- Player titles should now be properly visible in the target window
- Fixed an issue where slaves were not removed from outpost slots after reaching 0 durability
- Mass production actions that would cause interruptions is now fixed
- Fixed a bug that caused some wild animals bodies to not render fully in some circumstances
- Fixed a nasty bug, where attack directions randomly changed without user input
- Special lands (natives, central city etc) visualization bugs fixed
- Wooden wells should work properly now
- Fixed a couple of bugs related to the ‘Volley’ ability
- Incomplete altar model fixed