LiF:MMO OBT (version 0.14.0.0)

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
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LiF:MMO OBT (version 0.14.0.0)

Post by Arrakis » 19 Dec 2018, 15:07

Spoiler
Patch Notes (ver. 0.14.0.0):

Combat Patch
  • Horses now have damage mitigation depending on the type of horse and damage types used against them.
  • Lances and pikes cannot be parried anymore
  • Heavy and Royal Horses now always knock down players on trot and gallop speed
  • Hardy Warhoкse will now knock a player down only at gallop speed
  • You now know the amount of durability you are removing from objects when using projectiles
  • Agility now gives a bonus up to 25% in speed
  • Lightweight equip (less the 30% of critical) do not affect your speed at all
  • Armor mitigation now depends on its current durability
  • Armor durability damage mitigation depends on new parameter fragility, special for any armor type.
  • Ability Refresh Horse applied to stables refresh HP and Stamina of horse
  • Fixed problem with no-stopping horse with pike hit with skill below 60.
  • Pounce update: now you KD enemy if your equipment weight is more than 0.6 eq.weight of enemy. otherwise - there is a chance for KD or Stun. KD(2-4sec), Stun(1-2sec)

    --- Combos ---
  • Skullsplitter! now uses rs-oh-ls and ls-oh-rs sequences and gives powestrike and fracture chance
  • Knock-Knock! now gives shield damage x3
  • Thousand Cuts! now uses oh-rs-ls and oh-ls-rs sequences and gives guaranteed wound
  • Flurry of Blows! now uses rs-th-ls and ls-th-rs sequences and gives power strike
  • Point of Vulnerability! now gives 75% chance of KD to your victim
  • Another Hole! now gives guaranteed fracture to your victim
  • Power Overwhelming! now uses th-ls-rs and th-rs-ls sequences
  • Dismember! now uses oh-ls-th and oh-rs-th sequences and gives 50% chance of KD to your victim
  • Execution! now uses oh-ls-rs and oh-rs-ls sequences
  • Crunchy! now uses ls-oh-rs and rs-oh-ls sequences and gives guaranteed fracture to your victim
  • Kneel Before Me! now uses oh-th-oh and oh-th-oh sequences and gives 60% chance of KD to your victim

    --- Parry ---
  • Successful parry now gives 2 sec stagger against combo hit, 1 sec against usual hit.
  • Eyeview vs (-hit) angle should be less than 30 degrees to make a full successful parry which fully removes damages.


    --- Player---
  • Still rotation speed increased from 0.22 to 0.26
  • Movement rotation speed increased from 0.12 to 0.17

    --- Siege ---
    Trebuchet(163)
  • Fire energy increased from 2200 to 3000
  • Solidity decreased from 100 to 10
  • Working angle is from 0 to 45 now

    Stone ammo(1107)
  • Impact damage multiplier decreased from 1.2 to 0.7

    Barrel Ammo(1106)
  • Impact damage multiplier decreased from 0.6 to 0.4
  • Explosion multiplier increased from 10 to 12

    Naphtha Nail Barrel(1123)
  • Explosion multiplier now deals piercing damage

    -- Ranged ---
    Simple Bow(600)
  • MaxAccuracy increased from 1.2 to 1.0
  • Base Prefire decreased from 1.3 to 1.2

    Short Bow(601)
  • Agility need decreased from 30 to 20
  • MaxAccuracy increased from 0.9 to 0.7
  • Base Prefire decreased from 1.1 to 0.9
  • Base Recoil decreased from 1.1 to 1.0

    Composite Bow(603)
  • Agility need decreased from 40 to 30
  • Strength need decreased from 30 to 25
  • MaxAccuracy increased from 0.8 to 0.6
  • Base Prefire decreased from 1.3 to 1.2
  • Base Recoil decreased from 1.2 to 1.1

    Longbow(602)
  • Agility need decreased from 50 to 40
  • Strength need decreased from 40 to 30
  • MaxAccuracy increased from 0.5 to 0.4
  • Base Prefire decreased from 1.7 to 1.5
  • Base Recoil decreased from 1.3 to 1.2

    Light Crossbow(604)
  • MaxAccuracy increased from 0.9 to 0.7
  • Emax increased from 4.2 to 4.5

    Arbalest(605)
  • MaxAccuracy increased from 0.8 to 0.6
  • Emax increased from 4.9 to 5.2

    Heavy Crossbow(606)
  • Strength need decreased from 40 to 35
  • MaxAccuracy increased from 0.7 to 0.6
  • Emax increased from 5.6 to 6.0

    Throwing Knife(608)
  • MaxAccuracy increased from 1.3 to 1.0
  • Dmg multiplier increased from 3.2 to 3.7

    Javelin(609)
  • MaxAccuracy increased from 1.2 to 0.9
  • Dmg multiplier increased from 2.15 to 2.34

    Throwing Axe(610)
  • MaxAccuracy increased from 1.2 to 1.0
  • Dmg multiplier increased from 2.75 to 3.0

    --- Horses ---
    Simple Warhorse(774)
  • Slashing damage resistance multiplier 0.3
  • Blunt damage resistance multiplier 0.2
  • Angle Speed increased from 80 to 90

    Spirited Warhorse(775)
  • HP increased from 180 to 200
  • Angle Speed increased from 90 to 100

    Hardy Warhorse(776)
  • Slashing damage resistance multiplier 0.5
  • Blunt damage resistance multiplier 0.5
  • HP decreased from 290 to 200
  • Angle Speed decreased from 80 to 75

    Heavy Warhorse(777)
  • Slashing damage resistance multiplier 0.8
  • Piercing damage resistance multiplier 0.5
  • Chopping damage resistance multiplier 0.5
  • Blunt damage multiplier 0.5
  • HP decreased from 420 to 200
  • Angle Speed decreased from 55 to 50

    Royal Warhorse(1139)
  • Slashing damage resistance multiplier 0.9
  • Piercing damage resistance multiplier 0.6
  • Chopping damage resistance multiplier 0.6
  • Blunt damage multiplier 0.6
  • HP decreased from 450 to 200
  • Angle Speed decreased from 60 to 55

    Courier Horse(1684)
  • Angle Speed increased from 80 to 90

    --- Melee ---
  • Knight Sword (557)
  • Swings and overhead multiplier decreased from 2.08 to 1.8
  • Thrust multiplier increased from 3.6 to 5.4

    Bastard Sword(563)
  • Swings and overhead multiplier decreased from 2.35 to 2.4
  • Thrust multiplier increased from 2.63 to 4.3

    Nordic Sword(556)
  • Thrust multiplier increased from 3.55 to 5.36

    Light Sabre(558)
  • Thrust multiplier increased from 1.16 to 1.6

    Scimitar(559)
  • Thrust multiplier increased from 2.9 to 3.1

    Falchion(560)
  • Swings and overhead multiplier decreased from 2.08 to 1.76

    Gross Messer(565)
  • Thrust multiplier increased from 1.6 to 2.2

    Nordic Axe(569)
  • Thrust multiplier increased from 2.35 to 3.6

    Morning Star(570)
  • Thrust multiplier increased from 1.36 to 2.2

    Flanged Mace(571)
  • Thrust multiplier increased from 1.79 to 1.9

    Cudgel(572)
  • Swings and overhead multiplier increased from 1.7 to 1.82

    Estoc(562)
  • Thrust multiplier increased from 3.7 to 4.6

    Claymore(575)
  • Thrust multiplier increased from 2.9 to 4.3

    Zweihaender(576)
  • Thrust multiplier increased from 2.07 to 3.05

    Flamberge(577)
  • Thrust multiplier increased from 1.55 to 2.1

    Pollaxe(579)
  • Thrust multiplier increased from 1.85 to 3.1

    Sledge Hammer(582)
  • Thrust multiplier increased from 1.28 to 2.5
  • Swings and overhead multiplier increased from 2.0 to 2.2

    Maul(583)
  • Thrust multiplier increased from 1.28 to 2.5
  • Swings and overhead multiplier increased from 2.07 to 2.3

    Glaive(585)
  • Thrust multiplier increased from 1.28 to 2.1

    Guisarme(586)
  • Thrust multiplier increased from 2.16 to 3.1

    War Scythe(587)
  • Thrust multiplier increased from 1.12 to 1.55

    Partisan(589)
  • Thrust multiplier increased from 2.05 to 2.9

    Bec de Corbin(594)
  • Thrust multiplier increased from 2.2 to 3.25

    Short Pike(595)
  • Thrust multiplier increased from 3.1 to 3.6

    Medium Pike(596)
  • Thrust multiplier increased from 3.1 to 3.82

    Long Pike(597)
  • Thrust multiplier increased from 3.1 to 3.91

    Spear(591)
  • Thrust multiplier increased from 3.36 to 5.04
  • Prefire animation speed decreased from 0.8 to 0.7
  • Fire animation speed decreased from 0.8 to 0.7
  • Postfire animation speed decreased from 0.95 to 0.7

    Boar Spear(592)
  • Thrust multiplier increased from 3.52 to 5.28
  • Prefire animation speed decreased from 0.8 to 0.7
  • Fire animation speed decreased from 0.8 to 0.6
  • Postfire animation speed decreased from 1.1 to 0.8

    Awl Pike(593)
  • Thrust multiplier increased from 4.27 to 6.4
  • Prefire animation speed decreased from 1.0 to 0.8
  • Fire animation speed decreased from 0.8 to 0.7
  • Postfire animation speed decreased from 0.8 to 0.7

    --- Armor---
    Novice padded leather scale chainmail plate
    slashing 0.3 0.4 0.3 0.3 0.6
    piercing 0.3 0.4 0.6 0.3 0.2
    chopping 0.3 0.3 0.2 0.6 0.3
    blunt 0.6 0.3 0.3 0.2 0.3
    siege 0.6 0.6 0.3 0.2 0.2
    fragility 4.4 4.3 2.6 3.5 2.5

    Regular padded leather scale chainmail plate
    slashing 0.3 0.4 0.3 0.3 0.6
    piercing 0.3 0.4 0.6 0.3 0.2
    chopping 0.3 0.3 0.2 0.6 0.3
    blunt 0.6 0.3 0.3 0.2 0.3
    siege 0.6 0.6 0.3 0.2 0.2
    fragility 2 2.1 1.8 2.6 1.9

    Veteran padded leather scale chainmail plate
    slashing 0.4 0.5 0.4 0.4 0.7
    piercing 0.4 0.5 0.7 0.4 0.3
    chopping 0.4 0.3 0.3 0.7 0.4
    blunt 0.7 0.3 0.4 0.3 0.4
    siege 0.7 0.7 0.4 0.2 0.2
    fragility 2 2.1 1.6 1.6 1.5

    Royal padded leather scale chainmail plate
    slashing 0.4 0.7 0.5 0.5 0.9
    piercing 0.5 0.7 0.9 0.5 0.3
    chopping 0.5 0.4 0.3 0.9 0.5
    blunt 0.8 0.4 0.5 0.3 0.5
    siege 0.9 0.9 0.5 0.3 0.3
    fragility 1.4 1.3 1.2 1.1 1

New Features and Tweaks:
  • Game console is now completely closed from the user’s input. Though you can still use slash commands in system chat, like /stuck
  • 3rd party scripts can no longer be run on the client side anymore - including all types of client alteration: mods, cheat mods, hacks etc.
  • Implemented a couple of inventory sorting buttons for easier inventory management to compensate the removal of some popular mods
  • Time and weather information added on the minimap window
  • Teleport to a Rally point can work only during the JH
  • Inventory windows are force closed now when initiating a homecoming ability

Bug Fixes and Optimizations:
  • Fixed a bug where a guild which lost an IB could issue its own ib avoiding the 24hours penalty
  • Fixed an occasional client crash that appeared when traveling long distances across the world
  • Fixed some visual bug with a Heavy Chainmail Helm and Royal Chainmail Helm Skins
— The Team


Maik.lehninger
 
Posts: 3
Joined: 20 Apr 2018, 16:06

Re: LiF:MMO OBT (version 0.14.0.0)

Post by Maik.lehninger » 19 Dec 2018, 16:41

hey what does that mean Agility now gives a bonus up to 25% in speed do i have + 25% speed when i get 110 agility ?

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