LiF:YO Early Alpha (version 0.2.1.0)

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
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LiF:YO Early Alpha (version 0.2.1.0)

Post by Arrakis » 03 Oct 2014, 10:28

Today’s patch is dedicated to the increase of server and client side stability by addressing a few memory leaks along with several other fixes as well.

  • Fixed some server side memory leaks. This should increase server uptime significantly
  • Added a few workarounds to fix an issue when a laptop discrete video card was not used for rendering. Do not forget to update your drivers!
  • Fixed an equipment bug that occurred after a server crash where equipment weight remained with no tools equipped
  • Recently discovered alchemy combinations are saved instantly now, so a server crash should not cause a rollback of discovered recipes
  • Removed the ability to place movable objects high in the air. That should prevent some griefing and flying looms too :)
  • Fixed the private world DB being corrupted by Steam Cache Restore. Private worlds should not be broken now suddenly. Though your security/antivirus software can still corrupt our files and there is nothing we can do about that :(
  • Assaulters should not be flagged as criminals and lose alignment if they are in the same group with a victim
  • Fixed a Steel Lumps dupe due to an incorrect crafting recipe
  • Harvesting and Skinning should be significantly faster now. Type of tool used in these abilities now affects the duration of abilities
  • Fixed a harvesting bug that would allow players to terraform a newly harvested field in order to refresh it and harvest once more duping fully grown crops
  • Fixed missing Paved Road texture
  • Fixed flax rotting in a tanning tub
  • Fixed inventory weight not always being displayed
  • Fixed DEFINER in patch.sql that had failed to work on some hosting providers that were using separate DB users for LiF:YO server instances. Everything should work correctly now even if you do not provide main “root” user access.

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