LiF:YO Early Alpha (version 0.5.0.1)

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Arrakis
 
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LiF:YO Early Alpha (version 0.5.0.1)

Post by Arrakis » 04 Jun 2015, 21:42

Spoiler
Patch notes (ver. 0.5.0.1):
    New features:
  • Horses mechanics are partially released. You can tame and breed horses and use a new building to train them into warhorses for riding
  • Unarmed combat is implemented. It is available for everyone, but it can only be somewhat effective with a high level of Unarmed skill. Disarming of polearm weapons with unarmed parrying has been implemented
  • Alcohol brewing crafting chain is implemented. Look out for new Brewing tank object in your construction menu
  • The wine press can now be used to squash apples and grapes to produce raw materials for a Brewing Tank
  • The cooking pot can be used to produce malt for further beer brewing in a Brewing tank
  • You need any bottle of alcohol now to finish creation of your alchemy potion. Alchemy potions are now called “cocktails”
  • Cocktails (ex. potions) will now give positive or negative effects upon drinking and can be used to poison your melee weapons
  • Placeholder alcohol intoxication (“Full”) visual effect implemented
  • Some crafting outfits now provide a significant bonus to several crafting skill values
  • Luck now can be increased by wearing jewelry. Luck affects almost all crafting and combat abilities and actions now
  • Tamable wild horses now appear in the wilderness

    Bug fixes:
  • Fixed a recent bug with some terrain textures appearing black and some fields becoming paved roads and vice versa. Server maintenance must be performed to have these textures fixed
  • Fixed bug that allowed you to stack unit formation bonuses that resulted in an imbalanced amount of positive effects
  • Fixed camera bobbing in some cases, especially during melee combat
  • Fixed some cases where you were unable to see the blocking/parrying animation of your enemy properly
  • Numerous minor fixes
Spoiler

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